Always found it odd how terrible most of the drops are, considering how much work it takes in a dangerous environment. Imagine venturing to life and death battles for some beesvax
Beeswax, especially that much, already refined, is actually really valuable. Its use as candle wax is honestly its least useful role, and that's still incredibly important, even for a society with magic.
I can understand it being garbage, it's not like every mob should drop something good or something at all, since it's a bee their more rarer drop is for sure honey that they will enjoy eating like that time they ate meat.
But one thing that bothers me is that they struggle a LOT for the level they are. MC has 5 classes around lvl 40 or 60 doesn't he? All equipped at the same time, and they are against monsters level TWELVE, he should be one shotting EVERYTHING. I do remember people commenting on previous chapters that the Dungeons are very hard according to thew WN or LN and take years for people to advance 10s of floors, which makes no sense if you compare it to MC level and floor progression.
They're a team of 3 when they should already have been a team of 5, and they also don't actually struggle that much at all. In fact, they're actively overly cautious because he wants to basically do every encounter hitless up to and including the boss encounter, before moving on to a new floor he hasn't been on before (though similar floors to other dungeons with bosses already beaten like that he will power them through, since they already passed the test for the same equivalent).
Also, while he does have multiple jobs, how far back they are determines the stat adjustment effect they provide, with his primary job being the most effective one. Equipment is also a huge part of things- they're basically still using beginner-tier gear like commoners, instead of gearing up beyond their level which they can do with his ability to earn money being what it is now. When he basically sacrifices most of his special points (aside from the ones that allow him XP and soul boosts and the ability to reset points) to summon the most powerful version of Durandal, he easily one-shots enemies every hit; he's deliberately trying to wean himself off that reliance, though, which is why he's been taking a back-line mage role (plus that allows him to cover for the special spells available to him from the special points system, like Meteor Swarm/Shower).