Isekai Mokushiroku Mynoghra: Hametsu no Bunmei de Hajimeru Sekai Seifuku - Ch. 32 - Truths and Falsehoods

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Hi, light novel reader here. This arc is really good, my favorite from what I've read so far.

... so unless people really want me to I don't spoil that at all.
Oh yes, please, tell me more details about this arc and how it ends. I really dont mind spoilers, especially in this case, since the manga could take forever to reach this point.
 
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Before we started getting updates again I decided to read the light novel too, personally I think the entire mind control ntr arc kinda dumb

But hey im still here so what do I know
 
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Oh yes, please, tell me more details about this arc and how it ends. I really dont mind spoilers, especially in this case, since the manga could take forever to reach this point.
Ok, so
Takuto learns what specific version of the tabletop game the other player (let's call him DM) is playing, so he uses that against him. First of all, as avatar of the Nameless God, Takuto has the ability to shapeshift into and completely become any other begin, so he uses that to create a chain of paladin murders, and most importantly locks the DMs clairvoyance ability by morphing into the RPG fire guy and starting an Event Quest Chain (kinda like how the fire guy managed to kill Isla, by locking her in an Event).

At the climax of the arc, everyone is ready to fight Takuto, and at that point he introduces himself, and asks for the DM to do the same, while at the same time threatening him that if he does he'll kill him with an insta-death spell that only requires knowing the target's name. Since the DM refuses to introduce himself, Takuto asks the system for a game pause (imagine you're playing D&D and you ask for a pause to go to the bathroom or discuss some rules), arguing that the specific version of the game the DM is based on REQUIRES players to have good sportsmanship and introduce themselves at the beginning of a game session. Since the DM hasn't introduced himself, Takuto asked the system to pause the game until he does, so all the tabletop game mechanics are locked while Takuto can still use his 4X mechanics (and RPG ones when transforming into the RPG bosses).

Takuto summons his whole army and they begin beating the shit out of everyone, and after a lot of begging from Erakino the DM finally introduces himself, which continues the play session and allows him to use his DM powers to basically revive everyone from his side and kill everyone from Takuto's side (obviously Takuto was bluffing about his insta-death spell). However, at this point, Takuto once again calls towards the game system and starts a motion to dismiss the DM because of power abuse: it's true the DM is omnipotent in the game, but if he's making up bullshit like this guy did no one would like to play their campaigns, so Takuto calls for a vote to dismiss him based on this:
  • Stole a unit from a PC (Atuo)
  • Indiscriminate revivals
  • Abuse of rolls (always successful clairvoyance and mind control)
  • Took far too long to introduce himself
  • Unfairly summoning monsters of very high level in lower level zones
  • etc.
Since the DM can't vote (because he's the one being judged), and Takuto is the only other player present, he wins the vote to dismiss the DM and he loses all his powers, and all his actions get undone (the mind control, the dead paladins reviving, Takuto's army dying). This is pretty much the end of the match, but at this point Takuto gets a bit greedy and asks the system that since the DM position is currently vacant if he could take over, but the system rejects that and he suffers major feedback, forcing him to retreat before he can deal with the two Saints (Erakino died and the DM got dropped from the game).

Just finished this arc of the LN a couple of weeks ago so it's still fresh, but I might have missed some other important stuff. I would recommend reading this arc because I found the whole conclusion to be really, really well written, much better than anything up to this point.
 
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It lives!

Jesus I wish the anime had been better. Oh well.

Oh, i like that they're actually touching on one of the fuckier aspects of Charm magic - you can be fully aware that you're Charmed, but as long as it holds you won't care.

But Charm has it limits, and trying to force Atou to act against Takuto is face-planting right into those limits.

I wonder if Atou's going to engage in malicious compliance by just talking about his prior playthroughs. I bet she could do it for weeks.
 
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What are the twins doing? Their best!
SsGnZyE.png

I can't wait until this brat dies.
zWGRP9r.png
As far as I remember, girls don't die.
 
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You know, it's kinda weird that i still remember what happened at previous chapters even after a long time has passed. Usually, i need to read some of the previous chapter to understand mangas if they already too long to update, but not with this one.
 
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Ok, so

Just finished this arc of the LN a couple of weeks ago so it's still fresh, but I might have missed some other important stuff. I would recommend reading this arc because I found the whole conclusion to be really, really well written, much better than anything up to this point.
Rule Zero is the GM is always right.
Rule Negative One is if the GM has no players, the GM has no game.
 
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As far as I remember, girls don't die.
You're misrecalling, Erakino dies. Only Soaline and Fenne are spared, but simply due to luck as Takuto is forced to retreat due to overusing his powers, they end up fugitives.

Ok, so
Takuto learns what specific version of the tabletop game the other player (let's call him DM) is playing, so he uses that against him. First of all, as avatar of the Nameless God, Takuto has the ability to shapeshift into and completely become any other begin, so he uses that to create a chain of paladin murders, and most importantly locks the DMs clairvoyance ability by morphing into the RPG fire guy and starting an Event Quest Chain (kinda like how the fire guy managed to kill Isla, by locking her in an Event).

At the climax of the arc, everyone is ready to fight Takuto, and at that point he introduces himself, and asks for the DM to do the same, while at the same time threatening him that if he does he'll kill him with an insta-death spell that only requires knowing the target's name. Since the DM refuses to introduce himself, Takuto asks the system for a game pause (imagine you're playing D&D and you ask for a pause to go to the bathroom or discuss some rules), arguing that the specific version of the game the DM is based on REQUIRES players to have good sportsmanship and introduce themselves at the beginning of a game session. Since the DM hasn't introduced himself, Takuto asked the system to pause the game until he does, so all the tabletop game mechanics are locked while Takuto can still use his 4X mechanics (and RPG ones when transforming into the RPG bosses).

Takuto summons his whole army and they begin beating the shit out of everyone, and after a lot of begging from Erakino the DM finally introduces himself, which continues the play session and allows him to use his DM powers to basically revive everyone from his side and kill everyone from Takuto's side (obviously Takuto was bluffing about his insta-death spell). However, at this point, Takuto once again calls towards the game system and starts a motion to dismiss the DM because of power abuse: it's true the DM is omnipotent in the game, but if he's making up bullshit like this guy did no one would like to play their campaigns, so Takuto calls for a vote to dismiss him based on this:
  • Stole a unit from a PC (Atuo)
  • Indiscriminate revivals
  • Abuse of rolls (always successful clairvoyance and mind control)
  • Took far too long to introduce himself
  • Unfairly summoning monsters of very high level in lower level zones
  • etc.
Since the DM can't vote (because he's the one being judged), and Takuto is the only other player present, he wins the vote to dismiss the DM and he loses all his powers, and all his actions get undone (the mind control, the dead paladins reviving, Takuto's army dying). This is pretty much the end of the match, but at this point Takuto gets a bit greedy and asks the system that since the DM position is currently vacant if he could take over, but the system rejects that and he suffers major feedback, forcing him to retreat before he can deal with the two Saints (Erakino died and the DM got dropped from the game).

Just finished this arc of the LN a couple of weeks ago so it's still fresh, but I might have missed some other important stuff. I would recommend reading this arc because I found the whole conclusion to be really, really well written, much better than anything up to this point.
There was no backlash for trying to become GM, it was just prevented as whatever force is controlling the world will not allow players to take each others powers. He suffers due to overusing Nameless Evil God power, which makes him start to loose his sense of self. Volume 6 explains it all in more detail.
 
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It feels more mindcontrol from Yuri's revenge rather than total conversion from AoE2.

As long as the status effect is still going, then they still got Atou under their thumb. Also, because of the time RA2 was introduced, units with special traits are made with limited functions. I remember the spy removes their disguise when crossing wet terrain.

She may be compelled to assist them but it seems like there are already limitations on that status effect. Even if they rolled for intimidation, they'll still be struggling as she as well still learning the current limitations applied to them by the their system so any critical info now will be extremely dated for sure.
 
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Yehey new chapter after loong time... I just noticed that in page 2... Caria is too revealing... Sht fbi is coming...
 

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