Scrolls don't require spell slots to cast! Also Haste doesn't give +1d8 to dex or flat out doubles speed, so the system used in this series, while obviously cribbing off of D&D, isn't exactly 1:1, either.Umm 🤓 Actually 🤓 Haste is a lvl 3 spell 🤓 so you cant use a lvl 2 spell slot to cast it 🤓
Not entirely true. in 5e the arcane trickster can use mage hand to do alot more than it can normally do, including item interactions. One could argue to a DM (and as a dm i would allow it) that the improved mage hand of the arcane trickster subclass of rogue could use a mage hand to fire a hand crossbow.Uhm. 🤓Actually you can't use mage hand🤓 to make attacks🤓 either
Yes. He's a slight bit indulgent to those things when he thinks he can afford it.MC, was it really necessary to imagine yourself as a spider smirking like a villain?
Yeah, the longer it goes on, the higher the risk of him rolling a nat 20 and hitting, regardless of how high his AC is.It doesn't seem like a good idea to keep prolonging the battle.
Might've mixed up character level with spell level.Umm 🤓 Actually 🤓 Haste is a lvl 3 spell 🤓 so you cant use a lvl 2 spell slot to cast it 🤓
Yeah, it's not exactly the same, but it's pretty damn similar. I'm still in act 2, seeing what happens if you mock a god. Wish hurts.Damn, now that I played a good chunk of BG3 and by extension experienced the D&D systems to a certain degree, this is a lot easier to understand.
Someone said it's based on Pathfinder, which is based on D&D 3.5, but not exactly the same.while obviously cribbing off of D&D, isn't exactly 1:1, either.
And in BG3 you can also just bitch slap enemies if you want. Not exactly high damage, but I've killed one or two enemies like that.in 5e the arcane trickster can use mage hand to do alot more than it can normally do, including item interactions.
Yes, yes it wasMC, was it really necessary to imagine yourself as a spider smirking like a villain?
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.Not entirely true. in 5e the arcane trickster can use mage hand to do alot more than it can normally do, including item interactions. One could argue to a DM (and as a dm i would allow it) that the improved mage hand of the arcane trickster subclass of rogue could use a mage hand to fire a hand crossbow.
Again, its up to the individual gm to determine any exceptions to the rule. In 5E a hand crossbow weighs 3 pounds and is operated via a trigger which is a type of lever which the hand can manipulate. I see no reason why an arcane trickster couldn't use their action to pull the trigger on a hand cross bow, or have the hand carry said hand crossbow since its under the weight limit. As a GM for more than 20 years I see no reason why this couldn't be done.You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.
Yeah, I'd prefer mage hand working like that. Anyway, would your mage hand attack be with proficiency bonus or not, or maybe disadvantage? Or would it act like a trap and the target have to roll a save instead?Again, its up to the individual gm to determine any exceptions to the rule. In 5E a hand crossbow weighs 3 pounds and is operated via a trigger which is a type of lever which the hand can manipulate. I see no reason why an arcane trickster couldn't use their action to pull the trigger on a hand cross bow, or have the hand carry said hand crossbow since its under the weight limit. As a GM for more than 20 years I see no reason why this couldn't be done.
It uses your proficiency when it disarms traps and picks pockets, id say it could use your proficiency when firing the hand crossbowYeah, I'd prefer mage hand working like that. Anyway, would your mage hand attack be with proficiency bonus or not, or maybe disadvantage? Or would it act like a trap and the target have to roll a save instead?
Not PF. https://www.d20pfsrd.com/magic/all-spells/h/haste/Someone said it's based on Pathfinder, which is based on D&D 3.5, but not exactly the same.
Without proficiency, because you're attacking from a position not your own; if it's a static attack like this, I'd even argue that it should be treated as a simple trap.Yeah, I'd prefer mage hand working like that. Anyway, would your mage hand attack be with proficiency bonus or not, or maybe disadvantage? Or would it act like a trap and the target have to roll a save instead?
Yeah, I'm not familiar with that specifically. It's something in that area, though. Probably a homebrew.
"I see no reason why someone can't ignore the rules."Again, its up to the individual gm to determine any exceptions to the rule. In 5E a hand crossbow weighs 3 pounds and is operated via a trigger which is a type of lever which the hand can manipulate. I see no reason why an arcane trickster couldn't use their action to pull the trigger on a hand cross bow, or have the hand carry said hand crossbow since its under the weight limit. As a GM for more than 20 years I see no reason why this couldn't be done.
"I'm not attacking; I'm just swinging my sword at your position.""I see no reason why someone can't ignore the rules."
If you want to houserule that it's possible, then sure, but this is the oberoni fallacy from the other end.
In this case it isnt attacking. Its pulling the trigger of a stationery crossbow. Similar to pulling a lever which is connected to the firing mechaism of a stationery crossbow.You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds.