Isekai Shoukan Oji-san no Juumusou Life ~Sabage Suki Salaryman wa Kaisha Owari ni Isekai e Chokki suru~

Dex-chan lover
Joined
Jun 12, 2018
Messages
1,281
Listen, I'm all for this pretty interesting premise...

However, I'm worried that, like a lot of other gun/military tactics focused manga/manhua/manhwa, the author's lack of knowledge will rear its ugly head when they get things completely inaccurate.
 
Aggregator gang
Joined
Apr 8, 2018
Messages
414
Listen, I'm all for this pretty interesting premise...

However, I'm worried that, like a lot of other gun/military tactics focused manga/manhua/manhwa, the author's lack of knowledge will rear its ugly head when they get things completely inaccurate.

I don't know if the source material makes this mistake or it's the translator's, but we've already seen the Glock 17 mischaracterized as a "full-automatic" handgun when it is a semi-automatic handgun, which doesn't bode well for the rest of the series. The Glock 18 is select-fire and capable of full-auto. Some may see it is a small error, but the difference between semi- and full-auto is so basic that there's no excuse for the confusion (unless, of course, you're the ATF and your entire job is to maliciously confuse with felonious ramifications).

I'm always happy to see legitimate interest in firearms from our friends overseas. Unfortunately, it's clear that someone's attempting to read from a Wiki and doesn't possess the knowledge or experience themselves. We've all been there, so I'll cut them some slack for at least trying to learn. Hopefully they brush up a little for next time.
 
Dex-chan lover
Joined
Jun 12, 2018
Messages
1,281
I don't know if the source material makes this mistake or it's the translator's, but we've already seen the Glock 17 mischaracterized as a "full-automatic" handgun when it is a semi-automatic handgun, which doesn't bode well for the rest of the series. The Glock 18 is select-fire and capable of full-auto. Some may see it is a small error, but the difference between semi- and full-auto is so basic that there's no excuse for the confusion (unless, of course, you're the ATF and your entire job is to maliciously confuse with felonious ramifications).
I mean, even US lawmakers don't know the difference, and they're the people who are supposed to be legislating about it.

That said, a Glock 17 could be made full auto if it had a Glock switch; however, I don't know why that'd be on an airsoft gun, and since it wouldn't be on an airsoft, there'd be no reason for it to be on the real version when he transforms it.
 
Member
Joined
Jun 22, 2020
Messages
24
I love guns. I don't care if this ends up being hot trash. It looks funny in an absurd way so I'm all for it.
 
Dex-chan lover
Joined
Feb 17, 2023
Messages
2,661
Stories like this are weird. Guns wouldn't give you a huge advantage in a fantasy world. Even if the damage of a single bullet were two or three times that of an arrow, it's still just base non-magical piercing damage. A low-level wielder wouldn't even be able to hit, much less damage, a powerful or magic-protected opponent. And a low-level fire suppression spell would instantly shut down any/all guns in the area.
 
Dex-chan lover
Joined
Apr 23, 2020
Messages
549
Stories like this are weird. Guns wouldn't give you a huge advantage in a fantasy world. Even if the damage of a single bullet were two or three times that of an arrow, it's still just base non-magical piercing damage. A low-level wielder wouldn't even be able to hit, much less damage, a powerful or magic-protected opponent. And a low-level fire suppression spell would instantly shut down any/all guns in the area.
The longest range sniper kill was 3.5k meters away.
the average military sniper kill is 600-1000 meters away
An average gunman would kill an average magician easily don't compare the bottom of one to the top of another.
The fire suppression spell has to be casted on the area where the gunman is / on the gunman.

Assuming the fire suppression spell is the control flames spell from the DnD 5th edition it only has a range of 60 feet or 18.29 meters this can be doubled up to 120 feet or 36.58 meters but this is if you expend 1 sorcery point and already have points in metamagic ( according to DnD 5th edition)
Also a Magic fire arm can get around the control flames spell by just making the initial spark a magical spark therefore mitigating the control fire spell in its entirety because according to Xanathar's Guide to Everything for DnD 5th edition it can only effect nonmagical flames.

And for a normal firearm yes it is just nonmagical piercing damage but does the average enemy die to normal nonmagical dmg? yes. A goblin would be clapped by a gun a big ogre or ork can be put down by a gun. Even if the enemy isn't easily effected by non-magic piercing damage a gun would still be able to hinder the enemy far better than a non magical sword or bow because of the kinetic energy being imparted from the bullet to the enemy.

So yes a gun especially a magic gun would be a significate advantage to anyone in a fantasy world.

If you bring up stuff like magical dragons I'll bring up magical anti-armor. non magical dragons? Normal Anti-armor. The firearm tech tree is just too good.

Also if you're willing to accept a mythical dragon being defeated by a knight or a hero party consisting of bows and melee weapons why is it so hard to imagine a mythical dragon dying to a gun or a bigger gun?

Also if the person is protected by a magic shield the magic shield going to go away eventually because it depends on the casters mana pool (usually). Additionally just because someone is protected by magic it doesn't mean he is immortal the only real counter to it is either make the gun magical or wait for the protection to go away or to just shoot them enough times until they die if the magical protection is intertwined with its being then you're going to have to make magic gun/ammo.

Honestly if you adjust the gun to fit the setting in which it is placed it will stomp.
 
Last edited:
Dex-chan lover
Joined
Feb 17, 2023
Messages
2,661
The longest range sniper kill was 3.5k meters away.
the average military sniper kill is 600-1000 meters away
An average gunman would kill an average magician easily don't compare the bottom of one to the top of another.
The fire suppression spell has to be casted on the area where the gunman is / on the gunman.

Assuming the fire suppression spell is the control flames spell from the DnD 5th edition it only has a range of 60 feet or 18.29 meters this can be doubled up to 120 feet or 36.58 meters but this is if you expend 1 sorcery point and already have points in metamagic ( according to DnD 5th edition)
Also a Magic fire arm can get around the control flames spell by just making the initial spark a magical spark therefore mitigating the control fire spell in its entirety because according to Xanathar's Guide to Everything for DnD 5th edition it can only effect nonmagical flames.

And for a normal firearm yes it is just nonmagical piercing damage but does the average enemy die to normal nonmagical dmg? yes. A goblin would be clapped by a gun a big ogre or ork can be put down by a gun. Even if the enemy isn't easily effected by non-magic piercing damage a gun would still be able to hinder the enemy far better than a non magical sword or bow because of the kinetic energy being imparted from the bullet to the enemy.

So yes a gun especially a magic gun would be a significate advantage to anyone in a fantasy world.

If you bring up stuff like magical dragons I'll bring up magical anti-armor. non magical dragons? Normal Anti-armor. The firearm tech tree is just too good.

Also if you're willing to accept a mythical dragon being defeated by a knight or a hero party consisting of bows and melee weapons why is it so hard to imagine a mythical dragon dying to a gun or a bigger gun?
The longest & average range magic military & sniper kills are, of course, unknown. You therefore can't make definitive claims about the combat capacity of an average gunman in the real world vs. imaginary fantasy bullshit in general.

If you wanted to bring real world guns and gun data into D&D, you'd first have to give some serious - and I mean serious - thought to what might be possible given centuries of focused, GP-be-damned development of hardcore, super-lethal, military grade magic at the national level between ultra-powerful warring states. D&D has never done that, but the killing potential is obviously vast.

I do agree that a fire suppression spell would have to be successfully targeted to be useful.

Control Flames is a cantrip. All D&D spells are modifiable/levelable, so one should assume that the 1st, 3,rd, and 5th level equivalents (etc.) are much more powerful, with greater range and area of effect. Considering the civic utility of such a spell in emergency situations and its combat utility whether or not guns are involved, I would assume that it would be well-developed and widely practiced.

I don't deny that guns are more powerful than bows and swords. They definitely are. But a 1st level character armed with one revolver and a very limited supply of bullets (i.e. the sort of firearm that might be appropriately available at 1st level) would not have an incredible advantage over other characters. Of course magic guns would be more powerful still, though that's no more true of guns than any other type of weapon.

As for enemies of various types, it would depend on the attacker's level-dependent chance to hit the enemy's armor class - along with whatever other adjustments might be involved - just as with any other weapon. At low level, more powerful enemies are often extremely difficult to hit, no matter what sort of weapon one is using.

I would agree that one can break any game by allowing low-level characters access to magic and/or technology that's vastly more powerful than what should be available to them. A fully-automatic assault rifle, for instance, is much less powerful than a staff that can endlessly shoot 10d6 Magic Missiles at a rate of 100 per second. But neither should ever be available to lower-level characters (except perhaps briefly, to accomplish a specific mission or just have fun).
 
Dex-chan lover
Joined
Apr 12, 2018
Messages
1,466
man those are some uber misleading tags. this is not a suggestive, survival or military manga, it's just a gun enthusiast manga that takes place in another world, at times. the "suggestive" aspect of this manga is characters mentioning rape or sexual abuse, the "survival" aspect is just the mc in a game of airsoft with his friends, and the "military" aspect is just the mc having air guns turn into real guns in the other world. and even the magic tag feels like a stretch. this manga is the most pg shit i've ever encountered involving guns. it clearly doesn't know what it's target demographic should be.


edit: holy shit! how the hell did this author go from making borderline softcore porn to just straight up softcore porn to this shit!? talk about a complete 180. i'm actually shocked.
 
Last edited:
Dex-chan lover
Joined
Apr 23, 2020
Messages
549
The longest & average range magic military & sniper kills are, of course, unknown. You therefore can't make definitive claims about the combat capacity of an average gunman in the real world vs. imaginary fantasy bullshit in general.

If you wanted to bring real world guns and gun data into D&D, you'd first have to give some serious - and I mean serious - thought to what might be possible given centuries of focused, GP-be-damned development of hardcore, super-lethal, military grade magic at the national level between ultra-powerful warring states. D&D has never done that, but the killing potential is obviously vast.

I do agree that a fire suppression spell would have to be successfully targeted to be useful.

Control Flames is a cantrip. All D&D spells are modifiable/levelable, so one should assume that the 1st, 3,rd, and 5th level equivalents (etc.) are much more powerful, with greater range and area of effect. Considering the civic utility of such a spell in emergency situations and its combat utility whether or not guns are involved, I would assume that it would be well-developed and widely practiced.

I don't deny that guns are more powerful than bows and swords. They definitely are. But a 1st level character armed with one revolver and a very limited supply of bullets (i.e. the sort of firearm that might be appropriately available at 1st level) would not have an incredible advantage over other characters. Of course magic guns would be more powerful still, though that's no more true of guns than any other type of weapon.

As for enemies of various types, it would depend on the attacker's level-dependent chance to hit the enemy's armor class - along with whatever other adjustments might be involved - just as with any other weapon. At low level, more powerful enemies are often extremely difficult to hit, no matter what sort of weapon one is using.

I would agree that one can break any game by allowing low-level characters access to magic and/or technology that's vastly more powerful than what should be available to them. A fully-automatic assault rifle, for instance, is much less powerful than a staff that can endlessly shoot 10d6 Magic Missiles at a rate of 100 per second. But neither should ever be available to lower-level characters (except perhaps briefly, to accomplish a specific mission or just have fun).

I appreciate the in depth response. I only offered the real world averages to establish a reference and my point on that was if the real world numbers are anything to go off of magic firearms will be capable of much more given magic would be able to mitigate or straight up ignore necessary compromise which is what the DnD nations would really take advantage of since they would be more familiar with how magic works.

I still think that control flame has no jurisdiction over magic flames so even if it is a well develop and widely used spell it will still be ineffective against a firearm capable of producing a magic spark also it requires for the caster to see the actual spark/ source of fire so I bet it will not be able to effect the internal spark of the cartridge since the caster cannot visibly see it.

My main point is that guns are more far more effective when put into a fantasy setting when compared to its peers. Its not a straight win card but it will be a significant advantage in most engagements. For example a lv1 gunman with 6 in the chamber will be able to penetrate the armor of a lv1 swordsman ( assuming the shots land and that the swordsman wearing chainmail) .
I will also like to say that although a magic melee weapon is powerful a magic firearm still out classes its magical peers.

As for dealing with other enemies you said that it mainly depends "on the attackers level-dependent chance to hit the enemy's armor class", which I would say that a firearm has a much higher chance of dealing with enemy armor. I do agree with the second part where you say that powerful enemies will be difficult to hit but on the off chance something does hit it what would do more damage, an arrow, a bullet, or a sword swing (assuming all of the weapons are not magical and it is not a critical hit)? Because the arrow will definitely not do much, and the sword swing would only put you in a bad position, but the bullet will be just that little more better.

For the last paragraph I also agree that giving powerful magic/tech to low-level characters will break the game and only should be given for a specific task and for a limited time, thats universally agreed upon. I don't agree with the comparison in the second sentence I believe they are on par with each other, since the magic missile minigun staff albeit impressive is still out ranged by the AR. The magic missile requires the target to be in a range of 36 Meters the AK47 effective range is 300 Meters.
Don't get me wrong the magic missile staff is mean but the AK47 effective range is close to 10x that of the magic missiles range. So yeah both weapons should be kept out of the hands of low-level players as overpowered weapons will make every combat encounter dull.

In closing I still maintain the point that firearms out range out damage and out classes everything save for certain magic spells and if made magical it essentially solos any other magical weaponry save for magic spells. But I will admit that a gunman plays more like a glass cannon than anything else not to mention it is a high maintenance class with a befitting high operating cost. I said this before but effective ammo would be expensive not to mention heavy.

But this is only if we are operating close to dnd 5e rules if we are operating on bs isekai manga magic whos only limits is the authors plot then everything I just said doesn't matter.
 

Users who are viewing this thread

Top