Isekai Tensei Dungeon Master: Onsen Dungeon o Tsukuru - Ch. 5

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People might still spend forever trying to find a hot spring on the 9th floor.

That person sure got lucky being the first to show up after the 10th floor was created.
 
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What they should really do is install a dungeon town on the 9th floor.

A bunch of bare bones living structures for adventurers to settle into. Ideally with a complete sewer system and something to encourage they produce more scraps than usual. Make it so it's possible to live in the dungeon if they only brought the supplies. As humans live there, they'll naturally get the things they bring absorbed and trash taken in.

That said, I still think the best way to farm points off the humans is to introduce a blood sacrifice component. Have places that produce rewards if enough blood is introduced into them, or a battle arena next to a healing spring.
 
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pear, the translator here~

Regarding the queen's name, after much deliberation, I decided to go with the light novel's spelling of it.

For anyone wondering (and for anyone curious about the pronunciation of the name), the direct romanization is Yuuza Messhiniikwi Senshitsu, whereas the light novel's Yuzha Messiniq Senshitz goes for a much more European style name, much like the name of the kingdom, Sepans, and the names of the other minor characters.
 
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Not sure if it's because the MC gave the dungeon core a libido and she is acting like this or was she already like this way before. Because the last time she got excited when they got a bunch of points was just jumping around in joy and not HORNY

Anyways! would
 
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Not sure if it's because the MC gave the dungeon core a libido and she is acting like this or was she already like this way before. Because the last time she got excited when they got a bunch of points was just jumping around in joy and not HORNY

Anyways! would
Getting bigger just makes dungeons feel GOOD.
 
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What they should really do is install a dungeon town on the 9th floor.

A bunch of bare bones living structures for adventurers to settle into. Ideally with a complete sewer system and something to encourage they produce more scraps than usual. Make it so it's possible to live in the dungeon if they only brought the supplies. As humans live there, they'll naturally get the things they bring absorbed and trash taken in.

That said, I still think the best way to farm points off the humans is to introduce a blood sacrifice component. Have places that produce rewards if enough blood is introduced into them, or a battle arena next to a healing spring.
They can't. Anything they leave in the dungeon too long will get swallowed up. That includes buildings.
 
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They can't. Anything they leave in the dungeon too long will get swallowed up. That includes buildings.
Even the stuff the dungeon itself creates?

My entire point is for the dungeon to provide the bare bones of living structures to tempt the dungeon divers into settling down and risking losing those absorbed supplies in exchange for logistic convenience.
 
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Even the stuff the dungeon itself creates?

My entire point is for the dungeon to provide the bare bones of living structures to tempt the dungeon divers into settling down and risking losing those absorbed supplies in exchange for logistic convenience.
If the dungeon creates it, monsters are going to spawn inside them.
 
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Thanks for sticking at it. 50k is a pretty insane maintenance load, I wonder how it'll get made up

You kinda misunderstood that part. The 50k/hour is the cost of projecting her body into the dungeon, not the maintenance cost of the 9th floor. So, to make Loli happy, 50k is actually a pretty cheap price.
 
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Even the stuff the dungeon itself creates?

My entire point is for the dungeon to provide the bare bones of living structures to tempt the dungeon divers into settling down and risking losing those absorbed supplies in exchange for logistic convenience.
There's a bit of leeway there, but SPOILERS

MC isn't even in the ballpark of thinking about it yet, and practically speaking it will require a lot of involvement of the people side for stuff MC can't do using the dungeon system.
 
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If the dungeon creates it, monsters are going to spawn inside them.
That's always a risk. Manmade camps don't eliminate that problem either, so the only difference with a dungeon-made town is improved convenience and encouragement to use it as a rest stop.
 
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That's always a risk. Manmade camps don't eliminate that problem either, so the only difference with a dungeon-made town is improved convenience and encouragement to use it as a rest stop.
First, you can't do anything like that in a dungeon. That's why they can't place a marker or flag on the 9th floor, since the dungeon will consume it within two days.

And about bones from dungeon monsters: no. When monsters die, they turn back into miasma, so there won't be any bones, leather, or anything like that. As for dropped items, yes, those will also be consumed if you don't touch them and leave them there for two days.

Digging a hole or making a passage won't work either, because the dungeon will regenerate and restore itself.

So, for now, every major dungeon has a stationary camp, with traders going back and forth to exchange food and water for the items collected inside. They can even hire carrier teams to transport their loot back to the surface, though it comes at a high cost.

But later, dungeon researchers will eventually find a way to make it possible, with a good explanation of how dungeons work and how to exploit loopholes in their rules. That part is going to be super interesting.
 
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First, you can't do anything like that in a dungeon. That's why they can't place a marker or flag on the 9th floor, since the dungeon will consume it within two days.

And about bones from dungeon monsters: no. When monsters die, they turn back into miasma, so there won't be any bones, leather, or anything like that. As for dropped items, yes, those will also be consumed if you don't touch them and leave them there for two days.
I've already said this before, but I'm not talking about making the explorers build any structures. The entire point is that if the dungeon itself provides a good amount of the shelter, then it won't disappear and dungeon divers can take advantage of it.

We've just seen the knight order explore for 3 days and they didn't end up buck naked, so the objects they're wearing apparently don't get absorbed. That means people still sleep in the dungeon for extended periods of time.

Whether it's a tent or them just finding a corner to sleep, having a built-in bed is a clear upgrade over not having that.

So, for now, every major dungeon has a stationary camp, with traders going back and forth to exchange food and water for the items collected inside. They can even hire carrier teams to transport their loot back to the surface, though it comes at a high cost.
So if Floor 9 allows monsters to drop camping necessities, most of those drops will return to their own point pool in the end.

Kill a monster that drops a camping tent which you can use within the dungeon for 2 days before it gets reabsorbed. Even if you lose some points to general laws of entropy, the extra time adventurers spend inside will net some gain in exchange. At that point, it just becomes a matter of balancing the books for a profit.

It might also pay off to somehow include a ferrying service like a teleportation circle for items or something. Encouraging people to transport outside goods into the dungeon may as well be opening your mouth and letting them throw food in.
 
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I've already said this before, but I'm not talking about making the explorers build any structures. The entire point is that if the dungeon itself provides a good amount of the shelter, then it won't disappear and dungeon divers can take advantage of it.

We've just seen the knight order explore for 3 days and they didn't end up buck naked, so the objects they're wearing apparently don't get absorbed. That means people still sleep in the dungeon for extended periods of time.

Whether it's a tent or them just finding a corner to sleep, having a built-in bed is a clear upgrade over not having that.


So if Floor 9 allows monsters to drop camping necessities, most of those drops will return to their own point pool in the end.

Kill a monster that drops a camping tent which you can use within the dungeon for 2 days before it gets reabsorbed. Even if you lose some points to general laws of entropy, the extra time adventurers spend inside will net some gain in exchange. At that point, it just becomes a matter of balancing the books for a profit.

It might also pay off to somehow include a ferrying service like a teleportation circle for items or something. Encouraging people to transport outside goods into the dungeon may as well be opening your mouth and letting them throw food in.

It's a dungeon structure, so MC can't really do anything about it. The novel explains that the dungeon consumes anything brought inside it in a similar way to how a person consumes food. Once something is inside, MC can't simply choose to preserve certain parts of it.

So even if MC builds a shelter inside the dungeon, it would simply become part of the dungeon, meaning the clothes, equipment, and other belongings of the people staying there would still be consumed by the dungeon, and monsters could also spawn inside it. So they just stick to a basic camp instead.

As for the Knight Order gears, this gets explained later as a theory about how the dungeon works. The dungeon consumes the "force" and "will" of things from outside. When the knights are wearing their gear and actively moving around, their presence gives those items a kind of "force" that makes them appear alive to the dungeon, so they aren't consumed.

However, if you leave something sitting still for too long, it no longer has that force or will in it, and the dungeon will eventually consume it.

Regarding drop items, MC and Peta-Chan can't summon just anything. Their abilities are related to their respective dungeons. MC is related to the hot spring, while Peta-Chan is related to food and gems. So they can't simply create camping gear as dungeon drops.

And even if they could, it would still just be normal camping gear, meaning the dungeon would consume it after two days anyway. So it wouldn't really solve the problem.

As for services, no, that wouldn't work either. Like I said, it has to be something related to their dungeon. Teleportation isn't one of them.

My point is that MC doesn't need to do everything for the customers. The customers are going to come anyway because of what the dungeon offers. The author didn't make a brain-dead story where MC has to spoon-feed everyone and solve every problem for them.

The knights and researchers are all capable of figuring things out and handling things on their own, and honestly, I think that's more interesting.

You'll see how it works in the next chapters.
 

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