Sort of adjacent to the topic of this chapter, but the father says being a comic artist/mangaka has no transferable skills, which is just entirely incorrect.
There's quite a few jobs to go to:
- Fine Arts (obviously)
- Graphic Artist/Designer
- Illustrator
- Commercial comic artist/mangaka (comics made for advertising purposes)
- Storyboard Artist
- Animation
- Games Industry
- Concept Art
And this is just the
'off the top of my head' stuff based entirely around drawing. There's likely more drawing based jobs I just didn't think of, like a mural artist for example.
If they had assistants they can reasonably claim to have team leadership skills, if they've consistently met deadlines they can claim that as a desirable skill (because it really is), and if they have any other artistic hobbies such as 3D (which they likely usually do) they have that many more options and doors open to them.
Not to mention the networking they've likely had from being a mangaka, which can likely get them a job within the publishing industry.
Honestly, the visual arts is probably among the more secure of the artistic jobs, because there's so many types of jobs out there, for many different corporate and commercial positions.
The father's criticism would be far more accurate for writing or for music, which while also has commercial aspects to the industry, they're not nearly as large and varied as the visual arts industry.
Though take this with a large dosage of salt, because I haven't really considered the impact of AI - which may well nuke all the artistic industries, or the effects may not be too large, we'll have to see.