Keep Your Hands Off Eizouken! - Vol. 8 Ch. 52 - Sowande And Master

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wonder how sowande would feel about sakurada making eizouken's work more "understandable" by the general audience like how her teacher told her to use simpler words

There's always gotta be compromise

And teeth
I'm not sure if it's the same thing.

Sakurada is basically telling Asasuka that she's not properly conveying her message because she's throwing out all the info at once or advancing the events of her works without explaining what happened or including information and lore terms unnecessarily without explaining it or using animation to guide the audience to understand what she's saying.

For example (if I'm not mistaken) Sakurada mentioned when watching "Tanuki the Golden" that they used the term "camion" without explaining that they were referring to the protagonist's ship and just hoping the audience would understand. One way to explain this through animation would have been to use the word "camion" while panning the camera to the vehicle.

On the other hand the teacher in Sowande's story basically believes (wrongly) that Sowande included "difficult" parts of info in her presentation without really understanding them (again, the teacher is wrong) in order to "sound like an adult"

Basically sakurada is telling eizouken that they are not using the full potential of their medium (animation) to get their message across, while sowande's teacher just thinks that she is a "child" trying to sound "smart"

...or at least that's how I see it, I don't know what others think.
 
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Woah. 256 emails in total... That's a lot. Did you hit the integer limit?
An 8-bit integer would be limited to 256 different numbers, but I don't recall seeing configurations outside the (inclusive) ranges 0...255 (unsigned) and -128...127 (signed).
Granted, you could have variables that are either empty or have some value, in which case you could use the "empty" state for the "zero emails" and just convert the uint8 to whichever higher bitdepth your processor runs and add one before displaying... but to my limited understanding, that seems needlessly convoluted.
 
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An 8-bit integer would be limited to 256 different numbers, but I don't recall seeing configurations outside the (inclusive) ranges 0...255 (unsigned) and -128...127 (signed).
Granted, you could have variables that are either empty or have some value, in which case you could use the "empty" state for the "zero emails" and just convert the uint8 to whichever higher bitdepth your processor runs and add one before displaying... but to my limited understanding, that seems needlessly convoluted.
tbh i didnt understand that part .... isn't this set in future? why are emails still limited by u8 in this lol
 
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THE OLDER KANAMORI! and SOWANDE AND ASAKUSA (+the older Kanamori) MET EACH OTHER BEFORE!

Thanks for the chapter! (Also, the newspaper part is well done!!!)
 
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An 8-bit integer would be limited to 256 different numbers, but I don't recall seeing configurations outside the (inclusive) ranges 0...255 (unsigned) and -128...127 (signed).
tbh i didnt understand that part .... isn't this set in future? why are emails still limited by u8 in this lol
in hindsight my translation of "integer limit" isn't entirely accurate to what it uses in the raw, since the exact term refers to a "max numerical limit" (typically in something like a video game score counter) rather than an "integer limit".
i translated it as "integer limit" since it included the rather specific number of 256, but i hadn't put as much thought into the wording as i probably should have
 
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An 8-bit integer would be limited to 256 different numbers, but I don't recall seeing configurations outside the (inclusive) ranges 0...255 (unsigned) and -128...127 (signed).
Granted, you could have variables that are either empty or have some value, in which case you could use the "empty" state for the "zero emails" and just convert the uint8 to whichever higher bitdepth your processor runs and add one before displaying... but to my limited understanding, that seems needlessly convoluted.
Akshually - if they were indexing, say a array of emails, and the index was an 8-bit integer - you could hold 256 messages as the "zero-th"message would be the first, and the 255th index would be the 256th email.

I actually learned C out of an edition of The Cow Book that was so old, the chapter on optimization mentioned using unsigned chars as indexes / counters when you knew the values would be small, because it'd save you a whole byte vs using a 16 bit int 😅 ended up being a bad habit I had to break, and now we live in a time of plenty when bytes are free and near unlimited...
 
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tbh i didnt understand that part .... isn't this set in future? why are emails still limited by u8 in this lol
Possibly for a similar reason why there's still stuff made with FORTRAN/COBOL/etc. in use.
in hindsight my translation of "integer limit" isn't entirely accurate to what it uses in the raw, since the exact term refers to a "max numerical limit" (typically in something like a video game score counter) rather than an "integer limit".
Video game score counters generally being stored as integers... :p
Akshually - if they were indexing, say a array of emails, and the index was an 8-bit integer - you could hold 256 messages as the "zero-th"message would be the first, and the 255th index would be the 256th email.
That actually makes more sense - I was too stuck on thinking of the thing as a single variable to consider an array with a max length of 256.
 
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You would be amazed by the amount of stupid reasons why lists of things end up with undocumented hard limits...
 

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