I am thinking more of warhammer 40k specifically the one about of a commissar/officer on a tank commanding it to get closer so that he could hit it with a sword. Majority 40K factions prefer melee or rather forced to since the enemies are either too numerous or/and too tough for ranged they will get into melee range pretty quick or need to get closer themselves.Thanks for the update
I'm getting star wars vibe with those noble swords
I was thinking more Seras with her sniper rifle.
To be fair, making them skilled in combat is an easy way to make them relevant to the plot. If they’re not relevant to the plot, you naturally won’t remember them.Have you ever noticed that like 60% of maids in anime / manga are combat maids.
I mean its kinda weird of often the trope of maids but they are strong is used.
Thanks everyone at hidamari for the translation
I hadn't thought of that before, thanks :3To be fair, making them skilled in combat is an easy way to make them relevant to the plot. If they’re not relevant to the plot, you naturally won’t remember them.
One of my favorite games, because of such a feature, is the game Angels Fall First. It hasn't updated in a long time, so likely dead though. It is an unreal game, so can play with bots at worst (or best?), where large amounts of soldiers are fielded per team on ground or space maps. On the space maps, you can board and disable the enemy ships.I would pay actual dollars if Elite Dangerous had this kind of feature. I mean, shit, even Starfield did boarding parties. Disable ship, go in, take it over. But then they would actually be forced to render ship interiors, and Elite ain't about that life.
13 years and 5 months roughly.Page 4, assuming each season has 12 episodes of 24 minutes per episode, that will be a total of - if my quick calculations is correct - 481,2 days worth of continuous watching.