NEET dakedo Hello Work ni Ittara Isekai ni Tsuretekareta - Vol. 3 Ch. 17

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@boag
unless the characters are well developed and dont lose all sense of individuality as soon as they become harem members

Then check the novels of this manga too, they all remain unique even after
marriage
 
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"Even if you raise the skill to max, you won't acquire the necessary decision making ability or muscle to use them effectively."

So, then skills are bullshit?
 
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@Meridis think of skills like unlocking special moves or techniques.

At swordsmanship level 5 masaru unlocked all sword moves but he still needs to learn to actually use them.

Like maxing an RPG character but still needing to know when is the right timing for each attack
 
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@Faryshta

that's the thing though. It only makes sense from the perspective of a game, where everything would be quantified for easy representation. A sword move IS the muscle movement and decision making skills used in combat, first learned as a set pattern and then with various alterations made on the fly as the root of the technique is understood through mastery. If he can't win due to poor muscle control and decision making skills then his swordsmanship skill should be lower as they are one in the same, it's what the number in an RPG is suppose to represent.

tl'dr: I'm kinda pointing out that it's RPG bs that doesn't take into account the arguments players used to have in table top rpgs, before video games, about what exactly it is the points represent.
 
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@boag almost like the marriages where they figure they don't have to try now thaat they are are in.
 
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@Meridis itou kami purposely made it look and feel like an RPG for easier understanding. Also masaru is the test run so all the problems you point he has been sending them to Itou kami so he can analyze them.

Why did itou kami do that? No one knows but thats the entire premise of the series.

At this point its like complaining that Itou kami could have sent a trainned soldier or even an squad to save the world.
 
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@Faryshta

that wasn't the point I was making though. It isn't that he should be better, it's that skill as it's shown in the story doesn't represent what is suppose to be represented by skills in rpgs. Yes, when games like this were first developed, giving numerical values to traits was done to make them easy to understand, but when reversing that in a game world story you have to keep in mind what they represent.

Because of how it is to study martial arts or practice swordsmanship in real life, having a character increase the number representing their skill and not improving in those specific traits means that the skill does nothing. At the very least, what it does is not swordsmanship.
 
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@Meridis unlocking a tecnique/skill/attack without having enough mana/stamina/stats to actually use it is a common thrope in RPGs.

And even if you can actually use it you still need to master it. The example in the manga is very accurate, even if you have 2 players using the same character able to use the same techniques/combos/attacks they will play very differently depending of their style and experience.
 
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@Faryshta

my point was that rpg mechanics are a translation of abilities from real life or fantasy stories to game mechanics. When you write a story with game mechanics, your reversing that translation, taking those game mechanics and returning them to their original meaning in a fantasy story. The problem is that the writer focused on it being game-like while forgetting what the games were getting at in the first place.

If it were an issue of stamina, then in an isekai setting that would mean doing it would strain him enough to exhaust him right away, but that is ENTIRELY BESIDES THE POINT. It's not that type of skill, it's a swordsmanship skill, one that is suppose to make him better with a sword. The author completely missed what it means to be better with a sword in a real life or fantasy context, which is what an isekai with game mechanics is suppose to be translating those mechanics too.

It's inaccurate in it's understanding of martial arts and what stats and skills in a game are suppose to actually MEAN. It only makes sense if you see it as imitating rpgs without understanding where they came from in the first place.
 
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@Faryshta

not of this story but that's what it meant when the games were first being made, especially as it transitioned from mostly tactics games, where hit points was the number of soldiers in a unit, to individual characters. More so, what do you mean that isn't the premise? If the swordsmanship skill does not improve the things that define swordsmanship, then it just doesn't do anything, atleast not what it's suppose too.
 
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@Faryshta

that's rude. I commented that the logic of the skill doesn't mean what it's suppose to, and hasn't been shown to mean anything so far. It's completely relevant to the story and is a valid criticism. If you don't like it, come up with a working counter argument or don't respond.
 
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@Faryshta

it isn't off topic, it's an explanation of the critique. My complaint was that the skill doesn't mean anything so I talk about what it's suppose to mean. Where have I gone off topic? This conversation never left the idea of game mechanics in stories, which is a part of this story.
 
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@Meridis if your explanation involves literally nothing about the series then yes its off topic. Really just change topic already or drop the conversation.
 
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@Faryshta

the fact that he has a game system is a part of the series and we are talking about how it works. I honestly can't understand how you could try to argue this when the mc deals so much with this aspect of the story. We can dissect a part of the story without going off topic, in fact, you can't go off topic while discussing a part of the story by definition.
 
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@Meridis no you are not talking about this skill system, you are talking about OTHER skill systems which have nothing to do with this series.
 

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