Nejikemono - Vol. 1 Ch. 2 - A Plate Of Fate

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obvious death flag were obvious, at least it was less dark that I thought (I thought that they would raped the mother and killed the child)
 
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I'm not convinced the child was a girl. Anyway, I guess you really shouldn't leave your children with drifters who sell shady wares.
 
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JP authors sure love this "teleport into the path of a sword stroke mid-swing" trope for teh dramalamas, never mind now that nothing about the kinetics therein computes.

Aside from the obvious practical difficulties of actually getting there in time (a stroke worth the name takes a second tops to complete), there's the fact that sword cuts in general and curved sabres like the katana - which is designed to slash specifically with the *tip* (straight and flared machete-type blades have their "sweet spot", the optimal point of percussion, a bit below it) - in particular are really sensitive to proper distancing for effectiveness or lack thereof; interpose yourself into the trajectory like that and there's a very real chance what you'll get is whacked with the hilt instead because you're too close, or at worst suffer a relatively weak cut because you get hit by a portion of the blade close to the grip point where there isn't proper leverage and the stroke couldn't complete its intended arc for maximum velocity and energy...

Realistically the worst what the victim would usually suffer in these cases is a long but shallow superficial slash over the bones (reminder that the spine in particular is hella tough and the ribs are no joke either); definitely bloody and painful, but not terribly life-threatening - and certainly not the dramatic more-or-less instant and certain death that invariably gets depicted.
Would be a very different story with thrusts, which are quite insensitive to distances beyond the obvious practical necessities of getting the tip into the target in the first place, and typically at least disabling if not promptly deadly on the torso, but that's what happens when artists don't know squat about practical swordsmanship and are just running on the broken record of visually impactful clichés.
 
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@RNDM1 This isn’t really based solely on sword fighting and isn’t trying to be realistic, so while it would be neat if the author/artist knew more about it, it’s not really necessary IMO. I’d rather it just look cool.
It’s the exact same thing with fight scenes in manga, movies, etc: they’re not realistic, but unless they’re based solely on martial arts, it doesn’t really need to be realistic and I’d rather it just look cool. I don’t know about sword fighting, but if fight scenes in live action were realistic, they wouldn’t last nearly as long and wouldn’t be nearly as entertaining. That’s just my opinion on it.
 
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@liquidsword their is a balance to have
In this case it could have been better
but it still dilute the impact of the scene, i don't know if you read berserk but imaging if gust did swing he's blade like a 2Kg blade the impact would be non existent, or play monster hunter

but the best is the long ass technique name mid fight,or a "sword master that don't know how to fucking place he's hand on a handle, or the talking in a fight, a good swing take less than a 0.5s (RNDM1 was really generous) but some author still find a way do put a 30s long dialogue in a 0.5s windows, i think that is bad writting/tension, and that why i think we need more narator like in HxH for the chimera ant attaque (for the one that did not see/read it the TLDR is the caractere act more on reflex and instinct so they don't think and making them talk would break the tension/situation)

and yeah we are in a visual medium so a good visual coherency is always a bonus point (people don't teleport in general)
 
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@Zblurth I thought it was fine, but I also know nothing about sword fighting, so it doesn’t really bother me, and I’m also paying more attention to the characters and story than anything.
 

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