Netachara-Tensei Toka Anmarida! - Vol. 5 Ch. 22.1

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Yes, to an extent. Basically, depends on are special powers common or luxury of the few chosen individuals. If everyone can use telekinesis to lift boulders and become living construction engines, then the feasibility rating is much more forgiving. However, such things must be somewhat common place then. Even if Bob the wizard could technically build the mage tower of infinite height alone, would he, is essentially the question then.

One thing I rarely properly address is how they actually defend against magic and magical beings. Fireballs and explosion spells are essentially cannons and artillery, this should affect the design of walls and other defenses. If not the shape, then atleast there should be wards and barriers in place and so on. Additionally, many fantasy worlds have to tackle with flight way earlier than us. Where are their sky defenses against flying creatures, air drop spells and so on. Since most authors ignore such things and just slap fantasy elements on essentially a snap shot collage of history, I rarely nitpick and address them too. Unless it is clearly obvious they should be, ie. the setting constantly having flying monsters attack cities with nothing being done about it.

In short, if it seems that they can in the setting build fantastical things, then they are allowed to exist with no explanation given. However, if it doesn't seem like they have magitech to allow it, neither will I. Though, some things are too outrageous to accept no matter what.
Alright, last question I guess: Do you have a saved example of your fave seen fictional city?
 
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Alright, last question I guess: Do you have a saved example of your fave seen fictional city?
No. Can't even really think of an absolute favourite for that matter.

Maybe Tar Valon or Tear from the Wheel of Time, but those are city maps, so bit different. Lots of thought has gone into those, but books are usually more in depth than visual media.
NCnQFoO.jpeg

Well, found a good accurate to book drawing of it.
 
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No. Can't even really think of an absolute favourite for that matter.

Maybe Tar Valon or Tear from the Wheel of Time, but those are city maps, so bit different. Lots of thought has gone into those, but books are usually more in depth than visual media.
NCnQFoO.jpeg

Well, found a good accurate to book drawing of it.
Neat, thanks for indulging me.
 
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idk. The redrawing looks very easy in this chapter. Or I am just underestimating myself? since I practically do more complicated redrawing every chapter I do. But I am having fun.
 
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Thanks for the chapter.

IMO: Just leave the SFX as they are and put the translation on the side, redrawing SFX can in some cases remove the artists intention.
 
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thanks for the chapter, oh wow I wasn't expecting them to introduce Nacht's latest waifu so soon.
 
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YfLxoBQ.jpeg

What even is that? Did they carve a mountain over time and turn it into a city? How long would that take. Who would start with that, considering it is also an island of all things? Well whatever.

Scoring scale 4-10

Feasibility: 5+. While it is a lake city, you usually build those on the shore and not on an island. Atleast you wouldn't have to travel to a quarry, since your city is built on one, provided the stone they cut is actually useable and not some trash minerals. Water access is easy, but what about food? There is no sign of ports in the city and no sign of surrounding farmland for that matter. Well the farms might be off screen for all we know, so that can be partially be forgiven. Nonetheless, how would you start this whole thing? First settle on the mountain and then start building the bridges? Build the bridges to a mountain and then start carving the city? Mayhap this was a quarry in ages past that got turned into a city as they hacked away at it, but even then, you'd most likely live in the city they built from this mountain not on this mountain.

Defensibility: 8+. Narrow bridges with only two main access points and even with that, the whole city is surrounded by a sturdy wall, with towers covering the walls and each other. Assaulting this would be a nightmare of logistics and defensive wet dream of any good general. One can imagine what a grapeshot or a similar spell could cause on those bridges. Even if the gates or walls are somehow taken/breached, the layering of the city serves as additional walls. This is essentially a Minas Tirith, but even more of a nightmare to counquer. Additional bonus points for having the royal palace/fort be a separate entity from the main city, so the actual strong point and place of importance is even harder to capture.
However, it seems to be extremely dense, so I don't think this city would fare that well in a siege. Not to mention, the lack of ports and just two easily blockable access ways, the sieging army barely has to try. Should the food stores be insufficient, I don't think you'd have to wait long for the city to devour itself, maybe even literally so. Moreover, destroy the bridges and any defending force inside is trapped and completely eliminated from the war. No need to bother with assaulting or sieging the city at that point.
Also, the towers are quite a distance from each other, so manning and securing the walls effectively throughout the day might be difficult. I can imagine some sneaky swimmer-cum-climbers scaling the wall and then torching say the food stores as an example in the cover of the night.
Also also, the palace and the city can't really support each other. If one is taken somehow, it becomes a strong point for the attacker to use as a staging ground for assaults on the other.

General design: 6. I like layered cities. I like segmented cities. This is both. The very top of the city-cake probably has a view to die for. Makes you wonder if the higher you go, the more affluent the people are or maybe they subvert our expectations and the slums are actually on the top layer. It is lacking in decor, monuments and stunning buildings. Aside from the palace, it just is a city-cake. No big temples, towers, barracks, arches, statues or any of the bread and butter of fantasy cities. Definitely loses points from that. The bridges too are quite dull. Slab some statues of past monarchs and whatnot on them. The top layer of the cake most definitely should have a grand temple or palace or something GRAND there. Also it's not just a waterfront city, but a lake city and it completely lacks any harbours or ports. Additionally, there should be another gatehouse or a check point on the other end of the bridge, those things really are so dull and boring looking.

Final score: 6½. Interesting idea, but very bland realisation. Not to mention that an impregnable fortress is made completely moot, when you can just sit safely fishing on the otherside of the lake and watch your enemy starve in peace. The longer I look at it, the more disappointed I get. At least it has a good view and you could easily build a skii-ing slope inside the city.
Amazing analysis! So many things I didn't even consider just looking at it
 

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