Sticking with Yaoyorozu sounds good to me.
Also, support classes suck in GvG? My Cart Revolution Merchant from Ragnarok Online has a WoE body count that disagrees.
ayo~ qc here~
I want to clarify, in OSO, crafters are classified as a non-combat class.
can crafters fight? naturally.
but they would have an overwhelming disadvantage, in OSO, players equip a sense, which acts as both skill and trait; for example, [bow] sense allows a player to equip a bow and shoot arrows. Heck, even magic ability player would need [magic power] sense to be able to enable mp and [magic talent] to use magic
The important point is that these senses can level up the more a player using it, and senses could even evolve/branch once lvl high enough; in other words, you need to repeatedly do something to lvl it, swordsman? keep fighting with sword; blacksmith? keep crafting equipment. of course, the higher sense lvl the more dmg/ability it grow, some useful skills are also unlocked at certain lvl
now you should see, the fighter would continue to fight mobs, and the crafter would continue to craft, so their proficiency will concentrate on a specific way. The fighter is good at fighting but can't craft, crafter is good at crafting but can't fight well, of course Yun is kinda special because he's a crafter and could also act as support with traps and enchantments, also a reliable range dmg with high lvl bow sense and sky eye sense, but because yun has a protagonist buff called connection with top players, top crafters and top guild is consistency helping him grow in both the crafter and fighters role, if other players attempt this, they will be so mid and extremely struggle