Dex-chan lover
- Joined
- Jan 25, 2023
- Messages
- 92
I see the point in the memory overflow affecting certain things it shouldn't like ocarina of time affecting other games but my point isIt would make sense if the paths and/or timing are procedurally created together and are randomized, but the random seed is somehow locked or influenced by something.
Either there is some static variable reuse, or there is bad memory management and memory that is being read by one part of the program is being overwritten by another part that may be completely unrelated.
This sort of error shouldn't happen in modern games where the game devs don't have to worry about memory management anymore ever and a game this big should have had some senior devs in it. But we forgive that because it's a common thing in speedruns of old games from the 90's and this manga is making references to all those glitchy things.
In a game like this where there's that many bugs how much effort was put into making THIS 5-10 minute stealth section procedurally generated???
That's a rather tall order to believe that they didn't just make the npcs walk back and forth
I can go out on a limb and say that maybe they made it randomly set between certain patrol patterns and it was bugged on the female to stay on 1 that makes sense
but for this kuso game I would assume they made one route that's why I just wasn't buying it for this section Lotta work for a mechanic I doubt we'll see again