Shoukan sareta Kenja wa Isekai wo Yuku - Vol. 4 Ch. 13

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@Ibri
Yeah it was obvious from the start that this is very cliche. But it has some nice elements (the horse, the vice guildmaster and this chapter for instance I found Dai walking up, side eyeing him and the girls and then just walking away amusing) and as you say at least lacks the whole slave harem thing and at least the MC isn't edgy. So for me it is okay enough that I have kept reading. (Though I don't think that will last long term to be honest.)
I just realized another thing, the misunderstanding of the ring was cleared up super quick and very easily this episode (it didn't dampen the mood heavily). Yeah, I just like that it does the cliches in a refreshing way, it's cliche but not trash cliche (again, so far anyway :p)
 
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The Sub Guild master says that "all the adventures in town will be his enemies" but, the people who know him and have seen him fight sure as hell aren't going to fight him, they know that they are nowhere near strong enough to win and they'd probably just die. Plus I doubt his friends would be counted and he's got several friends.
 
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@Someanon From what I've read in the raws, the classes are done that you are required to return to level 1 on class switch, and that advanced classes are an "option". (He mentions that each of his class switches are chosen, rather than automatic at lv 100) In other words, he is free to level a wizard to lv 999 if he wishes, but once he reaches lv 100+, the option to reclass opens up to him.
As for why he is so strong even after the job changes, his pay-to-win rings allow him to blitz through the earlier levels at a rediculous pace given the progressive nature of xp requirements, so he tends to be above the average levels of even the most skilled fighters.
It is mentioned later on that even after living a few hundred years, the legal loli only grinded to lv 70+ without ever reaching the first job change.
 
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Solution? Massacre all the invading troops (leave 1 alive to send "message") and leave the town altogether to avoid continuous collateral damage in the town
 
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Well that's just rude. Your a guild, and you have to follow certain rules. Failure, and things go South.
 
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what a pathetic country... they come with an army into your lands and you just give them what they want... enjoy your last free days, because they will come 100% again and take your country that time...
 
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The mc should just massacre everyone for exp who tries to take the girls away. It's not his fault for the country/town official (& adventurers guild) being such pathetic cucks who just roll over when neighbor countrys militia marches over border.
 
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I don't understand why he didn't receive the carving... that thing looks well-made.
 
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The fishing ork statues are multiplying. Also how many of those rings does he have? I'd think one per character would be normal.
 
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Me: “What kind of game let’s you put a whole fucking house in your inventory?”


Minecraft: *Sweats nervously*
 
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@Joonhas
I'm pretty sure that's what we all want to happen but most likely he will probably run away with them.
 
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@Kanol
He had two rings, one for his berserker and one for his priest.
He said that he can't use them anymore, since he has the high tier class(sage) now.
So that's why his berserker didn't have his ring equipped anymore either and put it into the "storage" instead.

But i wonder if he could've gained +200% xp, if he had worn both of them.
 
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It probably has a restriction because if u could wear both itd be pretty abusable in game. People would make characters and put the rings all in one character and when its maxed to the next character.
 

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