Member
- Joined
- Mar 6, 2019
- Messages
- 78
This is a series to shut your mind down and just enjoy it's absurdities.
There are no stakes, it does not need one. The story is based on the trope of "foregone conclusion". We all know the fates of anyone who attacks the protagonist, but the journey is where we make friends along the way.
Now, the trope does not necessary mean there's no literary value here. There's still a struggle... of sorts. The point is, even though the instant death ability is seemingly OP for a normal human being, it's not actually a "get anything done" ticket.
First of all, the protagonist is not motivated by a lot of the human desires. He pretty much spends his time sleeping when he's not about to die.
There's then there concept of a "damsel in distress", or atleast, a subversion of it. Obviously protecting the heroine is what essentially motivates the protagonist to unleash his powers, instead of just accepting a generic human demise. Later on, you do learn that heroine's bloodline comprised of superhuman fighters so she could have held her own in most of the situations anyway.
With all of the plot devices set in place, the story essentially turns into a series of "conflicts" where the protagonist would attempt to negotiate or "intimidate" their opponents for information or resources, only for them to fatally underestimate the protagonist's abilities. Obviously that does mean the villains meet their end pretty quickly, but this in of itself is a problem.
His powers are essentially incomprehensible, and seeing it in action does not actually command fear, but rather, utter disbelief. And so a group will waste a significant number of their members, trying to figure out what even is going on. And the remaining ones will be too terrified to be able to hold a conversation anymore and just flee the scene.
You always see the opponents making flashy moves to intimidate the protagonist without killing them.But for the protagonist, whose entire ability hinges on killing someone without any trace or injuries or any sort of indication, such a process is simply not feasible most of the time. He cannot just injure his opponents without killing them outright. At best he can permanently paralyze them, which arguably is a fate worse than death.
So we get a series of conflicts where the only way for protagonist to get anything done is by killing a lot of the people who would be able to do the said thing. Which is quite the dilemma. And that's where the draw of the series lies.
Come for the stupidly overpowered protagonist, stay for the problems that cannot be solved just by killing a boatload of people.
There are no stakes, it does not need one. The story is based on the trope of "foregone conclusion". We all know the fates of anyone who attacks the protagonist, but the journey is where we make friends along the way.
Now, the trope does not necessary mean there's no literary value here. There's still a struggle... of sorts. The point is, even though the instant death ability is seemingly OP for a normal human being, it's not actually a "get anything done" ticket.
First of all, the protagonist is not motivated by a lot of the human desires. He pretty much spends his time sleeping when he's not about to die.
There's then there concept of a "damsel in distress", or atleast, a subversion of it. Obviously protecting the heroine is what essentially motivates the protagonist to unleash his powers, instead of just accepting a generic human demise. Later on, you do learn that heroine's bloodline comprised of superhuman fighters so she could have held her own in most of the situations anyway.
With all of the plot devices set in place, the story essentially turns into a series of "conflicts" where the protagonist would attempt to negotiate or "intimidate" their opponents for information or resources, only for them to fatally underestimate the protagonist's abilities. Obviously that does mean the villains meet their end pretty quickly, but this in of itself is a problem.
His powers are essentially incomprehensible, and seeing it in action does not actually command fear, but rather, utter disbelief. And so a group will waste a significant number of their members, trying to figure out what even is going on. And the remaining ones will be too terrified to be able to hold a conversation anymore and just flee the scene.
You always see the opponents making flashy moves to intimidate the protagonist without killing them.But for the protagonist, whose entire ability hinges on killing someone without any trace or injuries or any sort of indication, such a process is simply not feasible most of the time. He cannot just injure his opponents without killing them outright. At best he can permanently paralyze them, which arguably is a fate worse than death.
So we get a series of conflicts where the only way for protagonist to get anything done is by killing a lot of the people who would be able to do the said thing. Which is quite the dilemma. And that's where the draw of the series lies.
Come for the stupidly overpowered protagonist, stay for the problems that cannot be solved just by killing a boatload of people.