SSS-Class Revival Hunter - Vol. 1 Ch. 34

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the first time fighting the demon lord together was so good. the story was so nice and now we got this nonsense. all this time wasted for a fricking skill activation. even when people dont have to choose for different paths you still have the traitor in the group who would kill you for the right reward. imagine not spending 24 hours in the room together with the others before trying to kill the demon lord on your own. this chapter was so painful to read.
 
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the first time fighting the demon lord together was so good. the story was so nice and now we got this nonsense. all this time wasted for a fricking skill activation. even when people dont have to choose for different paths you still have the traitor in the group who would kill you for the right reward. imagine not spending 24 hours in the room together with the others before trying to kill the demon lord on your own. this chapter was so painful to read.
Usually, I try not to critique people's opinions too much, but this is a public forum, so...
Yeah, this comment's kinda trash. I don't get how you're saying this after bro literally lowered the death count to zero, saving as many real and NPC lives as possible. I don't get it at all.
 
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Usually, I try not to critique people's opinions too much, but this is a public forum, so...
Yeah, this comment's kinda trash. I don't get how you're saying this after bro literally lowered the death count to zero, saving as many real and NPC lives as possible. I don't get it at all.
because its objectively a worse story. a story isnt automatically better when everyone survives. You still have murderers running around and you waste time for activating a shitty skill thats not even worth it. Bad single player story over really nice teamplay but i explained that in my previous comment and dont know what you find so trash about it. I mean who would read that kind of story and think that this is good. Hope you find good stories to read so you can understand my point of view. best wishes
 
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because its objectively a worse story. a story isnt automatically better when everyone survives. You still have murderers running around and you waste time for activating a shitty skill thats not even worth it. Bad single player story over really nice teamplay but i explained that in my previous comment and dont know what you find so trash about it. I mean who would read that kind of story and think that this is good. Hope you find good stories to read so you can understand my point of view. best wishes
I've read many a wonderful story, and I'd put this one here as well. Trying to insult my reading choices and preferences won't change that fact.
There's nothing objective about the opinion you've put forth. Death makes things better? Bad single player over really nice team play? Time wasted for a skill activation?
We began this story with an MC willing to kill himself 4090 times just to murder one guy, and your issue is that the MC then uses his patience and everything, including the "shitty skill", to his advantage to eventually completely overcome the enemy? What, you would've been satisfied if he killed the demon lord and that be it? Nothing further? No one able to live in peace after a time of war? Everything left destitute despite his ability to go back in time again, again, and again?
If you have the power to control time with your death, why not come to the best conclusion you want to see? And, clearly, the MC wants the best ending he wants. That doesn't have to be the ending you want to see, but that most certainly doesn't make the ending he's pursued a waste of time.
I would suggest, instead of trying to critique what I enjoy reading, you understand that, maybe, some people want an ending happier than what we get in real life.
I have no "best wishes" for you. I hope you find sand in your socks the next time you put them on, dipwad.
 
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I've read many a wonderful story, and I'd put this one here as well. Trying to insult my reading choices and preferences won't change that fact.
There's nothing objective about the opinion you've put forth. Death makes things better? Bad single player over really nice team play? Time wasted for a skill activation?
We began this story with an MC willing to kill himself 4090 times just to murder one guy, and your issue is that the MC then uses his patience and everything, including the "shitty skill", to his advantage to eventually completely overcome the enemy? What, you would've been satisfied if he killed the demon lord and that be it? Nothing further? No one able to live in peace after a time of war? Everything left destitute despite his ability to go back in time again, again, and again?
If you have the power to control time with your death, why not come to the best conclusion you want to see? And, clearly, the MC wants the best ending he wants. That doesn't have to be the ending you want to see, but that most certainly doesn't make the ending he's pursued a waste of time.
I would suggest, instead of trying to critique what I enjoy reading, you understand that, maybe, some people want an ending happier than what we get in real life.
I have no "best wishes" for you. I hope you find sand in your socks the next time you put them on, dipwad.
yeah its worse. objectively. thanks for bringing up this bad story again. you probably have read a lot but not a single good story it seems otherwise you would realise how bad this story is. Im even going so far and say that this is the worst story on this website. You explaining the story again should make you question your taste. I mean responding to you is funnier than this shitty story and that says a lot. Its so bad I would even put sand in my socks and spend my whole day in them.
 
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the first time fighting the demon lord together was so good. the story was so nice and now we got this nonsense. all this time wasted for a fricking skill activation. even when people dont have to choose for different paths you still have the traitor in the group who would kill you for the right reward. imagine not spending 24 hours in the room together with the others before trying to kill the demon lord on your own. this chapter was so painful to read.
You’re clearly a fan of videogame-based stories. But you’ve also become blind to the weaknesses of those stories. Too many of those stories have MCs that blindly chase power, seek the optimal route, just overall chase the win with a player’s mindset.
It’s a fun climb, sure, but it lacks character.

You also do not seem used to time-travel. You saw the erasure of a large battle as negative progress, because it’s a battle he’ll have to repeat. But to Kim Gong-Ja’s metric, it’s continued positive progress. He’s continually learning, mastering and understanding both the battle, but also the world.

A lot of works assume that grind mindset because it’s a common lived experience for readers that have played games. But this story is taking another mindset: players who want to see the story play out, who empathize with the characters in their favorite stories.
That opens up tons of different possibilities of growth. And of failure. Re:Zero is another story of infinite death, and the one thing about such revival systems is that damage to your mind is near-permanent.

Granted, this story also has a bit of an issue with making Kim GongJa a bit of a gary stu. All the same though, it’s a pretty damn good story, especially compared to other works of similar settings.
 
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damn, I got here to share how I cried with her when the death count reached zero, only to read the comments before me. Wow, you have to look no further if you want proof that objectivity is tied to one's sense of aesthetics.

Philosophy is a fascinating field but epistemology truly is the hidden gem of it, huh.
 
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the first time fighting the demon lord together was so good. the story was so nice and now we got this nonsense. all this time wasted for a fricking skill activation. even when people dont have to choose for different paths you still have the traitor in the group who would kill you for the right reward. imagine not spending 24 hours in the room together with the others before trying to kill the demon lord on your own. this chapter was so painful to read.
Usually, I try not to critique people's opinions too much, but this is a public forum, so...
Yeah, this comment's kinda trash. I don't get how you're saying this after bro literally lowered the death count to zero, saving as many real and NPC lives as possible. I don't get it at all.
Not to mention, having the MC wait in a room for 24 hours would be boring to read, it would go against his principle that he was just taught 5 chapters ago of not letting time simply flow by, and every time he revives and relives the battle on floor 11, he gets to see the faces of the people cheering him on, which is very much in-line with his desires as a character. Anything else would be lazy writing!
 
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You’re clearly a fan of videogame-based stories. But you’ve also become blind to the weaknesses of those stories. Too many of those stories have MCs that blindly chase power, seek the optimal route, just overall chase the win with a player’s mindset.
It’s a fun climb, sure, but it lacks character.

You also do not seem used to time-travel. You saw the erasure of a large battle as negative progress, because it’s a battle he’ll have to repeat. But to Kim Gong-Ja’s metric, it’s continued positive progress. He’s continually learning, mastering and understanding both the battle, but also the world.

A lot of works assume that grind mindset because it’s a common lived experience for readers that have played games. But this story is taking another mindset: players who want to see the story play out, who empathize with the characters in their favorite stories.
That opens up tons of different possibilities of growth. And of failure. Re:Zero is another story of infinite death, and the one thing about such revival systems is that damage to your mind is near-permanent.

Granted, this story also has a bit of an issue with making Kim GongJa a bit of a gary stu. All the same though, it’s a pretty damn good story, especially compared to other works of similar settings.
That's a pretty good observation. Honestly, I had the same thought, that he should make a 24 hour buffer any time he made progress that he didn't want to erase—because I'm also a gamer that seeks optimization—but then I realized how jarring that would be to the story.
It might also be optimal for him to find out who the traitor is, but that wouldn't be that useful to him once he removes what is tempting them, and finding them out would just lead to unnecessary tension.
 
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That's a pretty good observation. Honestly, I had the same thought, that he should make a 24 hour buffer any time he made progress that he didn't want to erase—because I'm also a gamer that seeks optimization—but then I realized how jarring that would be to the story.
It might also be optimal for him to find out who the traitor is, but that wouldn't be that useful to him once he removes what is tempting them, and finding them out would just lead to unnecessary tension.
Making everything complicated makes the story bad, at least for me. The whole story is lazy writing because there are no real consequences for his actions besides the old guy who wants to kill him on sight for having such a high kill count. There are good aspects, but the story is slaughtered by the MC. Its okay to have lazy writing in your stories when it makes sense to write it that way. The killer(s?) killed people on sight without any proof and is a problem for other people. "Okay, lets fight the endboss for a "hundred years", even tho I could simply fix it with the others like I did before. I mean, I could warn one or two people, but hey." He could have explained every little detail about the fight or maybe he could have bond with most of them in the 24 hours. Maybe could have talked sense into the (future) greedy killer? There is a lot you could do to enrich the story, but the author takes the "lazy" route and wants to help everyone. Like I said before, the first attempt was really good, with all the ups and downs, and then he jumps into the boss's arms. what a waste of a good story.
 
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Making everything complicated makes the story bad, at least for me. The whole story is lazy writing because there are no real consequences for his actions besides the old guy who wants to kill him on sight for having such a high kill count. There are good aspects, but the story is slaughtered by the MC. Its okay to have lazy writing in your stories when it makes sense to write it that way. The killer(s?) killed people on sight without any proof and is a problem for other people. "Okay, lets fight the endboss for a "hundred years", even tho I could simply fix it with the others like I did before. I mean, I could warn one or two people, but hey." He could have explained every little detail about the fight or maybe he could have bond with most of them in the 24 hours. Maybe could have talked sense into the (future) greedy killer? There is a lot you could do to enrich the story, but the author takes the "lazy" route and wants to help everyone. Like I said before, the first attempt was really good, with all the ups and downs, and then he jumps into the boss's arms. what a waste of a good story.
Super late response here, and im glad you prefaced it with "at least for me", but overall, you do make a good point.

For all the challenges in the story, he himself doesn’t even seem to buckle under the weight of it. I mentioned him being a "gary stu", and he really currently fits the bill. If the story stays the way it is, yes, absolutely. All that complex storytelling only for the guy moving it all forward to be flat as cardboard.

We love seeing struggle, it humanizes characters. And until we see him struggle, we will feel as though he is unnatural. There’s still room in the story for that to happen though. There could be a narrative about breaking down from the pressure. Or about the corruptive nature of power.

Currently though, the reason he’s doing things the way he does is because of flame emperor. He doesn’t want to turn out the same, so he extinguishes his own life if it means giving more people chances to live. He wants to live up to the responsibility of being number one. It’s barely mentioned, even though it’s such a vital part of his character.

But complicated stories are not inherently bad, if handled well, they can be a fun ride, pushing readers to connect the dots between what’s seen and what’s implied. AoT was fun like that.

I’m curious what DO you read, and what works would you consider better than this one?
 
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Super late response here, and im glad you prefaced it with "at least for me", but overall, you do make a good point.

For all the challenges in the story, he himself doesn’t even seem to buckle under the weight of it. I mentioned him being a "gary stu", and he really currently fits the bill. If the story stays the way it is, yes, absolutely. All that complex storytelling only for the guy moving it all forward to be flat as cardboard.

We love seeing struggle, it humanizes characters. And until we see him struggle, we will feel as though he is unnatural. There’s still room in the story for that to happen though. There could be a narrative about breaking down from the pressure. Or about the corruptive nature of power.

Currently though, the reason he’s doing things the way he does is because of flame emperor. He doesn’t want to turn out the same, so he extinguishes his own life if it means giving more people chances to live. He wants to live up to the responsibility of being number one. It’s barely mentioned, even though it’s such a vital part of his character.

But complicated stories are not inherently bad, if handled well, they can be a fun ride, pushing readers to connect the dots between what’s seen and what’s implied. AoT was fun like that.

I’m curious what DO you read, and what works would you consider better than this one?
Sorry, I didnt mean complicated in terms of complex. I mean complicated like wanting to open a bottle of water with extra steps. like oiling up your hands and falling down the stairs to be able to take a sip of water "kind of complicated".
 
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Stfu if you don't like it just get lost. Don't ruin it for others
trust me, I dont want to hear about this story anymore, but people keep defending this story and mention me in the process. If I ruin this story for you and others with my sentences, then this story must be worse than I thought.
 
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Sorry, I didnt mean complicated in terms of complex. I mean complicated like wanting to open a bottle of water with extra steps. like oiling up your hands and falling down the stairs to be able to take a sip of water "kind of complicated".
From our perspective as readers, it looks overcomplicated. But i kinda don’t think it is???

why do you think he chose that path, and what would have been simpler? To simply shrug off deaths as a reasonable loss? In most cases, this would be true, the real world wouldn’t be so nice.

But dude, he’s got a cheat, he’s gonna abuse it. And it’s not like he changed his goal constantly it’s always been the same getting casualties down to a minimum. People, given a simple objective, can be really, really stubborn.

Prime example:
He’s just doing what speedrunners do when they get a new game, run it back time and time again until they have all the info and perfect the execution. He goes the extra mile and cares for the people because they ARE real people, but in the end, his goal is 0 casualties and so resetting is optimal.
 

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