SUPER MANGADEX RPG

Minister of Yuri Destruction
Contributor
Joined
Jun 18, 2018
Messages
5,675
My suggestion is to add a full RPG Feature to the Mainsite:

Lore​

In the ancient past, there was the age of bandit kings called the aggregatori.
They looted the works of the various groups, both noble and scoundrelistic, and placed them in their own realms, giving aids to those who sought them out.

From the original soup, a new being emerged, which later would be called Dex-chan, who started an uprising against those aggregators. Her main target was the dark lord of kiss, a tyrant who enacted measures to harm the ones knowledgeable enough to circumvent the aids in order to press out the maximum of profit.
For that, she laid a trap: she would create information pamphlets, disguised as chapters, leading those caught in the aggregators' trap to her realm, where there was no AIDS and manga were shared with cooperation to the groups and the golden age happened.

The realm lasted for 3 ages, until the demon king Hombrearch invaded, bringing a dark age despite being repelled.
First, the goddess restored her realm in a silent form, allowing the works to be found again, in the age that some consider the fourth age.
But at the fifth age, the site was fully restored and the second golden age began.
It lasted for a long time, though eventually, it too fell.
The Daimonis Millenii Censurae Aeternum, or DMCA for short, a faction of vile demons that united under the demon king Kakaonimh, a disgusting piece of work that engaged in slavery, united the demons under him and raided the lands, stealing the works and damning the realm to never see it again.
Not only that, but while the realm still was recovering, the elder deity Loli-nexeard stole the lolis from MangaDex, one of its oldest works, while leading foreign barbarians in to hide the traces of theft.

In the aftermath of this second darkest hour, the many users decided to take up arms. Partly to fight the demons and thieves, but also to kill each other.
Now then, user, take up arms and begin the carnage!

Character sheets​

With this addition, each user will receive a character sheet, accessible either via the side menu or as a dedicated sub-page on the profile.

The character sheet contains the following information:
Name;The name of the user.
Appearance;The profile picture.
Battle Avatar;A sprite used for PVE & PVP (selectable from presets, with free sprites unlockable).

Note about stat points: In Super MangaDexRPG, stat points are a rare commodity. A build could in theory find benefit in most secondary stats, but the miserliness should force the build to abandon several, leaving obvious weaknesses. In general, 2-3 stats are the main amount a character could comfortably have his points divided into, with the rest being dumped. This is intended to create a more low-power playstyle and make it work more with counterplay in order to keep any strategy from dominating and becoming untouchable.


Base stats​

Strength;This stat is for physical actions, including martial combat, equipment
wearing and physical presence, among other things.
Dexterity;This stat influences speed and accuracy, also being involved in matters of skill.
Vitality;Influences the healthiness and toughness of the character.
Intelligence;Influences knowledge and magical abilities.
Charisma;This stat influences companions, eloquence and manipulation.
Sanity;This stat influences resistance to mental effects, healthiness of the mind and affects magic. Can become negative.
Awareness;This stat influences actions regarding the senses of the character.

Earned Stats​

Voracity;Based on the amount of manga read. Has a cooldown in order to make spamming not useful. Slowly raises over time via (99% old value + 1% new value). Influences consumption-based actions(like how many consumables can be used per combat) and experience gain.

Glory;Based on the Duel Etiquette of the player. It is used to measure the character's reputation for either events or shop prices. Low glory incurs the status of "dishonourable cur" with negatives attached.

Chatteriness;Similar to Voracity, but for commenting. Also has a minimum length and some other filters to make sure it doesn't encourage spamming.

Taste;Also an activity encourager, but for ratings of manga. Also checks if the user actually read the manga. Also grows slowly and steadily, making spam rating not useful. Also influences consumption-based actions(like how effective combat consumables are).

Values​

Health Points(Body); This stat determines the maximum of physical health points of your character. It is calculated by:
Base Value + Vitality + (Strength/2)
Health Points(Mind);This stat determines the maximum of mental health points of your character. It is calculated by:
Base Value + Sanity + (Intelligence/2)

Mana;This value determines the spell slots of a character at each level. It is calculated via:
2xIntelligence + abs(sanity) + equipment boni. It is to be calculated via a table.

Initiative;This value influences the initial turn order and is calculated by:
2xAwareness + (The higher of Intelligence or Dexterity)
Movement Speed;Determines the quickness of how many movement actions can be done per combat tick. Calculated by:
Base Value + Dexterity + (Awareness/2) + Boni

Derived Stats​

Physical Damage;Weapon Damage + Strength
Ranged Damage;Weapon Damage + Dexterity
Magical Damage; Spell Damage + Intelligence

Physical Defence;Armour Value + Vitality + Strength / 2
Ranged Defence;Armour Value + Vitality + Dexterity / 2
Magical Defence;Charms value + Sanity + Intelligence / 2
Mental Defence; Sanity + Awareness / 2

Attack Speed;Base Value + Dexterity + Intelligence / 2
Attack Recovery;Base Value - Vitality
Casting speed;Base Value + Chatteriness + Dexterity / 2 + Charisma / 2
Spell slots(Level 0-12);How many spell slots you have available in each tier of spells. This derives from the mana value. (add Table here)


These two stats govern the weight and enchantment strength a character can actually wear
Carrying Strength; Strength
Arcane Tolerance; Sanity

Companion Slots; Charisma + Glory -> Value curve
Pet Slots; Awareness
Base Morale; Charisma + Sanity

Haggling;Glory + Chatteriness / 2. Influences Item prices

Skilled Stats​

[Requirement Values will be subject to the balancing]
The following stats serve as an example for what combat skills of active choosing look like. For the final version, there should be a lot more, though, in service of getting this out, I will limit it to this and intend to develop the rest together with community contribution.

Primitive Weapon Skills; No Requirements - Allows effective use of Primitive Weapons. Raises hit rate and unlocks moves.

Basic Weapon Skills; Requires Intelligence 1 - Allows the effective use of Basic Weapons. Raises hit rate and unlocks moves.
Advanced Weapon Skills; Requires Intelligence 2 - Enables the functional use of Advanced weapons and enables effective use, as well as raising hit rate and unlocking Weapon Skills.
Strange Weapon Skills; Requires Intelligence 3 - Required for the use of Strange Weapons without self-harming, as well as functional and effective use.

Intimidation;Requires Strength 2 - Lowers the morale of the opponent's companions and attacks their mentality

Leadership;Requires Charisma 2 - This skill strengthens companion Loyalty and Morale
Netorare;Requires Charisma 2 - This skill makes you able to steal companions from opponents, working against their social stats. If successful, it gives you a copy of the companion with the disloyal status effect

Combat Trolling;Requires Charisma 2 - Attack against mental HP

Yuriism; Requires Sanity -3 - Increases Boni for female companions in Relationships to each other, allows for the yuri cult to be used for the religion mechanic. Bans romantic relationship types that are not female x female.
Allows the recruitment of [subject] that kills those that come in-between yuri.
AYA-Tech; Requires Sanity -3 - allows the use of GITG(Guy Inbetween Two Girls)-Launchers that inflict a powerful debuff if used on a yuri relationship and can have different effects depending on the type of guy used.
Also allows for RTTTKTTCIYSOs(Rakes That Those That Kill Those That Come Inbetween Yuri Step On) to stun TTKTTCIYs and unlocks all kinds of Anti-Yuri Equipment and Techs.
Bans romantic Relationships that are female x female.

Mind Control; Requires Awareness 2 - An attack against the opponents Mental Defence and against their Companion Awareness. If defeated, gives the user a copy of the companion with the brainwashed effect.

Noncombat Skills​


Skills for use in Quests and random events that work for skill checks. Design-wise, each skill is connected to a main stat. To be expanded
  • Str
    • Climbing​
    • Swimming​
  • Dex
    • Acrobatics​
    • Lockpicking​
    • Tinkering​
  • Vit​
  • Int
    • Alchemy​
  • Cha​
  • San​
  • Awa​

PVP​

For too long has MangaDex had a really boring system of user arguments.
Striking, dumbing, writing stupid arguments, reporting... All lame and annoying.
I hereby propose a new, better system that shall turn such petty squabbles into glorious combat!
Striking will be the meek one in comparison to [USER WAS SLAIN 3 TIMES FOR THIS POST].
In short, I call for a dueling system straight on MangaDex.


Challenging Phase:
Each post and profile should have a "Challenge to Duel" button.
Upon clicking the button, the challenger then has to provide a proper cause for the duel. This cause is to be judged in a tab in the main menu by the userbase.
Any duel that has been found to be proper can proceed, any that didn't will not proceed and also be a negative mark on the challenger's honour.
If it proceeds, the challengee can either accept or reject it, with them having to provide a reason for rejection, which also could harm their honour if not found proper.


The duel:
For now, it can be a simple system, though it should preferably be integrated with Super MangaDex RPG.
For now, the system will take place over 10ish rounds, where each participant chooses from multiple randomly generated sets of stats. After each round, the combatants will choose a new set, adding to the previous one, allowing the loser to adapt. This is to be either phased out or altered when the main method of attaining stats is implemented.
Damage persists between rounds.
If either 10 rounds have passed or a challenger has lost all their HP, the duel shall reach its decision. The one with the most wins shall be declared victor, unless there are special rules.

The outcome:
If the defender lost in a duel concerning a post, that post will get the following mark, mentioned above:
[USER WAS SLAIN X TIMES FOR THIS POST]
X being replaced by the number of lost defences.
If, however, the post got successfully defended, a different mark will be applied instead:
[Post was successfully defended X Times]

Whoever wins this duel will gain a huge amount of honour, whilst the loser doesn't lose any directly.
On the profile page, every win, loss, challenge, and rejection is recorded meticulously and displayed to the public.

On being Slain:
If a user loses all their HP in a duel, they fucking die.
In practice, this means that they lose their ability to fight duels and comment. After a certain period of time, however, they shall be resurrected and regain their rights.
(Ghost actions shall be considered for a future update)

Character Sheets - The character sheets to be added to each account
Quests - A feature where users can send their characters on quests, but also has tasks for site activity
PVE - The combat system for fights against monsters and NPCs
Pets & Waifus - A system for companions, which also is intended to contain a full relationship system
PVP ✓ Finally, a method to fight other users
Manga houses - The guild system, maybe linked to the site groups
Random encounters - Random events that spice things up. They can be positive or negative, testing or rewarding, well-written or Solo Leveling in terms of writing.
Lore ✓
Achievements – My attempt at making Points a feature that isn't dead. I'm thinking of turning it into a proper achievement system and having the points also serve as a meta-currency for purchases of things like more build slots or decorations.
Religion - An entire faith system where you align your character to a set of premade gods, each with their own boons, but also each with a set of rules and limitations.
 
Upvote 2
Forum Oji-san
Contributor
Joined
Apr 26, 2020
Messages
11,335
If I go on the Discord some morning and find Index meowing angrily in front of the server because @Bartolumiu is curled up in a small ball on top of it, rocking back and forth muttering to himself in (what I will assume to be) Basque, I'll know whose fault it is.

...it's the normie users and their reports. It's ALWAYS the normie users and their reports.
 
Womp Womp
Staff
Super Moderator
Joined
Aug 23, 2023
Messages
1,194
If I go on the Discord some morning and find Index meowing angrily in front of the server because @Bartolumiu is curled up in a small ball on top of it, rocking back and forth muttering to himself in (what I will assume to be) Basque, I'll know whose fault it is.

...it's the normie users and their reports. It's ALWAYS the normie users and their reports.
Oh, no worries, I'll blast all the """problems""" into orbit before that happens :02:
 

Users who are viewing this thread

Top