TableTop

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Share adventures in D&D, or other TableTop games here.
 
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I got banned for flipping the table in a cards against humanity game when the game owner told me to.
 
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The first time I ever played DnD I was our DM (none of us had ever played before). My friend, who's usually sort of a quiet and reserved guy, played this raunchy half-elf thief who, whenever they encountered some morally ambiguous NPC, was moved to join them. His catchphrase was "I respect the hustle," which was funny even when he said it to the Nothic who was going to rend the adventurers souls from their bodies.
 
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One time when me and my younger brother were playing monopoly together, I was losing real badly and my cat came up and knocked the whole board off the table. I like to think he was trying to help me and wasn't just being a goober.
 
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Jan 31, 2018
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My fiancee is setting up a Call of Chithu game. I rather hate it but I want to play. Oh well. I wish we could play Pathfinder more. Two of our irl friends dropped out due to life. We really need a 4th or 5th person.
 
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Jan 24, 2018
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Heyo.

I've been playing Pathfinder for years now (spiritual successor the D&D 3.5 to make it short).
So far, I've only played with friends IRL but considered using roll20 to host some over here.

We already have 4 MangaDex players in #tabletop on Discord, I'll DM the whole thing. There's still room for a 5th one since nothing has begun yet.
This won't be a Pathfinder Society play tho, just a regular one. I haven't yet jumped in Society. I'm interested in it but I'll take the opportunity to begin in Society with the playtest of 2E early August.

For a small card game, I'd recommend giving a try to Unstable Unicorns ?
 
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Heyo.

I've been playing Pathfinder for years now (spiritual successor the D&D 3.5 to make it short).
So far, I've only played with friends IRL but considered using roll20 to host some over here.

I started off with pathfinder over the internet, but quickly transitioned to irl 5e with some friends. They weren't the best group, and we eventually drifted, but now I've found a new group, and for once I'm the DM.

Which is a lot better than before tbh. One person was a shit DM, and when the other tried to DM the aforementioned friend would kind of actively ruin his campaign. lol. Glad I don't have to deal with that anymore.
 
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I used to dm AD&D way back in the day (1980's, yes I am old). I was quite a terror when I wanted and these were two of my favorite rooms in this one dungeon of evil I devised:

1) Party enters room and the door promptly shuts, no handle or anything on the inside. Contents of room fairly basic, mostly a few "stone" tables and some (completely useless once examined) scrolls. Walls of room as well as the inside of the door all appear to be made of some weird, unknown material, covered in strange symbols (once again, completely useless). Knock spells do not work, and there is nothing that would allow the use of lock-picking. Any attempt to break down the door (damaging) will cause holes to appear, from which a strange, red viscous fluid would start flowing out. Unchecked the fluid would completely fill the room within 2 "turns" (20 minutes game time), minus the damage caused to the door, so more damage = faster room filled. Only way out was to damage door, then heal it completely. (P.S. Party almost died before figuring this out, lol).

2) Last room was simply furnished with a single table, upon which lay a beautifully designed sword. By this time, the party decided they didn't want to take any more chances and high-tailed it out of there. After we were though, I showed them my notes, revealing that the room was in fact, completely safe, and that the sword was essentially the equivalent of a +5 intelligent holy sword with the additional property that allowed it to be completely (and safely) usable by ANY class. I was cussed out pretty badly there.
 
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I started off with pathfinder over the internet, but quickly transitioned to irl 5e with some friends. They weren't the best group, and we eventually drifted, but now I've found a new group, and for once I'm the DM.

Which is a lot better than before tbh. One person was a shit DM, and when the other tried to DM the aforementioned friend would kind of actively ruin his campaign. lol. Glad I don't have to deal with that anymore.

Definitely didn't sound like a healthy player and/or DM. Glad you found a nice group to play with !
My DM rules things this way, sometimes we like sometimes we don't, which is why I wanted to head in to DMing to because I wanted to show him and my friends how I'd see things going. I don't mean to "teach" it to our DM by making him a player, he wants to be a player too but we had no one to DM. I don't want to change his ways either by showing him how I want to do things, this is my own personal way to DM things and how I want my players to be DMed. It's the same for him and I'm entirely fine with it !

I used to dm AD&D way back in the day (1980's, yes I am old).
Well, the DM of my group and another friend got introduced to D&D by a guy who had been DMing for decades (he "began" with first D&D in 74 and had been tinkering with tabletop RPG before that already), he's definitely not the single one out there as we can see :) There's no age for fantasy.

Your first room's kinda sick tho, I hope your players had to means to "heal" that door at the time ahah.
The second is a common trick of "Dare or Cower". I played a Rogue once and rolled EVERYWHERE to check for traps. I spent 3 sessions of almost 12 hours each (with breaks, eating etc included) without spotting a single trap (there wasn't any). At the end I was like "screw this, I'm tired of rolling for nothing". Literally one step after that, I fell into a trap. The DM didn't even set this up, he told me he was like "he's finally going to spot one lol" and went 180° "LOL HE GAVE UP WITH THE WORST TIMING". I would've thrown the table over if it wasn't so heavy ahah. We laughed so hard since at this point it almost became a running gag "hey the thief, could you please stop wasting our time checking every nook and cranny of this perfectly safe dungeon ?".

Your sword could've been a sick cursed +5 ego 24 chaotic evil sword as well so I understand them. Too bad they didn't appraise it before giving up on it.
 
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Had a game today
One of my players decided to test how many mugs of ale his character could drink
He got to 8 before passing out
Impressive.
 
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Uhh I always want to try DnD

how to play? How the dice work? Is it on DM whim?
 
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Uhh I always want to try DnD

how to play? How the dice work? Is it on DM whim?
Hopefully quoting my book isn't considered self advertising :pacman: so here goes:

A table top game refers to any recreation
that may be played by one or more people together at a table, you may know examples such as Chess, Poker, Jenga, Connect 4, Monopoly, Cluedo, Settlers of Catan. Table top gaming is its very own diverse world of entertainment and role-playing games are but a sub-section of it.

Although originally a genre of games that were planned to be played at a table together with your friends, nowadays thanks to the evolution of the digital world, 50 years later after the original release of D&D, you are now able to meet, befriend and play together with people from all over the world, with the only
barrier between you possibly being time zones. If for some reason you are not able to charm your friends into playing with you, know that there is definitely someone out there that is interested in the kind of
games you want to create or that cater to the worlds you wish to be part of.

As either a Game Master or a player, as long as there’s at least one person filling each role then a game is certainly possible, and, of course, campaigns can grow as big as a GM (or multiple) feel comfortable running for a group. From the perspective of a gamer, the GM takes on the role of the CPU that controls
the game, taking in the requests made by the player(s) and making sure the logic of the world maintains its structure. Upon choosing your system, be it D&D or any other, the first step is to create the characters, not necessarily the mechanical versions of the them that you will be using for the system, but the concept of what you wish to play. Do you wish to play a character like Legolas, an elf archer? Do you wish to be a magician, a rogue, a fighter? Although party compositions may be importantf or balance, the author encourages that above all, the player is allowed to build what they crave to play as.

Don’t forget, however, to give just as much attention to characterization. Even if you aren't experienced in the art of writing and acting, just making sure that your character has details and quirks, no matter how much they may be labeled as clichés, make a more interesting persona than your average
self-insert.

Next, you will transfer the idea of your character into the system that you are planning to play. Not all systems are compatible with your ideas, but remember that the game is what you make of it. You can create exceptions to the rule, make up new ones, create and alter what is before you to your hearts content, after all, that is how HK came to be.

And with that, it is now up to the GM to get your first session ready. You may play in either text or voice
format, the latter being more reminiscent of how the hobby started, although the former may be more
comfortable for more timid players as has been observed by the author. There are definitely ups and
downs for each format: voice-based sessions are faster since you don’t have to type down your actions
in-game and it is more dynamic to get an answer from the GM for help regarding any aspect of the rules
of the game, while text-based games allow to store and maintain a perfect record of every action ever
taken in-game and may be even reviewed in the future by a nostalgic group of friends.
Upon deciding this crucial detail, the GM will have the arduous task of introducing the players to the
setting. For the un-initiated, some good examples of where to start your campaign in the setting that
you’ve chosen are closed off spaces where the characters can immediately get to bonding, such as a
tavern, a carriage, a prison cell even. Characters may also know each other beforehand and already have
formed bonds but that is up for the players to discuss with the GM.
From that point onwards you are ready to start your very own table top role-playing campaign. Make
sure to be respectful of others’ time and set up a schedule of when you wish to meet to play and in case
of not being able to attend to a session make sure to notify the other group members in advance, if
possible, the GM being the one, in case he isn’t missing, to choose on how to deal with the absence of
the player. If you’re having issues with the current schedule due to changes in your personal life, make
sure to also let your group know so you may reschedule to accommodate for everyone. Always
remember, the group is there to have fun, and that includes everyone’s fun. The GM’s and the players.
Go forth now, explore the remainder of this book and share your new passion with the people that wish
to ride with you on epic adventures!
 
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I posted a JTRPG thread a bit ago, if that counts.
We already have 4 MangaDex players in #tabletop on Discord, I'll DM the whole thing. There's still room for a 5th one since nothing has begun yet.
Wait... there's a section in the MDX discord server?
Uhh I always want to try DnD

how to play? How the dice work? Is it on DM whim?
Thus I add: Does it have to be D&D? Or is it just the general go-to for TTRPGs?
 
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Today, on my Friday session, the party is about to engage in a big combat encounter!
When I have a lot of NPCs like in this scenario, I let my players handle allied characters as well to lessen the burden and to allow them to not just stand at the table waiting half a hour for their turn.
u6CxfUg.jpeg
 

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