Heyo.
I've been playing Pathfinder for years now (spiritual successor the D&D 3.5 to make it short).
So far, I've only played with friends IRL but considered using roll20 to host some over here.
I started off with pathfinder over the internet, but quickly transitioned to irl 5e with some friends. They weren't the best group, and we eventually drifted, but now I've found a new group, and for once I'm the DM.
Which is a lot better than before tbh. One person was a shit DM, and when the other tried to DM the aforementioned friend would kind of actively ruin his campaign. lol. Glad I don't have to deal with that anymore.
Well, the DM of my group and another friend got introduced to D&D by a guy who had been DMing for decades (he "began" with first D&D in 74 and had been tinkering with tabletop RPG before that already), he's definitely not the single one out there as we can see There's no age for fantasy.I used to dm AD&D way back in the day (1980's, yes I am old).
Hopefully quoting my book isn't considered self advertising so here goes:Uhh I always want to try DnD
how to play? How the dice work? Is it on DM whim?
A table top game refers to any recreation
that may be played by one or more people together at a table, you may know examples such as Chess, Poker, Jenga, Connect 4, Monopoly, Cluedo, Settlers of Catan. Table top gaming is its very own diverse world of entertainment and role-playing games are but a sub-section of it.
Although originally a genre of games that were planned to be played at a table together with your friends, nowadays thanks to the evolution of the digital world, 50 years later after the original release of D&D, you are now able to meet, befriend and play together with people from all over the world, with the only
barrier between you possibly being time zones. If for some reason you are not able to charm your friends into playing with you, know that there is definitely someone out there that is interested in the kind of
games you want to create or that cater to the worlds you wish to be part of.
As either a Game Master or a player, as long as there’s at least one person filling each role then a game is certainly possible, and, of course, campaigns can grow as big as a GM (or multiple) feel comfortable running for a group. From the perspective of a gamer, the GM takes on the role of the CPU that controls
the game, taking in the requests made by the player(s) and making sure the logic of the world maintains its structure. Upon choosing your system, be it D&D or any other, the first step is to create the characters, not necessarily the mechanical versions of the them that you will be using for the system, but the concept of what you wish to play. Do you wish to play a character like Legolas, an elf archer? Do you wish to be a magician, a rogue, a fighter? Although party compositions may be importantf or balance, the author encourages that above all, the player is allowed to build what they crave to play as.
Don’t forget, however, to give just as much attention to characterization. Even if you aren't experienced in the art of writing and acting, just making sure that your character has details and quirks, no matter how much they may be labeled as clichés, make a more interesting persona than your average
self-insert.
Next, you will transfer the idea of your character into the system that you are planning to play. Not all systems are compatible with your ideas, but remember that the game is what you make of it. You can create exceptions to the rule, make up new ones, create and alter what is before you to your hearts content, after all, that is how HK came to be.
And with that, it is now up to the GM to get your first session ready. You may play in either text or voice
format, the latter being more reminiscent of how the hobby started, although the former may be more
comfortable for more timid players as has been observed by the author. There are definitely ups and
downs for each format: voice-based sessions are faster since you don’t have to type down your actions
in-game and it is more dynamic to get an answer from the GM for help regarding any aspect of the rules
of the game, while text-based games allow to store and maintain a perfect record of every action ever
taken in-game and may be even reviewed in the future by a nostalgic group of friends.
Upon deciding this crucial detail, the GM will have the arduous task of introducing the players to the
setting. For the un-initiated, some good examples of where to start your campaign in the setting that
you’ve chosen are closed off spaces where the characters can immediately get to bonding, such as a
tavern, a carriage, a prison cell even. Characters may also know each other beforehand and already have
formed bonds but that is up for the players to discuss with the GM.
From that point onwards you are ready to start your very own table top role-playing campaign. Make
sure to be respectful of others’ time and set up a schedule of when you wish to meet to play and in case
of not being able to attend to a session make sure to notify the other group members in advance, if
possible, the GM being the one, in case he isn’t missing, to choose on how to deal with the absence of
the player. If you’re having issues with the current schedule due to changes in your personal life, make
sure to also let your group know so you may reschedule to accommodate for everyone. Always
remember, the group is there to have fun, and that includes everyone’s fun. The GM’s and the players.
Go forth now, explore the remainder of this book and share your new passion with the people that wish
to ride with you on epic adventures!
Wait... there's a section in the MDX discord server?We already have 4 MangaDex players in #tabletop on Discord, I'll DM the whole thing. There's still room for a 5th one since nothing has begun yet.
Thus I add: Does it have to be D&D? Or is it just the general go-to for TTRPGs?Uhh I always want to try DnD
how to play? How the dice work? Is it on DM whim?
Thus I add: Does it have to be D&D? Or is it just the general go-to for TTRPGs?