Tensei Shitekara 40-nen. Sorosoro, Ojisan mo Koi ga Shitai. Nidome no Jinsei wa Harem Route?! - Vol. 2 Ch. 10

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looking from third party perspective, the feeling suzu developed is quite fast... i think she confuse respect and admiration with love (unless there are back stories lead to her feeling develop) :thonk:
she liked him before i assume,it makes sense if so
 
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She’s gonna be chosen but now she’s doing unnecessary things, what a stupid illness..love is.
 
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The only harem protag to actually pick a girl and yet they're so caught up in the genre he can't even say his piece. So sad. Oh well more story for us, however forced it may be.
 
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"My second life is a harem route?!" Is in the title of the manga. So...not unexpected
 
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Honestly feel the number is a typo. Mostly due to the size of the guild hall. There are way too few people in any of the images, and the staff too small to service so many people in anything resembling a timely manner.

Think of it this way. To service more then a thousand people in a day the guild hall would need to be the size of your typical big box story like Walmart. Not just because the quest board would be a nightmare to navigate, but they also need to handle quest materials and monster meat and parts, conference rooms, resource library, restaurant, bar, a vault to keep reward payments, training yard, etc, ect...

They might scrape by with under twenty staff is they delt with a few hundred people in a day, but there is no way so few people could provide more then basic quest service to thousands of adventurers in a 10 to 12 hour work day.

Yeah yeah, fantasy bullshit, manga logic, such and so forth. There is no way ten people in a building the size of a Burger King would be able to handle the needs of 1500ish adventurers.
892 died? come on other make it believable, that sort of number is no joke- in a normal scenario thats basically removing all the adventurers in a big city
Even if the numbers are exagerated and we reduce the numbers the concept is the same: a lot of guild adventurers were killed that day and the guild will probably be busy dealing with short man power, on top of families grieving for their lost loved ones.
I asked some local fast food places and on a busy day, they can see several thousands of customers.

A rough 30% are dining room customers, so anywhere from 400 to 600 during operating hours. With only 3-4 staff working the registers.

The story also mentions adventurers carrying around 3 days of rations on average, so it can also be assumed that not all of the adventurers went in at the same time.

Also if we assume that the process is fairly streamlined for accepting and processing quest completion and material checks (which is likely given the guild has a procedure book), handling 400 to 500 adventurers a day, and over two days is entirely possible and even too low of a number.

So there being nearly 900 adventurers in the dungeon is pretty realistic.
 
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I asked some local fast food places and on a busy day, they can see several thousands of customers.

A rough 30% are dining room customers, so anywhere from 400 to 600 during operating hours. With only 3-4 staff working the registers.

The story also mentions adventurers carrying around 3 days of rations on average, so it can also be assumed that not all of the adventurers went in at the same time.

Also if we assume that the process is fairly streamlined for accepting and processing quest completion and material checks (which is likely given the guild has a procedure book), handling 400 to 500 adventurers a day, and over two days is entirely possible and even too low of a number.

So there being nearly 900 adventurers in the dungeon is pretty realistic.
You comparison is more then a little skewed. Your fast food restaurant example only has one objective. That is to sell food, most of which is prepared a head of time. While true the guild hall also serves food, that food will be prepared on-site, start to finish, by hand and still serves the same number of people...

NGL, I could honestly spend the next few hours typing up a wall of text of all the other services that is glossed over in a fantasy adventurers guild, but it truely isn't worth the effort. Any one aspect of the guild is a full business in of itself.

Just managing and generating the quests alone would take hundreds of man hours, and that doesn't include processing the proof of subjugation, monster materials, and magical herbs.
 
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You comparison is more then a little skewed. Your fast food restaurant example only has one objective. That is to sell food, most of which is prepared a head of time. While true the guild hall also serves food, that food will be prepared on-site, start to finish, by hand and still serves the same number of people...

NGL, I could honestly spend the next few hours typing up a wall of text of all the other services that is glossed over in a fantasy adventurers guild, but it truely isn't worth the effort. Any one aspect of the guild is a full business in of itself.

Just managing and generating the quests alone would take hundreds of man hours, and that doesn't include processing the proof of subjugation, monster materials, and magical herbs.
The guild's objective is to check adventurers meet a quest requirement and confirm quest completion, not serve food. I used the fast food restaurant as an example not because "the guild serves food" but because the processing time for either taking a quest or completing one would not take more time than ordering food at a fast food counter.

I think you're overcomplicating it. If a system has already been created none of this is hard. Generating a quest is no different than filling out an order form. Assigning a difficulty can be checked against a rulebook or manual.

Proof of subjugation was already covered in the earlier chapters, for ogres it's both of the ogre's fangs for example.
Monster materials and herbs can be handled by the requesters themselves instead of the guild. And that's going beyond the point.

The point is, that given the size of the guild staff, it is entirely within reason that enough adventurers were processed and admitted into the Tower Dungeon over a period of two or even one days, to make the death toll of nearly 900 to be believable.
 
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The guild's objective is to check adventurers meet a quest requirement and confirm quest completion, not serve food. I used the fast food restaurant as an example not because "the guild serves food" but because the processing time for either taking a quest or completing one would not take more time than ordering food at a fast food counter.
O . o But the guild hall does serve food... and drinks. And does for for adventurers who eat an absolute f ton for the calories. They also offer other services to both adventurers, nobles, and the public at large.
I think you're overcomplicating it. If a system has already been created none of this is hard. Generating a quest is no different than filling out an order form. Assigning a difficulty can be checked against a rulebook or manual.
And just think of the sheer quantity of quest they have to process for all those thousand or so adventurers. Not just writing them up to be posted, but processing both the teams accepting them and turning in quest completion and failures. Then assigning rewards and penalties.

While I do agree there will be some rubber stamping, I think you utterly fail to appreciate just how much paperwork authors are glossing over here. And that completely ignores emergencies like the dungeon shuffle, dungeon breaks, or rogue monster subjugation orders that need to be investigated and assigned to the appropriate teams.
Proof of subjugation was already covered in the earlier chapters, for ogres it's both of the ogre's fangs for example.
Monster materials and herbs can be handled by the requesters themselves instead of the guild. And that's going beyond the point.
In take of monster materials would take a whole team of people. Not just packaging them for delivery, but also butchering services, and a yet a third for appraisals and negotiators for when valuable materials and carcasses are acquired. True much of this could be outsourced, but that would still fall under the preview of the guild because all the materials will still move thrue the guild.
The point is, that given the size of the guild staff, it is entirely within reason that enough adventurers were processed and admitted into the Tower Dungeon over a period of two or even one days, to make the death toll of nearly 900 to be believable.
Not really, no. I would say the author didn't really put much thought into it and just ass pulled a number that seemed good. As said above, just the clerical work alone for processing to work of thousands of people would require a staff multiple times the number that man the public facing desks. The only reason that authors don't bother showing it is due to ignorance and or would bore the audience with the tedium that is clerical work and data entry.
 
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O . o But the guild hall does serve food... and drinks. And does for for adventurers who eat an absolute f ton for the calories. They also offer other services to both adventurers, nobles, and the public at large.
I think you're getting too focused on the food and drinks, I have seen nothing in the manga suggests the guild themselves are doing the serving themselves, if you did, point me to the page. And that's beside the point anyways.

And just think of the sheer quantity of quest they have to process for all those thousand or so adventurers. Not just writing them up to be posted, but processing both the teams accepting them and turning in quest completion and failures. Then assigning rewards and penalties.
Client fills out order form. Guild staff checks for errors and correct or acceptable reward, posts the quest.
Adventurer party takes the quest form to counter, guild staff verifies they can take it and approves.
????
Profit
This whole process was shown in Chapter 2 https://mangadex.org/chapter/fd821e81-56f9-44ed-938c-a74618ec0a13/11

And to simplify it better, if they failed they don't get paid and the quest goes back up on board.
While I do agree there will be some rubber stamping, I think you utterly fail to appreciate just how much paperwork authors are glossing over here. And that completely ignores emergencies like the dungeon shuffle, dungeon breaks, or rogue monster subjugation orders that need to be investigated and assigned to the appropriate teams.
How about this, can you give an example of the paperwork itself; what it would be for, who fill out to, what would it have to contain, instead of saying "there's so much paperwork". Again, I think you're overcomplicating it.

Emergencies are emergencies. They're out of the ordinary and not part of a normal work day at a guild. The last dungeon deviation occured over 50 years ago according to the manga. That paperwork is not going to be affecting day to day ops. Same with rogue monsters, if they popped up that frequently, they wouldn't be "rogue".
In take of monster materials would take a whole team of people. Not just packaging them for delivery, but also butchering services, and a yet a third for appraisals and negotiators for when valuable materials and carcasses are acquired. True much of this could be outsourced, but that would still fall under the preview of the guild because all the materials will still move thrue the guild.
Great, back of house, not front desk responsibility. Doesn't seem to prevent the reception desk from processing hundreds of adventuerers.
Not really, no. I would say the author didn't really put much thought into it and just ass pulled a number that seemed good. As said above, just the clerical work alone for processing to work of thousands of people would require a staff multiple times the number that man the public facing desks. The only reason that authors don't bother showing it is due to ignorance and or would bore the audience with the tedium that is clerical work and data entry.
Are you assuming the staff is just processing the adventurers individually? Nearly every single one has entered as a group, the smallest being a pair.
If not then give an example of what that paperwork would look like other than "it's alot of paperwork".
 
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I think you're getting too focused on the food and drinks, I have seen nothing in the manga suggests the guild themselves are doing the serving themselves, if you did, point me to the page. And that's beside the point anyways.
I'm using the guild pub/cafeterias to illiterate the multifaceted nature of the typical guild hall portrayed in fiction. Which is only one facet of the many jobs that adventurer guilds would have to handle in your standard fantasy novel.
Client fills out order form. Guild staff checks for errors and correct or acceptable reward, posts the quest.
Adventurer party takes the quest form to counter, guild staff verifies they can take it and approves.
????
Profit
This whole process was shown in Chapter 2 https://mangadex.org/chapter/fd821e81-56f9-44ed-938c-a74618ec0a13/11

And to simplify it better, if they failed they don't get paid and the quest goes back up on board.
Still requires time. Both for those as the front facing counter, and for the secretarial staff and bean counters in the back end. Multiple that by a few thousand repetitive reports that typically need to be filed by hand. Even if they are simple interactions, it ammounts to a mountain of paperwork that needs to be processed.
How about this, can you give an example of the paperwork itself; what it would be for, who fill out to, what would it have to contain, instead of saying "there's so much paperwork". Again, I think you're overcomplicating it.
This honestly depends of the level of clerical magic, mechanical and or magetech support. If neither are available, everything would need to be hand written, including the form you assume are prepared ahead of time.

Something like a printing press or photo copy magic would speed this up, but would still require a couple staff a number of hours a week to "print" the thousand of forms they would need.

Then there are likely different forms for the different quests. Granted they might go with just one form, but it makes even more sense from organizational standpoint to have separate forms for subjugation quests, gathering requests, escort missions and manual labor referrals. Not just because it would be easier to identify quest types, but because they all require different information.

Then there is quest completion, possible after action report, issuing rewards, and then accounting department takes over to keep a handle on the flow of currency for tax reasons. No surer way to to loose your head then stiffing the government of their fair share of the profits. Also employees tend to get a little pissy when they don't get paid.

Emergencies are emergencies. They're out of the ordinary and not part of a normal work day at a guild. The last dungeon deviation occured over 50 years ago according to the manga. That paperwork is not going to be affecting day to day ops. Same with rogue monsters, if they popped up that frequently, they wouldn't be "rogue".
The dungeon shuffle is only one example, but the guild would also need to plan for and potentially issue quests for bandits, monster swarms, natural/magical/manmade disasters, wars between nations/lords/guilds, and any number of other miscellaneous event the government just pushes off on the guild.
Great, back of house, not front desk responsibility. Doesn't seem to prevent the reception desk from processing hundreds of adventuGuild.
Except that the receptionist acts as a middleman between adventuerers and the backend staff. Often times carrying the quest items to those that process the materials. Then personally collects the rewards to hand to the team after fully appraising said items. A process which would take much longer then the brief moment described in your typical story.
Are you assuming the staff is just processing the adventurers individually? Nearly every single one has entered as a group, the smallest being a pair.
If not then give an example of what that paperwork would look like other than "it's alot of paperwork".
While true most adventurers act in teams, the interactions with the receptionist utterly fails to show how much time and effort is spent to serve each team. True some could be a simple quest acceptance, with a brief overview to make sure they know what they're accepting, other interactions won't be as simple.

Not only the clichéd disputes where the belligerent asshat disputes the receptionist's claim of some incompetence on the adventurers part, but also instances where the receptionist needs to take the team into the side room for whatever reason. And that not being enought, most stories only have two to three people manning the front counter....

The scale is just too different. The comparison is no where close. Even if you assume modern levels of computational convenience, you would be better off asking someone who works in a DMV what their work flow looks like rather then something that is so hyper specialized like a fast food restaurant.
 
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