That's why people in this universe join a guild to have advisors help them make a correct build.I keep thinking how bad the game-like system is.
Points assignments are irreversible, points themselves are hard to get (except for this guy who can raid dungeons without limits) and the benefits you get from leveling a skill are arbitrary and unknown.
The MC has points to spare, but any other character in the series is bound to waste tons of points experimenting on their build, which will lead to a horrible build if you assign points and do not get good synergies.
For example, you have the MC's teleportation power that increases one of its properties at a time (e.g distance, activation time), with an extra one at certain milestones...
... and then you have some skills like the MC's sister's that upgrade every numerical property at once on every level.
There would be several ways to make this more fair, but this is the second worst kind of power lottery in fiction. One where you can't decide much and what you can decide must be done blindly. (The single worse one is where everything is randomized... and the MC has plot armor that gives him the best upgrade every time.)
In addition to what @Niviik already said, the only time people would normally be "playing the lottery" with their stat increases is when levelling a unique ability. But from what we've seen so far, it seems like most if not all unique abilities are pretty OP, so levelling them seems like a safe bet. Only Rin's teleportation seemed like wasted points, but the whole point of the manga is that it actually wasn't. This last level up seemed like a letdown, but Chekhov's gun says that it's probably building up to another really big power spike, thus the increase in sp.I keep thinking how bad the game-like system is.
Points assignments are irreversible, points themselves are hard to get (except for this guy who can raid dungeons without limits) and the benefits you get from leveling a skill are arbitrary and unknown.
The MC has points to spare, but any other character in the series is bound to waste tons of points experimenting on their build, which will lead to a horrible build if you assign points and do not get good synergies.
For example, you have the MC's teleportation power that increases one of its properties at a time (e.g distance, activation time), with an extra one at certain milestones...
... and then you have some skills like the MC's sister's that upgrade every numerical property at once on every level.
There would be several ways to make this more fair, but this is the second worst kind of power lottery in fiction. One where you can't decide much and what you can decide must be done blindly. (The single worse one is where everything is randomized... and the MC has plot armor that gives him the best upgrade every time.)
That's a point I definitely agree with: points invested in unique skills are rarely a waste in the long term.In addition to what @Niviik already said, the only time people would normally be "playing the lottery" with their stat increases is when levelling a unique ability. But from what we've seen so far, it seems like most if not all unique abilities are pretty OP, so levelling them seems like a safe bet. Only Rin's teleportation seemed like wasted points, but the whole point of the manga is that it actually wasn't. This last level up seemed like a letdown, but Chekhov's gun says that it's probably building up to another really big power spike, thus the increase in sp.
Yeah, I mean, in a pure game theory view of the level up system, your criticisms of the system are valid, but I think there is a key element which makes it not really apply in this world: The fact that unique skills let the users dramatically increase their SP gain.That's a point I definitely agree with: points invested in unique skills are rarely a waste in the long term.
However, the key to a good build is synergy. Investing points in the unique skill along with skills that support it well.
When you don't know how your unique skill will grow, you might waste points in your other skills.
Imagine you invest to max-out mana reserve, and one of your 10-point unique milestones is "zero mana cost". (That's unlikely to happen to the teleport skill here, but that's just an example.)
Someone with a limited supply of skill points would have been better off investing in a different skill like casting speed.
Conversely, you invest in casting speed and your milestone is "instant cast". (Which is an actual milestone in the MC's skill. At a cost, but still.)
This is a basic example, but skill point economy is crucial when your growth speed is limited, as it is for nearly all the characters in this setting.
Not to mention that you want to balance your state all the way through your character building. What's the point of having a perfect endgame build if you're a glass cannon until extremely late in the game? That's fine in settings where you can revive from a loss, but the story is in hardcore mode where death is final.
And yes, the MC has plot armor regarding his build. I mentioned that. Any "waste" is likely to turn out beneficial.
Like all these stories of MCs with "gacha" ability who always happen to draw what he needs at the right time, no matter how "random" the ability is supposed to be.
This is ok, to some extent, in "game-like" settings, where the game interface doesn't mean the characters are in a game. You don't expect real-life to be fair, even with a game overlay.
It's a little more annoying in "actual game" settings, where balance should be a concern. (And is actually a plot point in I Don't Want to Get Hurt, so I'll Max Out My Defense.)