The World's Fastest Level Up! - Ch. 42

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I keep thinking how bad the game-like system is.
Points assignments are irreversible, points themselves are hard to get (except for this guy who can raid dungeons without limits) and the benefits you get from leveling a skill are arbitrary and unknown.
The MC has points to spare, but any other character in the series is bound to waste tons of points experimenting on their build, which will lead to a horrible build if you assign points and do not get good synergies.

For example, you have the MC's teleportation power that increases one of its properties at a time (e.g distance, activation time), with an extra one at certain milestones...
... and then you have some skills like the MC's sister's that upgrade every numerical property at once on every level.

There would be several ways to make this more fair, but this is the second worst kind of power lottery in fiction. One where you can't decide much and what you can decide must be done blindly. (The single worse one is where everything is randomized... and the MC has plot armor that gives him the best upgrade every time.)
 
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Thanks for the chapter :glee: :wooow:
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I keep thinking how bad the game-like system is.
Points assignments are irreversible, points themselves are hard to get (except for this guy who can raid dungeons without limits) and the benefits you get from leveling a skill are arbitrary and unknown.
The MC has points to spare, but any other character in the series is bound to waste tons of points experimenting on their build, which will lead to a horrible build if you assign points and do not get good synergies.

For example, you have the MC's teleportation power that increases one of its properties at a time (e.g distance, activation time), with an extra one at certain milestones...
... and then you have some skills like the MC's sister's that upgrade every numerical property at once on every level.

There would be several ways to make this more fair, but this is the second worst kind of power lottery in fiction. One where you can't decide much and what you can decide must be done blindly. (The single worse one is where everything is randomized... and the MC has plot armor that gives him the best upgrade every time.)
That's why people in this universe join a guild to have advisors help them make a correct build.
Commons skills are known. But unique skills like MC's TP are a gamble. Powerfull characters in this universe are characters with a unique skill that is powerful right from the early levels.
But, like you said, MC has more than enough points to try wathever he feels is the best.
It's just a way to make the MC stand out by having dozens of skills while other character have only a handful of skills.
At this point, I'm just waiting for his teleportation to work with all his party and have him power leveling his sister and his harem.
 
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did this series not already have a heroine that struggles to obtain cute, or otaku, things publicly? :ROFLMAO:
 
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I keep thinking how bad the game-like system is.
Points assignments are irreversible, points themselves are hard to get (except for this guy who can raid dungeons without limits) and the benefits you get from leveling a skill are arbitrary and unknown.
The MC has points to spare, but any other character in the series is bound to waste tons of points experimenting on their build, which will lead to a horrible build if you assign points and do not get good synergies.

For example, you have the MC's teleportation power that increases one of its properties at a time (e.g distance, activation time), with an extra one at certain milestones...
... and then you have some skills like the MC's sister's that upgrade every numerical property at once on every level.

There would be several ways to make this more fair, but this is the second worst kind of power lottery in fiction. One where you can't decide much and what you can decide must be done blindly. (The single worse one is where everything is randomized... and the MC has plot armor that gives him the best upgrade every time.)
In addition to what @Niviik already said, the only time people would normally be "playing the lottery" with their stat increases is when levelling a unique ability. But from what we've seen so far, it seems like most if not all unique abilities are pretty OP, so levelling them seems like a safe bet. Only Rin's teleportation seemed like wasted points, but the whole point of the manga is that it actually wasn't. This last level up seemed like a letdown, but Chekhov's gun says that it's probably building up to another really big power spike, thus the increase in sp.
 
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In addition to what @Niviik already said, the only time people would normally be "playing the lottery" with their stat increases is when levelling a unique ability. But from what we've seen so far, it seems like most if not all unique abilities are pretty OP, so levelling them seems like a safe bet. Only Rin's teleportation seemed like wasted points, but the whole point of the manga is that it actually wasn't. This last level up seemed like a letdown, but Chekhov's gun says that it's probably building up to another really big power spike, thus the increase in sp.
That's a point I definitely agree with: points invested in unique skills are rarely a waste in the long term.
However, the key to a good build is synergy. Investing points in the unique skill along with skills that support it well.
When you don't know how your unique skill will grow, you might waste points in your other skills.

Imagine you invest to max-out mana reserve, and one of your 10-point unique milestones is "zero mana cost". (That's unlikely to happen to the teleport skill here, but that's just an example.)
Someone with a limited supply of skill points would have been better off investing in a different skill like casting speed.
Conversely, you invest in casting speed and your milestone is "instant cast". (Which is an actual milestone in the MC's skill. At a cost, but still.)

This is a basic example, but skill point economy is crucial when your growth speed is limited, as it is for nearly all the characters in this setting.
Not to mention that you want to balance your state all the way through your character building. What's the point of having a perfect endgame build if you're a glass cannon until extremely late in the game? That's fine in settings where you can revive from a loss, but the story is in hardcore mode where death is final.

And yes, the MC has plot armor regarding his build. I mentioned that. Any "waste" is likely to turn out beneficial.
Like all these stories of MCs with "gacha" ability who always happen to draw what he needs at the right time, no matter how "random" the ability is supposed to be.

This is ok, to some extent, in "game-like" settings, where the game interface doesn't mean the characters are in a game. You don't expect real-life to be fair, even with a game overlay.
It's a little more annoying in "actual game" settings, where balance should be a concern. (And is actually a plot point in I Don't Want to Get Hurt, so I'll Max Out My Defense.)
 
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That's a point I definitely agree with: points invested in unique skills are rarely a waste in the long term.
However, the key to a good build is synergy. Investing points in the unique skill along with skills that support it well.
When you don't know how your unique skill will grow, you might waste points in your other skills.

Imagine you invest to max-out mana reserve, and one of your 10-point unique milestones is "zero mana cost". (That's unlikely to happen to the teleport skill here, but that's just an example.)
Someone with a limited supply of skill points would have been better off investing in a different skill like casting speed.
Conversely, you invest in casting speed and your milestone is "instant cast". (Which is an actual milestone in the MC's skill. At a cost, but still.)

This is a basic example, but skill point economy is crucial when your growth speed is limited, as it is for nearly all the characters in this setting.
Not to mention that you want to balance your state all the way through your character building. What's the point of having a perfect endgame build if you're a glass cannon until extremely late in the game? That's fine in settings where you can revive from a loss, but the story is in hardcore mode where death is final.

And yes, the MC has plot armor regarding his build. I mentioned that. Any "waste" is likely to turn out beneficial.
Like all these stories of MCs with "gacha" ability who always happen to draw what he needs at the right time, no matter how "random" the ability is supposed to be.

This is ok, to some extent, in "game-like" settings, where the game interface doesn't mean the characters are in a game. You don't expect real-life to be fair, even with a game overlay.
It's a little more annoying in "actual game" settings, where balance should be a concern. (And is actually a plot point in I Don't Want to Get Hurt, so I'll Max Out My Defense.)
Yeah, I mean, in a pure game theory view of the level up system, your criticisms of the system are valid, but I think there is a key element which makes it not really apply in this world: The fact that unique skills let the users dramatically increase their SP gain.

Let's say you have a Thunder Spear unique spell that costs a lot of mana, but does a lot of damage. So you spend your excess SP on mana regen. This lets you cast Thunder Spear more often and therefore lets you increase the amount of SP you are gaining even more. Then, suddenly you level up Thunder Spear one more time and the level up makes it cost zero mana. Is your build ruined now? No, you gain so much SP from Thunder Spear that you can just start investing into other known abilities that take advantage of the even more increased mana regen that you have now that Thunder Spear doesn't cut into it. The mana regen wasn't wasted in the early levels because it accelerated your growth curve, and it's not wasted in the later levels, because the level up of common skills is known and you can build around it. And so, it's not so much that the MC has a "plot armour" around his build, but moreso that his unique skill specifically counterbalances the risk of "wasted" skill points, as pretty much all unique skills we've seen do, but his moreso than any other. Hence, "World's Fastest".

The people who actually have to methodically plan out their level ups for synergy are the people without unique skills, and they don't risk anti-synergies because the level ups of common skills are already known.

Tl;dr the only risk in wasting SP is on unique skills, but unique skills are OP and pay back the amount of SP used on them anyways. The rest of your build will be unaffected by the unique skill synergy, because the rest of your build will be known prior to building it and can be built quickly and easily thanks to increased SP gain from said unique skill.
 

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