Toaru Ossan no VRMMO Katsudouki - Vol. 7 Ch. 60

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This is fun and all but there is no way to lose this "war" at all...
Players resurrect after they die and because of that their numbers never get lower while the invading army lose their numbers with each fight.
Doesn't matter if it takes 100 players for 1 dragon if the dragon is killed at the end, even if 99 players died to defeat it the score is still -1 dragon for the invaders and no loses for the defending team...
 
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@mahtan
Depends on whether that is an open world or an instanced event. In an open world event there could be a constant reinforcement stream, but if it is instanced that could be cut off.
Sadly this manga does the same thing most of its kind do and kinda forgets most of the time that they are not a standard fantasy world setting but a game, where mechanics should play a huge part of how anything happens, and thus forget to include said mechanics into their fights and stories. Cooldown timers / recast rates, skill synergies and CC chains, aggro mechanics, monster AI, skill trees and reskilling, crafting system, and so on, all of this stuff is entirely or mostly ignored. The only thing that is kinda-sorta there is item stats.
So while I think this is a rather nice fantasy manga, as a gaming manga it kinda sucks.
 

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