Every one of these stories have the exact same flaws. MC goes oh the villain dies in every route in the game so I must be destined to die. The villain dies in every route because it's a video game. There are limited decision options and all of them have pre-determined outcomes. In reality there are way more than 3 options for any given decision, there are way more decisions points, and outcomes have way more than one factor in it. Believing this immediately is foolish and unintelligent. Some MCs actually have a reason to believe this because the world is forcing story lines and outcomes on them regardless of their decisions even when those outcomes don't make sense. This MC has no reason to believe this is the case but has decided it must be the case.
MC always spends a lot of time in the world interacting with people and living there but apparently never thinks oh yeah this is real life now until some bs happens later. This guy has been farming for 2 full years before Celia shows up yet somehow none of that back breaking labor has ever connected with him on any level to enforce the idea that this is real life. None of their interactions with other people living tough lives has ever made them confront that this is reality. Real people that they really know and have witnessed their hardship but nothing connects solely because in the game they would be NPCs. The instant anything happens to a named character, oh it's reality now.
MC exists as a real person until he gets asked to do one thing by a woman, then from that time onward acts like they are enslaved to them. Whatever they get asked to do from that point on they have to do it. This MC, wrongly assumes based on literally nothing, that going to the Academy will 100% lead to his death. This is an ingrained belief, an unshakeable faith he has. Yet he will still go for no reason other than the mere act of asking him chains him to it. He could say no for any number of valid reasons but if he did then he would be fully realized character and not a mere chess piece in the story to inorganically get whatever outcome the writer wants.
Obviously none of this will stop me from reading this, thanks for the translation.