Kyou kara Tsukaeru Isekai Ren'ai Manual - Vol. 3 Ch. 14

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Thats the thing, they lack that. She is part of the guild, a group not bound to or by thier nation. It would be like capturing a noble from another nation, and telling that national to respect your judgment as you blame your own fault on that noble.
Sure your nation might buy it, but the guild won't. And people will still ask why is this one person, who wasn't in charge or anything responsible while the rest are not. There is already a faction divide. This just pushes the guild to side with the other side.

Its also pointless, just play off being guards that failed, I mean really how would you even avoid or defend vs what happened? They can just act like they were ambushed. Sure its a blemish on their records till their faction takes power, but it wont affect them as its just dismissed.
They lack neither.

This is a medieval type setting, and with that in mind:
I think you underestimate just how much power religious organisations can wield.
I also think you're overestimating the standing of someone who's basically middle management of what is likely a commoners guild. Certainly nowhere near that of even a minor noble.
If Amelia gets blamed, charged and punished for the loss of the Saintess (someone we can assume is hugely important, even if WE know she's a fake), I could see the Royal Capital, at best, issuing a sternly worded letter to the church.

Now I don't recall if the manga went over the power or structure of the adventurers guild in this setting (is it multi-national?, is it state or noble backed? etc.), so their level of influence and power is unknown. Going by both other manga in this genre AND real world historical medieval guilds, they might only exist at the whim of the authorities, or they could actually wield considerable power. Even if it's the latter, the Guild might think that starting a fight with what's presumably a larger, more influential and powerful organisation might not be worth it. Especially over the life of a secretary and a random new adventurer who are being blamed for the death of the Saintess.
 
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most likely they picked adventurers with the goal of blaming them in the first place, they have a fake paper trail "proving" that she was behind it then she gets executed before anyone else has a chance to get too nosy
I mean sure if the guild was under their jurisdiction. This is just a act of war.
 
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well so MC was just waiting for his chance to use the hidden information he has?? also who the f*ck threw that log?! is MC secretly getting help by another person/heroine?


well the higher-up on the church wanted to sacrifice the MC, problem is using the assistant will make a problem with the Guild Leader, now it could be that he expects to use the escape goat to get the Archbishop position by a new saintess selected by them, and with that position he would be untouchable even by the guild.
But in what way does it help him at all? It just makes a enemy of the guild. Even if they blame her it wont change that they were also guards that failed. And again they are of a rival faction that doesn't care about this failure, so they don't even need a scapegoat.
 
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They lack neither.

This is a medieval type setting, and with that in mind:
I think you underestimate just how much power religious organisations can wield.
I also think you're overestimating the standing of someone who's basically middle management of what is likely a commoners guild. Certainly nowhere near that of even a minor noble.
If Amelia gets blamed, charged and punished for the loss of the Saintess (someone we can assume is hugely important, even if WE know she's a fake), I could see the Royal Capital, at best, issuing a sternly worded letter to the church.

Now I don't recall if the manga went over the power or structure of the adventurers guild in this setting (is it multi-national?, is it state or noble backed? etc.), so their level of influence and power is unknown. Going by both other manga in this genre AND real world historical medieval guilds, they might only exist at the whim of the authorities, or they could actually wield considerable power. Even if it's the latter, the Guild might think that starting a fight with what's presumably a larger, more influential and powerful organisation might not be worth it. Especially over the life of a secretary and a random new adventurer who are being blamed for the death of the Saintess.
Yes they can wield a lot of power, among their people, but they are a religious group from another nation. Their power is far less in others lands.
 
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Whats the plan there? Claim that she alone failed? She is a third party that has people who will ask questions. First of which is why on earth was she alone treated that way when the entire guard group failed.
They could try to pin being a traitor on her, but it would be foolish as it would just pick a fight with the guild who will call bs. She is to unrelated and they hold know trust over the her backing.
No offense, but are you seriously hoping for logical reasoning from third-rate villains?
 
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I know so many of you fuckers are weak to this look, don't deny it :kek:

TxV8R9K.jpg
 
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No offense, but are you seriously hoping for logical reasoning from third-rate villains?
Yes, things making a level of sense is a pretty standard and low bar for a story. Even for characters like this, this kind of stupid is for ba dits, not respected officials.
Kind of sad to see it be see as a unreasonable standard, as well as to see how much some buy into and defend it, perhaps I didn't fully acount for stupid and gullible.
 
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This is just a act of war.
Again, over the life of a random adventurer and a secretary? I think not. Remember, this is a medieval setting. They'd be much less likely to do something as costly as start a war with the church (and as far as I can tell, it's THE church, not A church). To me it's kind of like 13th century Norway going to war with the Catholic Church over the death of a mid tier merchant. They wouldn't just be challenging the Vatican, they'd be challenging a TON of Catholics all around Europe, including inside their own nation.
It just makes a enemy of the guild.
We don't know the goal they're working towards, and--again--we don't know the power of either the Guild or the Church. Annoying or fighting the Guild might be well worth it.
but they are a religious group from another nation.
Where did you get that from? To me it sounded more like the Catholic Church in Europe, and less the Church of England visiting Spain. The Guild Master also refers to them as "The Church", not "Their Church" or "The Church of Blargo from the Womptie Kingdom" or whatever. (ch11, page28 for reference)

I also think you might be really overvaluing the power and importance of the adventurers guild. That said, I might be really undervaluing them, but we haven't really been given any hints of their actual power or influence, so it could go either way.

Anyway, I imagine we'll get the answers in the next few chapters.
 

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