A manga that's better than its contemporaries and gets even better with every chapter. Doesn't linger too much on the betrayal and doesn't treat the new world like a sandbox. Takeru is one of the most deserving examples of a protagonist being overpowered you could find in this shitty genre.
This manga really is playing the crybaby gamer escapism completely straight, isn't it. Not even a little bit of irony, nor self-awareness. That's just so depraved.
Chapter 1 really went out of its way to open up a can of worms; characters who constantly talk to themselves for no reason. That honestly ruined the rest of this short, unfunny manga.
The logic is so deeply flawed that I can't believe it went past an editor, ruining the pathetic feels moral this chapter presents. Only Zeid could have completed over 111 F-rank quests, because he is simply that overqualified. The girl always fails any strategy in this challenge and there is...