The Sailor Pathway specialises in water and weather-related abilities. They can cast powerful water, wind, and electricity spells, gain strength in water, sing to disable their opponents, glide in the air, act freely underwater for long periods, and become enraged to increase their power. They are known to have a bad temper and are sensitive to the level of a high-ranking person.
At High-Sequences, they can control sea creatures, walk freely in the ocean, create earthquakes, travel at the speed of light, and even produce enough electrical power to rival a star.