Dex-chan lover
- Joined
- Sep 25, 2023
- Messages
- 873
First, you need to know how to draw - as in having the basic anatomical knowledge we use.I think 3D modelling is cool, I only have experience with the engineering type, AKA, following a drawing and making very specific shapes with specific sizes. I'd love to be able to make a character but I don't have the vision, that, and texturing seems like black magic. How tf do people do it???
then, you make rough shapes of the idea, keeping the number of polygons low. It's important that we can recognize whatever it is at that stage, and that it looks good, because if the basic shapes look bad then more detailed ones will never look good. Then you go more into detail. For texturing you need to learn basic UV unwrapping.
Two good tutorials for blender:
Very Basic Modeling
Basic texturing
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