How would the MC know that, though? In other games, paralyse, for example, would be an extremely dangerous and useful skill, and thus costly. Poison would be a useful skill (if you can call it a skill) in any game I've played. While what you say must be true for that specific universe, for whatever demented reason, the MC shouldn't have such an expectation. Yet he magically does, only to be proven wrong. That proven wrong should have actually been his initial expectation. He should have been glad to see those skills. Unless he has only ever played a few games in his life, and by unlikely coincidence they were impractical skill in those exact few games, so he was left with an impression they are worthless skills in any game.@Rayster The way someone explained it to me is that, the normal version of those skills basically don't work on even villagers, but the MC's version has a 100% proc chance.
"In This world, spells and skills that are suppose to give abnormal statuses like sleep or poison or paralyze are absolute shit. They don't work because even a normal villager has enough defense to resist the effects. Goddess threw him away because he had shit skills and stats to go with it. However he finds out that his skills proc 100% of the time. So they are very different from the usual spells people use."
the novel is so much better. they adapted the beginning so badly. all the questions in the comments are answered in the LN. so much of the premise and motives were left outThis most probably makes more sense in its LN than here but I still expect some potential from this too even after this roadblock of cliches.