Nah, it just needs either covers for the individual sectors or a set different discs you can place on the roulette, which will have an increasing number of "0" sectors compared to the "X" sectors. You would then adjust the roulette based on any player's variable value, before spinning it.
Nah, it just needs either covers for the individual sectors or a set different discs you can place on the roulette, which will have an increasing number of "0" sectors compared to the "X" sectors. You would then adjust the roulette based on any player's variable value, before spinning it.
That was my first thought too, as that is how modern games are designed to be more "interactive". But in reality, all it needs is to number the slices 1..6, and have a success be "number - likability/2 <= 0".