Dex-chan lover
- Joined
- Feb 14, 2018
- Messages
- 3,117
I think it will be slightly different.Oh Hi.
My understanding:
Thief: Takes all the debuff [and not buff] of party. Debuff depend on party and drop rate skills, by the rank of the debuff.
Thief + Mage + Priest = Mage causes debuff per kill, but those debuff goes to Thief instead [instead of priest who get credit for the kills.
Thief + Swordman = Due to swordman negative drop, the effect of the debuff get negated [idk how much]. since it is -80% drop, no debuff at all? or becomes a buff?
I'm not sure what the chapter means regarding rank up and multiply, since that relates when party kills alot, priest got alot of debuff. Maybe in Thief case, the Mage's debuff normally multiplies per kill but doesn't in this case, which is better?
Also Priest is OP, and can easily cast dispel on thief if debuff get too much.
I like how swordman's debuff finally come into play [becoming a buff due to the party]
1) With the thief, all kills will be considered Priest's, giving a debuff.
2) The debuffs will be transferred to the thief.
3) The debuffs will be reduced according to the -80% drop rate being present in the party
4) The estimated reduction would be going from low to nullified, but since the mage's debuff is a unique -3%, it will probably overflow into a buff.
5) And since the thief's skills stack via rank up, instead of capping at low buff, they go from minor->low->med->high->special buff in just a handful of kills.
6) It probably won't happen, but the mage's unique debuff stacking may still apply to this converted buff, absolutely destroying the stat limits for long battles.