Sekai Saikyou no Majo, Hajimemashita ~Watashi Dake "Kouryaku Saito" wo Miseru Sekai de Jiyuu ni Ikimasu~ - Ch. 43

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Yes, bow before your true Queen! She who usurped the Evil God Tera and claimed their power!


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It's kinda rare to have an inactive mob stored in another map, usually it's on the same one. Unless the glitch space is just very out of bounds or below the normal map.
No, that's the room where you're supposed to fight the boss, probably automatically teleports the player there as part of a cinematic. A mysterious outer-space-like environment is the perfect place for a climactic final phase of the final fight of a chapter, after all. Then the teleport circle after defeating it 'ports you back to where you should've normally started the fight (or at least somewhere thematically relevant).
The glitch Rona used allows you to land in a glitched space, but she followed a guide to land in an in-bounds room.
 
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This manga has me laughing my ass off IRL. I noticed the LN official translation is out, is it any good?
 
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Dem. Rona is really my spirit animal; just do it, Google later (just to feel regret)
 
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It's kinda rare to have an inactive mob stored in another map, usually it's on the same one.

Doom Eternal speedruns, on the "big gun" map, store some assets in a secret room off-map (with a different skybox). One of the main skips is to clip out of bounds, and get to one of these debug rooms.

I think the same is true for some Ocarina of Time "any room" skips, used to get into/out of the Great Deku Tree and fight that Young Link boss. Or warp straight to the ending escape sequence (post-boss).

I think the entire world here is the same "map". Since she fell down through the "Heaven" sky and landed there. Probably just faster to take the warp to get back, rather than runback.

Oh, one last one, a lot of Souls games have this. I think Elden ring? You kill one boss in the sky then plunge attack his body down through the clouds as he falls, as the bottom map renders. 2 minutes straight of falling.

Boss dies on ground impact due to massive fall, and starts animating death scene, but player falling following him attack "lands", to take no player falling damage. I forgot which game/boss exactly.
 
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It's kinda rare to have an inactive mob stored in another map, usually it's on the same one. Unless the glitch space is just very out of bounds or below the normal map.
Baldur’s Gate 3 actually does this for a lot of bosses due to engine limitations. I’ve seen challenge runs where someone glitches out of bounds and kills Cazador in act 1 to get his staff Woe. Also common speedrun tactic to get to the debug area in act 3 by teleporting after Orin when she disappears in the sewers.
 

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