Shibou Yuugi de Meshi wo Kuu. - Vol. 5 Ch. 27

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Despite knowing the other girls besides Yuki are all single serving characters and don't carry forward into next game.

It still feel like such a big waste to establish a bath house strategy and all that to just end up being 1v1 solo escape.
 
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Thanks for the chapter!

Felt a bit abrupt in how quick it all ended after establishing everything. But maybe that’s just me.
Same, rushed girl backstory, and 2 pages of fighting later the entire arc is over
Like.. are we just going to drop and swap to a new antagonist’s inherited grudge in like, 3 pages?
 
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Same, rushed girl backstory, and 2 pages of fighting later the entire arc is over
Like.. are we just going to drop and swap to a new antagonist’s inherited grudge in like, 3 pages?
Considering how much time and effort they spent on the last arc, this time I feel like they were trying to rush through it. Maybe because it was one of the anime's key arcs?
 
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Same, rushed girl backstory, and 2 pages of fighting later the entire arc is over
Like.. are we just going to drop and swap to a new antagonist’s inherited grudge in like, 3 pages?
there’s an essay analyzing the series in the back of this volume of the light novel (at least in the English version) that suggests that rather than being “rushed,” it’s actually an intentional tonal device. it argues that rather than a manga where a dramatic story is told via death games, it is a story about “playing death games to put food on the table.” (this is the more direct English translation for the title, and it’s what the English translation for the LN is titled.) the focus is a quotidian take on death games, where they are just a job that Yuki goes to.
in real life, your coworkers will quit suddenly without “finishing their arcs”. (no matter how much time you spent figuring out their backstory.) in this story, characters will die suddenly. at least, that’s the idea the essay puts forth.

anyways, based on the preview for the next volume in the LN, the next game looks to be a multi-day murder mystery island arc. so I’m excited for that
 
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Felt rushed. It would be a pity if Yuki's rival really died in the previous chapter unceremoniously. Feels like a waste of buildup. But I wouldn't mind if that was the last we have seen of rival's disciple robot girl. After seeing how Yuki's master kind of survived getting completely dismembered, I don't trust the death of anyone anymore.
 

le3

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I also hate the rushed death of the rival and her apprentice, but I think I can agree this set up as a plot device. This story is not about them, it's about Yuki. They can have their shounen training arc, villain arc etc, but in the end, this arc is about Yuki scuffed death game, and how she somehow surviving it.
 
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there’s an essay analyzing the series in the back of this volume of the light novel (at least in the English version) that suggests that rather than being “rushed,” it’s actually an intentional tonal device. it argues that rather than a manga where a dramatic story is told via death games, it is a story about “playing death games to put food on the table.” (this is the more direct English translation for the title, and it’s what the English translation for the LN is titled.) the focus is a quotidian take on death games, where they are just a job that Yuki goes to.
in real life, your coworkers will quit suddenly without “finishing their arcs”. (no matter how much time you spent figuring out their backstory.) in this story, characters will die suddenly. at least, that’s the idea the essay puts forth.

anyways, based on the preview for the next volume in the LN, the next game looks to be a multi-day murder mystery island arc. so I’m excited for that
I almost thought that was the vibe they were going for, at first. A “eventually all these new villains you make turn into a blur, you’re so famous. You mean everything to them, and they’re background noise for you” to mirror her own fan/idol relationship

But that’s way too much credit for this manga, and takes a lot more commitment and development than has been shown. This is just half assed storyboarding.
 
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there’s an essay analyzing the series in the back of this volume of the light novel (at least in the English version) that suggests that rather than being “rushed,” it’s actually an intentional tonal device. it argues that rather than a manga where a dramatic story is told via death games, it is a story about “playing death games to put food on the table.” (this is the more direct English translation for the title, and it’s what the English translation for the LN is titled.) the focus is a quotidian take on death games, where they are just a job that Yuki goes to.
in real life, your coworkers will quit suddenly without “finishing their arcs”. (no matter how much time you spent figuring out their backstory.) in this story, characters will die suddenly. at least, that’s the idea the essay puts forth.

anyways, based on the preview for the next volume in the LN, the next game looks to be a multi-day murder mystery island arc. so I’m excited for that
Nice
 
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there’s an essay analyzing the series in the back of this volume of the light novel (at least in the English version) that suggests that rather than being “rushed,” it’s actually an intentional tonal device.
Interesting. If this is the case, I wish it was communicated better, since I didn't get that at all.
 

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