Thanks, should be fixed@Guraphe page 26 in this chapter's upload is a raw version of page 27; i think that the actual page 26 scanslation wasn't uploaded
Because it's infinite exp in theory, but practically, an hour per high-level enemy probably isn't actually worth it. Rex just got caught up in finding another method to create the exploit, rather than making sure it was still actually practical.I don't get it, why did they go from being obedient, to suddenly going "nah, let's not"? And somehow claim he's stupid for trying to feed them infinite experience?
It asn't per enemy, it was per hidden_boss_loses_aggro. Mc clearly said that it took until the time trigger for it to start spawning mobs, but then it would continuously spawn them.Because it's infinite exp in theory, but practically, an hour per high-level enemy probably isn't actually worth it. Rex just got caught up in finding another method to create the exploit, rather than making sure it was still actually practical.
It could be interpreted either way.It asn't per enemy, it was per hidden_boss_loses_aggro. Mc clearly said that it took until the time trigger for it to start spawning mobs, but then it would continuously spawn them.
BAHAHAHAHAHAHAHceiling skeletons
Right sorry, when I said "high level enemy" I meant the adds that were being spawned for experience, not the boss. As in it takes an hour to generate each enemy you want to farm for xp, making it inefficient. "Continuously" spawning doesn't actually mean anything WRT the rate it does it at, just that he'll indefinitely create mobs, one per hour, forever.It asn't per enemy, it was per hidden_boss_loses_aggro. Mc clearly said that it took until the time trigger for it to start spawning mobs, but then it would continuously spawn them.