Soubi Seisakukei Cheat de Isekai wo Jiyuu ni Ikite Ikimasu - Vol. 4 Ch. 23.1

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They also don't sell them all in one place, either, not just slowly sell them over time.
Agreed. Meyer isn't stupid and wants to keep her money-maker Touji a secret. Touji's ability would also be a huge asset in times of war.
Touji's sword will later be auctioned off for a huge amount and bought by the Kingdom of Depuri to equip the Hero party. You can see the irony because if they hadn't kicked out Touji, they could have gotten high-grade weapons for free.
 
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I think he need start to break his own creation to not overflow the market and lowering the prices
 
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Gotta love the hypocrisy. The Heroes may have caused an ecological disaster by over hunting monsters, but the MC is going to single handedly flood the market with his goods and going to put every weaponsmith, armorsmith and alchemist out of business.

Oh sure it will be a problem for later, but it will be a very real issue once the the competition has disappeared and everyone is depending on a single source for weapons, armor and potions.
You also need to remember that weapons and armor could break and those things are expensive.

Remember last chapter when the girl said she run out of potions to sell due to subjugating stampede? That can be applied to weapon and armors too.

Also, a merchant wouldn't put their egg in one basket. There are multiple territory to sell it even to the army/knight/guard. So the stuff wouldn't really flooded the market.
 
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You also need to remember that weapons and armor could break and those things are expensive.

Remember last chapter when the girl said she run out of potions to sell due to subjugating stampede? That can be applied to weapon and armors too.

Also, a merchant wouldn't put their egg in one basket. There are multiple territory to sell it even to the army/knight/guard. So the stuff wouldn't really flooded the market.
All fine and good to spread it around, but it would only exasperate the issue. The rate the MC is currently pumping out potions and equipment is rather insane. Not only that but even the "lower quality" items are equivalent to a normal blacksmiths masterpiece.

That being said, saying most equipment is disposable it would only be worse for the locals. Doesn't matter if his swords and armor will wear out in time. If the local blacksmiths sword needs to be maintained twice as often, said blacksmith will quickly be relegated to maintaining MC crafted gear while theirs is melted to make nails and horseshoes.

And that utterly ignores the fact he is now producing weapons that are considered to be national grade treasure in quality and power.
 
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All fine and good to spread it around, but it would only exasperate the issue. The rate the MC is currently pumping out potions and equipment is rather insane. Not only that but even the "lower quality" items are equivalent to a normal blacksmiths masterpiece.

That being said, saying most equipment is disposable it would only be worse for the locals. Doesn't matter if his swords and armor will wear out in time. If the local blacksmiths sword needs to be maintained twice as often, said blacksmith will quickly be relegated to maintaining MC crafted gear while theirs is melted to make nails and horseshoes.

And that utterly ignores the fact he is now producing weapons that are considered to be national grade treasure in quality and power.
Again, Meyer is a smart merchant and so is her father, so they aren't going to flood the market. As for that magic sword, they will set it up for auction since it can't be sold through the normal channels.
 
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Again, Meyer is a smart merchant and so is her father, so they aren't going to flood the market. As for that magic sword, they will set it up for auction since it can't be sold through the normal channels.
And? OK I get that they can just sit on the literal armory the MC produces in a months time but that doesn't stop the root cause. If they restrict him producing quantity he will just raise the quality till everything is a divine artifact for no other reason then he can.

The MC is an idiot and needs to be treated as such. They need to sit him down and explain to him the consequences of his actions in really small word and even simpler terms.
 
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And? OK I get that they can just sit on the literal armory the MC produces in a months time but that doesn't stop the root cause. If they restrict him producing quantity he will just raise the quality till everything is a divine artifact for no other reason then he can.

The MC is an idiot and needs to be treated as such. They need to sit him down and explain to him the consequences of his actions in really small word and even simpler terms.
Touji is basically a one-man manufacturing plant. He was originally supposed to be the logistical support for the Hero Team. However, due to the king's stupidity and kicking him out, Touji owes them nothing.

Remember that Touji cannot raise the quality of his items without increasing difficulties. Go re-read the previous chapters. They specifically state that the higher he makes the quality, the higher the chances to fail and the more expensive it gets. And this also includes his summons. Raising Pochi from Normal to Rare caused him to fail twice and blow a lot of Kettles and Summon cards before he succeeded. Goleo got the booby prize that it takes 10% damage every time it is summoned. Chapter 12.2 shows the downside of a failed enhancement. Not only can the item be damaged or destroyed, all the resources and the huge amount of Kettles needed are also lost.

Making normal enhancements like +1 or +2? Not too much risk overall. Making a potentially powerful weapon like that medium-grade magic sword? Touji isn't going to be pumping more of them out very much, since it was so expensive to create in the first place.
 
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Touji is basically a one-man manufacturing plant. He was originally supposed to be the logistical support for the Hero Team. However, due to the king's stupidity and kicking him out, Touji owes them nothing.

Remember that Touji cannot raise the quality of his items without increasing difficulties. Go re-read the previous chapters. They specifically state that the higher he makes the quality, the higher the chances to fail and the more expensive it gets. And this also includes his summons. Raising Pochi from Normal to Rare caused him to fail twice and blow a lot of Kettles and Summon cards before he succeeded. Goleo got the booby prize that it takes 10% damage every time it is summoned. Chapter 12.2 shows the downside of a failed enhancement. Not only can the item be damaged or destroyed, all the resources and the huge amount of Kettles needed are also lost.

Making normal enhancements like +1 or +2? Not too much risk overall. Making a potentially powerful weapon like that medium-grade magic sword? Touji isn't going to be pumping more of them out very much, since it was so expensive to create in the first place.
And? Resources and currency are literally trash he finds alongside the road. Not only is he consolidating wealth from all over the region, but he is also using that wealth as a crafting material. Soon the entire continent will be experiencing a shortage of currency.

Granted their economy isn't just based around trade but also currency that can be looted from monsters, but Mr MC is useing the equivalent of a high noble's yearly gross income just on a chance to upgrade a piece of equipment. To him a few failures are only painful in the sense he just need to make another armories worth of weapons or a few thousand potions.

All this on top of merchandise he is flooding the market with and can craft with little to no overhead. The merchant might try to limit the negative effects, but to what degree. There is no redistribution of wealth he recieves. He passively collects most of his resources and only has living expenses of an average adventurer. That means other then his rent and food costs, all the money he collects is dumped into a blackhole for a chance to upgrade equipment and can still craft equipment and potions from an afternoon of collecting trash alongside the road.
 
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And? Resources and currency are literally trash he finds alongside the road. Not only is he consolidating wealth from all over the region, but he is also using that wealth as a crafting material. Soon the entire continent will be experiencing a shortage of currency.

Granted their economy isn't just based around trade but also currency that can be looted from monsters, but Mr MC is useing the equivalent of a high noble's yearly gross income just on a chance to upgrade a piece of equipment. To him a few failures are only painful in the sense he just need to make another armories worth of weapons or a few thousand potions.

All this on top of merchandise he is flooding the market with and can craft with little to no overhead. The merchant might try to limit the negative effects, but to what degree. There is no redistribution of wealth he recieves. He passively collects most of his resources and only has living expenses of an average adventurer. That means other then his rent and food costs, all the money he collects is dumped into a blackhole for a chance to upgrade equipment and can still craft equipment and potions from an afternoon of collecting trash alongside the road.
The vanishing currency probably can be explain by having it magically drop from monster.

Another example is Log Horizon, where there is a clan managing world currency by having them drop from back from the monster.

I think this manga wouldn't be too in-depth about it since everything can be handwaved with magic.
 
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And? Resources and currency are literally trash he finds alongside the road. Not only is he consolidating wealth from all over the region, but he is also using that wealth as a crafting material. Soon the entire continent will be experiencing a shortage of currency.

Granted their economy isn't just based around trade but also currency that can be looted from monsters, but Mr MC is useing the equivalent of a high noble's yearly gross income just on a chance to upgrade a piece of equipment. To him a few failures are only painful in the sense he just need to make another armories worth of weapons or a few thousand potions.

All this on top of merchandise he is flooding the market with and can craft with little to no overhead. The merchant might try to limit the negative effects, but to what degree. There is no redistribution of wealth he recieves. He passively collects most of his resources and only has living expenses of an average adventurer. That means other then his rent and food costs, all the money he collects is dumped into a blackhole for a chance to upgrade equipment and can still craft equipment and potions from an afternoon of collecting trash alongside the road.
Remember those potions Touji made and sold to Meyer? They were sold back to the adventurers and recirculated the money needed to make those potions. Furthermore, Touji gets Kettle Drops as well, so he can use that money for his own expenses, such as buying books for scrap paper, rent, food and other materials. Most of Touji's enhancements are being paid and gambled using Kettle Drops, not actual money.
 
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Remember those potions Touji made and sold to Meyer? They were sold back to the adventurers and recirculated the money needed to make those potions. Furthermore, Touji gets Kettle Drops as well, so he can use that money for his own expenses, such as buying books for scrap paper, rent, food and other materials. Most of Touji's enhancements are being paid and gambled using Kettle Drops, not actual money.
The currency he finds from drops is a fraction of what he gets from goods sold and the upcoming auction. The majority of those funds are being used as crafting materials.

It's a fantasy world, I get it. Money literally drops from monsters. But it is utterly hypocritical to condem the Heroes party for the short term damage they are causing when the long term damage the MC is causing will be just as bad if not worse.
 
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The currency he finds from drops is a fraction of what he gets from goods sold and the upcoming auction. The majority of those funds are being used as crafting materials.

It's a fantasy world, I get it. Money literally drops from monsters. But it is utterly hypocritical to condem the Heroes party for the short term damage they are causing when the long term damage the MC is causing will be just as bad if not worse.
Can you put a price tag on the lives that were put in danger because of the heroes? This isn't like a video game where things fix themselves off-screen, but the heroes are treating it as such.
What Touji is doing is no different than a dungeon creating gold and treasures to lure prey into it.
 
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Can you put a price tag on the lives that were put in danger because of the heroes? This isn't like a video game where things fix themselves off-screen, but the heroes are treating it as such.
What Touji is doing is no different than a dungeon creating gold and treasures to lure prey into it.
Pragmatically yes you can put a price on a person's life, everything from expected lifetime income right down to the cost of a persons body parts. Don't get me wrong, I'm not condoning the heroes actions. Just saying that the actions of the MC will be just as destructive as the heroes. Except it would take a generation or two to fully come into effect.

It would even be easier to fix the aftermath of the heroes actions. Better training, a handler that directs the parties actions rather then letting them run rampant, or even just sending out hunters and adventurers into the surrounding area before and after to act as cleanup. The actions of the heroes party are rather simple to mitigate.

The MC on the other hand has a crafting fetish and is literally producing a kingdom's armory and pharmacy on a weekly basis. He is also doing so without using conventional resources or without regards to the local or continental markets. On top of that he is using the proceeds from the above potions and equipment to upgrade gear.

This is not a cyclical flow of goods, services and currency. High quality goods go out, large quantities of currency come in and is removed from existence.

In the end if his actions continues he will run weapon and armor smith's out of the market. Alchemists will not fair much better unless they deal in the more esoteric potions. The flow of currency would also stagnate. Sure it would never truely run out, but as people start to notice that coinage becoming scarce, a hoarding mentality will set in and cause all sorts of havoc on the general economy.
 
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Pragmatically yes you can put a price on a person's life, everything from expected lifetime income right down to the cost of a persons body parts. Don't get me wrong, I'm not condoning the heroes actions. Just saying that the actions of the MC will be just as destructive as the heroes. Except it would take a generation or two to fully come into effect.

It would even be easier to fix the aftermath of the heroes actions. Better training, a handler that directs the parties actions rather then letting them run rampant, or even just sending out hunters and adventurers into the surrounding area before and after to act as cleanup. The actions of the heroes party are rather simple to mitigate.

The MC on the other hand has a crafting fetish and is literally producing a kingdom's armory and pharmacy on a weekly basis. He is also doing so without using conventional resources or without regards to the local or continental markets. On top of that he is using the proceeds from the above potions and equipment to upgrade gear.

This is not a cyclical flow of goods, services and currency. High quality goods go out, large quantities of currency come in and is removed from existence.

In the end if his actions continues he will run weapon and armor smith's out of the market. Alchemists will not fair much better unless they deal in the more esoteric potions. The flow of currency would also stagnate. Sure it would never truely run out, but as people start to notice that coinage becoming scarce, a hoarding mentality will set in and cause all sorts of havoc on the general economy.
Would be better if the heroes were taught NOT TO DO STUFF THAT IS HARMING OTHERS, in the first place. So what's going to happen when they finally tick off someone big, like that Demon Lord that had signed that peace treaty with?

The MC isn't making enough to offset a kingdom's economy. Just remember, he's one guy and though his cheats allow him to do the work of a small group, it's just that, a small group. He was meant for the Hero Group, before the idiot king kicked him out. That magic sword he made? It cost him plenty in both materials and kettles. And it's not like he isn't spending huge amounts back into the economy. Remember that kitchen set he bought for Pochi? That was a whopping 300 million kettles.
 
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Would be better if the heroes were taught NOT TO DO STUFF THAT IS HARMING OTHERS, in the first place. So what's going to happen when they finally tick off someone big, like that Demon Lord that had signed that peace treaty with?

The MC isn't making enough to offset a kingdom's economy. Just remember, he's one guy and though his cheats allow him to do the work of a small group, it's just that, a small group. He was meant for the Hero Group, before the idiot king kicked him out. That magic sword he made? It cost him plenty in both materials and kettles. And it's not like he isn't spending huge amounts back into the economy. Remember that kitchen set he bought for Pochi? That was a whopping 300 million kettles.
Pft... did you even read this chapter? In just a few days he made crates of potions that would likely take an apothecary guild weeks if not months to produce. A page or two later he adds enough enchanted swords, armor and equipment to outfit around 30 to 40 soldiers/knights. Again the products are produced AND enchanted in just a few days. To top things off, he crafts a sword worthy if being a Hero's main weapon while they fight the demonking as a lark.

In this one chapter part the MC did few months worth of work for three or four different guilds! Alchemist, weapon/armor smith's, and enchanter guilds. And let's not forget that sword a weaponsmith would consider a lifetime achievement. In days.

Now let's talk about the cyclical economy. Adventurers collect loot to sell to the guild and merchants. Crafters and businesses buy materials to produce food, daily consumables, potions and equipment. Adventurers, businesses and governments then purchase those goods. Living expenses and taxes will also be factored in as well.

The MC on the other hand collects the vast majority of the crafting materials, including the currency for upgrades, himself. He then produces food, potions, equipment and weapons in mass. He also enchants and upgrades the applicable items for funzies. Afterwards he hands it all over to his convenient merchant friend which is then sold or auctioned off. And then the cycle repeates.

While true taxes and transportation fees can be had from moving and selling the finished products, it still cuts out every other step of a multilayered system.

As for the kitchen set, it's hardly a drop in the bucket. The MC spends as much on just few rounds of upgrades for a single piece of equipment.
 
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