Suterare Elf-san wa Sekai de Ichiban Tsuyokute Kawaii! - Ch. 3.1

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for anyone who hasnt looked into gamer psychology:

Socializer, Achiever, Killer, Explorer are mindsets focused on what people are looking to get out of a videogame for fulfillment.
Socializers want social interactions, primarily with people but also with the characters in the game.
Achievers want to perform tasks in games from winning PvP to clearing challenges to attaining rare titles
Explorers want to find New To Them things.
Killers want to Outcompete other players, either directly through pvp, or indirectly through races against achieving prominent goals.

Where do speed runners, glitch and exploit finders full into on your psycho analytical scale.

As I used to be a glitch finder, I spend days testing out the new maps for my favourite game. trying to find any glitch or exploit that I could. Found a few in the end although nothing notable.
 
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for anyone who hasnt looked into gamer psychology:

Socializer, Achiever, Killer, Explorer are mindsets focused on what people are looking to get out of a videogame for fulfillment.
Socializers want social interactions, primarily with people but also with the characters in the game.
Achievers want to perform tasks in games from winning PvP to clearing challenges to attaining rare titles
Explorers want to find New To Them things.
Killers want to Outcompete other players, either directly through pvp, or indirectly through races against achieving prominent goals.

(Typically these 4 are shown as a square graph, this is incorrect, Players occupy the relationship chart as a Vector constrained within a Tetrahedron, with each corner being a pure archetype)
Interesting…one more rabbit hole to explore…
 
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for anyone who hasnt looked into gamer psychology:

Socializer, Achiever, Killer, Explorer are mindsets focused on what people are looking to get out of a videogame for fulfillment.
Socializers want social interactions, primarily with people but also with the characters in the game.
Achievers want to perform tasks in games from winning PvP to clearing challenges to attaining rare titles
Explorers want to find New To Them things.
Killers want to Outcompete other players, either directly through pvp, or indirectly through races against achieving prominent goals.

(Typically these 4 are shown as a square graph, this is incorrect, Players occupy the relationship chart as a Vector constrained within a Tetrahedron, with each corner being a pure archetype)

Ayano cleanly so far fits the Achiever/Killer mindset of a World First Raider, someone who has a general competitive nature and is trying to be the best of all, but that they keep that as a Personal thing.

To be a World First Guild Leader, the person that organizes it, she would need to be clearly considering Hamura the Pikachu to be an asset to her goals of winning the Wish. She clearly is only thinking of the world as a videogame, but still accepted Hamura as her wife and the effort investment necessary to prepare food for her. She would be behaving like Lt Tanya with Hamura if she actually was a Socializer/Killer, someone looking to form The Best Organization focused on Raiding, PvP, or whatever other competitive content this world can have. it is EXTREMELY COMMON that World First guilds fall apart after a handful of years as the GL focuses more on being a killer then a socializer, and at least within my active decade of WoW, this has happened twice, and was more common in the decade prior
You forgot the most important one...
Casuals who just want to have Fun ( you may have heard of the concept, possibly.. ) and Poke Stuff to see what Happens.

Which may or may not include taking the piss out of anyone overanalysing the game or taking things way too seriously.
( you get those funny spluttering noises and rageouts .... ;) )
 
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So if you draw your weapon you'll literally have your head chopped off. But apparently that little detail wasn't worth mentioning
 
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Where do speed runners, glitch and exploit finders full into on your psycho analytical scale.

As I used to be a glitch finder, I spend days testing out the new maps for my favourite game. trying to find any glitch or exploit that I could. Found a few in the end although nothing notable.
Sounds like an explorer to me, looking for stuff that hasn't been found yet
 
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Where do speed runners, glitch and exploit finders full into on your psycho analytical scale.

As I used to be a glitch finder, I spend days testing out the new maps for my favourite game. trying to find any glitch or exploit that I could. Found a few in the end although nothing notable.
Speedrunners are Achiever/Killers. Glitchhunters are Explorers with an indeterminate vector to achiever, socializer, or killer based on their motivation for glitchhunting.
Casuals who just want to have Fun ( you may have heard of the concept, possibly.. ) and Poke Stuff to see what Happens.
Casuals are typically socializer/achievers.

you both clearly didnt read what i wrote because i gave examples or the direct motivation as well as ignored the point that there is no Point-Data on the chart, and talked about how the behavior and personality we have seen described for Ayano, Doesnt meet the behaviors and personality we have stated. Im directly criticizing the claim that Ayano, who has no displayed traits of being a Sociopath so far, is being granted a condition that attracts exclusively sociopathic tendencies and implicitly requires them.
 
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Speedrunners are Achiever/Killers. Glitchhunters are Explorers with an indeterminate vector to achiever, socializer, or killer based on their motivation for glitchhunting.
Thats a super interesting take, do you have a YouTube channel or something?
I can see you being a video essayist.
 

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