List of rules that have been added as of now:
1. Added by bigtiddyoneesan: All users with a Roland pfp only need a minimum of 4 reactions (instead of 5) on a CCT message for that message to give Culling Game points.
2. Added by K.Angel: If two consecutive messages from a user reach 5+ reactions, the second message gives the user an additional 2 points.
3. Added by Itsukimoto: All users
with a Roland pfp may must roll a dice once per day (i.e. randomly have an effect that can help or harm them)
3-2. Rule 3 has been altered by rule 5.
4. Added by K.Angel: Once per day, the user K.Angel can nullify any random effects that occur. The user K.Angel can choose a random effect applied to one user (including themselves), and guarantee that the random effect lands on one possibility. If there are no random effects on a given day, the user K.Angel will receive 3(?) points (not sure exactly if it's 3 points alone, or 3 points for every 5 points earned that day.)
5. Added by Itsukimoto: The dice roll from Rule 3 is now mandatory for all users, even if a user does not have a Roland pfp.
6. Added by Angry_Panda: The first non-player to propose a rule after the daily reset gets it inactive. The newly added rule is subject to the same limitations any active player would have. Any individual non-player can only do this once.
7. Added by bigtiddyoneesan: If a user has a Roland pfp, that user may opt in to identifying as "K.Angel", thus being observed as such by the Culling Game's logic. Users who opt in according to this rule must do so before a daily tally for the Culling Game's logic to take effect. If a user who has identified as "K.Angel" in this manner wishes to revoke this identification, they must discard 25 points. The 25 discarded points are wiped from the game.
8. Added by bigtiddyoneesan: A player may change the active thread of another player by spending 67 points. Both players must have similar profile pictures for at least a two day (48 hour) period during the Culling Game. This period may occur at any time during the Culling Game. (Even days earlier in the game will count towards this requirement.) The player who has changed active threads will gain points upon the next daily tally for messages only in their new active thread even if those messages were sent before the active thread change took place. If the other player does not wish to change their active thread, they must spend 10 points to nullify the decision. If the thread change decision is nullified, the player who spent 67 points receives their 67 points back. A player can only attempt to change the active thread of another player once per day.
9. Added by DavidianMillerian: All players with a Roland pfp are able to transfer a certain amount of their points to another player with a Roland pfp once every day. The points exchanged may be used for any and all purposes. The other player may reject the gift, and if they do, the points gifted are returned to the original person.
A. Added by Kogane: You can revive a player by spending 25 points. The revived player loses their points upon revival and is revived into the thread they were previously set to.
B. Added by Kogane: You can only avoid elimination by either receiving 5+ reactions on a message (4 if you're a Roland in accordance with Rule 1) or by proposing/implementing a new rule.
C. Added by Kogane: All new rules must be accepted by Kogane unless they affect the elimination rules outlined in Rule B.