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- Joined
- Oct 13, 2018
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- 482
I appreciate when a nod is given to perfect retention as part of their reincarnation gifts, like "I am suddenly able to remember the full contents of every book I read". I like it even more, though, when characters somewhat remember, and rush to write it all down before they forget some of their advanced knowledge. In Release that Witch, the protagonist, "Roland" does just that, and laments that he didn't remember the full table of elements, or more advanced designs for things like microscopes and the like. In the novel, he gets access to more information due to some deus ex worlds-within-worlds stuff that makes sense in the narrative, though.
It bothers me when stories have characters introduce simple games to the worlds that apparently had absolutely nothing in the way of cheap diversions and amusements. But then, worlds where giant man-eating insects, goblins, curses, and the undead are everyday hazards, could be considered absolute hell with no time for checkers, playing cards, and dice.
It bothers me when stories have characters introduce simple games to the worlds that apparently had absolutely nothing in the way of cheap diversions and amusements. But then, worlds where giant man-eating insects, goblins, curses, and the undead are everyday hazards, could be considered absolute hell with no time for checkers, playing cards, and dice.