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- Dec 26, 2018
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@Question2 @AAA1 After reading some of the replies, I realize that I forgot an incredibly key sentence that made my entire post seem kinda misguided, so let me just add this--not to change any minds or anything, but hopefully just to add some context.
My ultimate point was supposed to be this: "The reason the MC is always betrayed for frivolous reasons is because, once you pin down why you can't give a legitimate reason for the MC to be betrayed (which was my whole post about how the MC can't be assigned any blame that can't be handwaved away later), you're only left with silly or frivolous reasons."
The One Piece example was a completely justified betrayal...but it was also an example where the MC is forgiven for their "wrongdoings" that led to the betrayal in the first place, because their wrongdoings were serving the greater good--which illustrated my point about the whole "MC can only be wrong if it can be justified after the fact" trope.
So that was my point: the reason someone always betrays the MC for a silly or pointless reason is because they can't betray the MC for a legitimate reason, or it risks painting the MC in a poor light and making the audience empathize with the betrayer, whose defeat is already a foregone conclusion, and no one likes to see the entity they're rooting for lose.
That said, I've seen some other good points raised in this thread, so I'm not here to change minds--just add context to my ramble last night. Again, thank you for your time.
My ultimate point was supposed to be this: "The reason the MC is always betrayed for frivolous reasons is because, once you pin down why you can't give a legitimate reason for the MC to be betrayed (which was my whole post about how the MC can't be assigned any blame that can't be handwaved away later), you're only left with silly or frivolous reasons."
The One Piece example was a completely justified betrayal...but it was also an example where the MC is forgiven for their "wrongdoings" that led to the betrayal in the first place, because their wrongdoings were serving the greater good--which illustrated my point about the whole "MC can only be wrong if it can be justified after the fact" trope.
So that was my point: the reason someone always betrays the MC for a silly or pointless reason is because they can't betray the MC for a legitimate reason, or it risks painting the MC in a poor light and making the audience empathize with the betrayer, whose defeat is already a foregone conclusion, and no one likes to see the entity they're rooting for lose.
That said, I've seen some other good points raised in this thread, so I'm not here to change minds--just add context to my ramble last night. Again, thank you for your time.