Dex-chan lover
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No. Just because some people don't share your values doesn't make them dumb.It's always dumb, pretty much no matter the perk offered.
No. Just because some people don't share your values doesn't make them dumb.It's always dumb, pretty much no matter the perk offered.
I would argue that survival is a fairly universal value.No. Just because some people don't share your values doesn't make them dumb.
Then the only people who become adventurers (with any combat capacity) would be the ones who absolutely can't earn money in any other way, since that's dangerous work, so that argument doesn't work. And here we're talking about people who're already so far into it that chances of survival don't significantly change with those obligations.I would argue that survival is a fairly universal value.
Even if they have no other work than dangerous adventuring stuff, the point about D/C ranks are that at that point they already earn enough for a pretty good living (in most settings. And any others simply have the B ranks be weaker and more numerous akin to what others call C, so only the letter changes). So retaining the ability to pick&choose your quests to things you can survive doing (and avoiding any obligatory suicide-missions) is at that point very much worthwhile, and your finances doesn't force you to rank up further.Then the only people who become adventurers (with any combat capacity) would be the ones who absolutely can't earn money in any other way, since that's dangerous work, so that argument doesn't work. And here we're talking about people who're already so far into it that chances of survival don't significantly change with those obligations.
Yes some people are dumb. I never said otherwise. It's not that they don't share my values (survival), it's that they value ie. fame above it.And that's not taking into account that some people will sacrifice anything for fame or power. Even, you know, survival.
This is a dumb example, and doesn't fit anything at all related to this discussion. If that's the level you want to be at...It's like when you want to be the best swordsman, so you make a deal for the Skill in exchange for all your limbs and your lower jaw.
It's not very dumb as an analogy though? If you are not alive, there is no way for you to receive the fame you want. The pre-requisite is missing. That's the point 'my' analogy (fairly sure it's a fable, though I had to add the lower jaw to it because of zoro) was meant to showcase: that putting the cart before the horse is putting the cart before the horse.This is a dumb example, and doesn't fit anything at all related to this discussion. If that's the level you want to be at...
Yes, it's dumb, because with the same argument adventurers wouldn't exist at all outside safe chores kids can do. They could die, so they'd never take that job. You'd also never have people taking jobs as guards or join the military unless they're forced (by others or circumstances). Because they could die. All according to your argument.It's not very dumb as an analogy though?
Fair argument, though I would argue that these are different because:Yes, it's dumb, because with the same argument adventurers wouldn't exist at all outside safe chores kids can do. They could die, so they'd never take that job. You'd also never have people taking jobs as guards or join the military unless they're forced (by others or circumstances). Because they could die. All according to your argument.
If you hold trust for the organization, then this might be a reasonable argument. But generally the purpose of those high-ranked obligatory emergency quests is that there's no parties capable of handling the problem safely enough to accept it normally. So the guild uses contractual obligations to throw bodies at the problem hoping to delay enough to evacuate everyone else, or if lucky possibly even remove the issue as it's worn down.What you fail to realise is that getting a higher rank and rarely being forced to do those missions for the state is that those missions aren't necessarily more dangerous than what you'd take to get to that rank in the first place. If anything, you have more support with those forced missions, rather than being on your own and having to evaluate the danger yourself.
Aside from the initial death-toll among rookies, once adventurers reach the intermediate ranks they are generally quite safe, provided they stay within what they know they can handle (and expand this range by cooperating with others such as getting to follow along on quests with unfamiliar targets, learning from those that know they can handle those). It comes pretty much as a direct effect of why villages and caravans aren't constantly wiped out (there's some margin of safety and a measure of regional stability).But somehow, you treat normal adventurers as perfectly safe and those with that kind of contract as practically dead and could never benefit from that contract. That's dumb.
Many, but not all. And that depends on the specific setting. Those numbers are also made up on the spot.
- many adventurers do not have much of a choice, as it is either die from starvation 100%, or die from occupation 30%.
The problem here is that those safe chores are often looked down on by adventurers. If they truly were looking out for their safety, those quests would be far more popular.
- I already covered why there's a difference in becoming an adventurer, vs becoming a high-ranked adventurer. But yes, safe chores should definitely be preferred quests in any setting that does not allow for powering up from somewhat safe quests (ie. levelling against known quantities).
While I somewhat agree with the argument (those are common reasons to join), I disagree with the premise. There are many more reasons for people to join. Fame and fortune are two prominent ones. Maybe not on the higher end, but people do join the military to become famous, and it's often paid well enough. Though those are more common motivations to become an adventurer, being a more individualistic occupation.
- People generally take guard/military jobs for 2 reasons (besides the "I need to get a job to not starve to death or avoid execution, and this is my only option besides becoming an adventurer"):
- The post is generally safe, with plenty of authority to abuse. For guards this is rather common (it's a job inside town-walls; can throw anyone low-class in jail no questions asked), and in many settings it's safer than a non-combat job where you are a high-priority target for bandits/thieves (or at all), as classes, skills and stats means any non-combat class is 100% dead if caught in a conflict.
- Different value-frame. I already mentioned ppl who just looks for a "beautiful" way to suicide prior, but more common for conscripts and guards are possible people who have close ones they care about and want to keep safe
I find that quite often the adventurers are like a militia in those cases. People highly skilled in combat deployed for the protection of the population. And those high-ranked adventurers are usually more skilled than the vast majority of the military personnel who're also forced to join.If you hold trust for the organization, then this might be a reasonable argument. But generally the purpose of those high-ranked obligatory emergency quests is that there's no parties capable of handling the problem safely enough to accept it normally.
That doesn't make sense. High-ranked adventurers are valuable and comparatively rare. You can't just throw those as bodies on a problem.So the guild uses contractual obligations to throw bodies at the problem hoping to delay enough to evacuate everyone else, or if lucky possibly even remove the issue as it's worn down.
The problem there is that there are still many low- and mid-ranked adventurers who look up to those high-ranked adventurers, and aspire to get there. It is an elite position, so you wouldn't expect a lot of people to be able to reach there, but the ones who can often do, and they're not all dumb. These are the ones I mentioned above looking for fame and fortune, and as real life proves, those are reasons people will risk their lives for. Just look at how many dead bodies litter Mt. Everest, let alone how many people go on dangerous journeys even if it's only for their own sake.It's all about risk-management, and avoiding any extra risk once you have secured a living.
Yes, not all. The exceptions depends a bit on setting, but you always have ones such as "insane person looking to perfect their craft", and even "stupid kid who has been fooled by propaganda, entering the job expecting some adventurous storylike dream-life". Tried to come up with 3, specifically at least 1 sane example, but actually found myself unable to think of any we haven't mentioned prior alreadyMany, but not all. And that depends on the specific setting. Those numbers are also made up on the spot.
Depends on the exact setting. Like I mentioned regarding the guards, after a certain point of System-assisted strength low-level conflicts are entirely safe, and trading chores for slightly higher-paying bunny, slime, and goblin subjugations does make sense.The problem here is that those safe chores are often looked down on by adventurers. If they truly were looking out for their safety, those quests would be far more popular.
I do remember explicitly adding a parenthesis that it held true for low-priority ones as well. The point with that one was that in many settings a combat-classer has a high chance of surviving any conflict (particularly a guard that gets training), while a non-combat one is entirely at the mercy of the assailant. And thus the guards statistically having fewer causalities than other professions.While I somewhat agree with the argument (those are common reasons to join), I disagree with the premise. There are many more reasons for people to join. Fame and fortune are two prominent ones. Maybe not on the higher end, but people do join the military to become famous, and it's often paid well enough. Though those are more common motivations to become an adventurer, being a more individualistic occupation.
The argument that being a guard is safer than high-priority targets is a bit like saying that the wealthiest people are more likely to have a lot of money. Specifically talking about "high-priority targets" means you're only talking about those with the highest risk, not the vast majority of occupations where you're not a high priority target. Compared to those, guards are more likely to end up in physical conflict.
Yes, and my point is exactly that those high-ranked adventurers could have entirely avoided being fielded at all. Simply by avoiding decreasing a letter (or increasing in the case of "S") in their employment contract.I find that quite often the adventurers are like a militia in those cases. People highly skilled in combat deployed for the protection of the population. And those high-ranked adventurers are usually more skilled than the vast majority of the military personnel who're also forced to join.
From an objective standpoint perhaps, but relative to the one taking it, it is (ideally, if the adventurer is any competent) a quest they know they can handle perfectly safely (or they wouldn't take it).But what also fits your description is high ranked quests, which adventurers often take voluntarily. Those are often even more dangerous.
No matter how valuable or rare a resource is, if you don't expend it on exactly the kind of thing you need it for, then you have wasted the resource. I can see the value in not wasting a "10 individuals in entire country" type of resource, for a single town. But most of those forced to take the quest are very much worth spending, if it saves a single town (or at least the people of said town).That doesn't make sense. High-ranked adventurers are valuable and comparatively rare. You can't just throw those as bodies on a problem.
While many might look up to them, any sensible ones tend to realize that the rank is just a letter (and maybe small privileges), and they can still aspire to get there without also advancing in rank.The problem there is that there are still many low- and mid-ranked adventurers who look up to those high-ranked adventurers, and aspire to get there. It is an elite position, so you wouldn't expect a lot of people to be able to reach there, but the ones who can often do, and they're not all dumb. These are the ones I mentioned above looking for fame and fortune, and as real life proves, those are reasons people will risk their lives for. Just look at how many dead bodies litter Mt. Everest, let alone how many people go on dangerous journeys even if it's only for their own sake.
True, my initial claim was too broad-sweeping. I think I have made it clear that I did agree on that point already. And what I am arguing now is rather that "it's dumb to unnecessarily risk your life for no other benefit than luxuries or some title/affirmation/recognition, particularly when you can achieve both (except the title. Though other titles are possible) to a certain extent without said risk".Your initial argument was that it was always a dumb idea, and it doesn't take more than a single case where it isn't to counter that.
That I absolutely agree with. But just because I think it's dumb doesn't mean it's dumb for someone who values those things. I also think it's dumb to spend 10-12 hours/day on a job (unless you love said job) for the sake of getting rich. One reason I quit working as a programmer. Sure, money's good, but I want some free time to spend it on.And what I am arguing now is rather that "it's dumb to unnecessarily risk your life for no other benefit than luxuries or some title/affirmation/recognition, particularly when you can achieve both (except the title. Though other titles are possible) to a certain extent without said risk".
One of my favourite expressions is, "Never use absolutes."Might also add that exceptions always exist, of course.
I enjoyed the debate always like those kinds of pointless arguments where objectively speaking noone can truly be right. Particularly how we got to discuss a fictional thing as if it was real (it's just like those "can superhero X beat superhero Y" debates ).That I absolutely agree with. But just because I think it's dumb doesn't mean it's dumb for someone who values those things. I also think it's dumb to spend 10-12 hours/day on a job (unless you love said job) for the sake of getting rich. One reason I quit working as a programmer. Sure, money's good, but I want some free time to spend it on.
But anyway, at this point I have to say agree to disagree on the rest. It's getting a bit much for theories about generic fantasy settings. Thanks for the discussion.
One of my favourite expressions is, "Never use absolutes."
But then where the saggs part then😅, i didn't watch it but it gotta have that right"but yukina-sama how are you so knowledgeable about goblin ecology?"
i read goblin slayer