Umamusume (Gaming) Thread

NTRbro
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Yay I finally won a trackblazer career run for the 1st time, with Sakura Weeb O.

Her family WON'T get a special glue package unlike the other girl's families.

Tried looking at my cards, and turns out I had quite a few gold and rainbow race bonus cards.
 
NTRbro
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Just look at her... acting all innocent like she’s done nothing at all...
What's the juicy lore I missed? Her cutscenes seem to show her as just a huge "Nihongo Superiority" type character who likes to eat a lot sometimes.
 
NTRbro
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Ok, I am sort of getting the hang of trackblazer, have won it a few times now.

With a 4star rainbow King Halo.

Now trying out Gold City Geisha slut SSR version run.
 
NTRbro
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Me now discovering that there is CAREER SELECTION arrow on the edges of the screen...

I thought I HAD to do only Trackblazers this entire time.:facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm:

Welp, I got an accidental Spartan training into how to manage the Umas under stress I guess.
 
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Me now discovering that there is CAREER SELECTION arrow on the edges of the screen...

I thought I HAD to do only Trackblazers this entire time.:facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm:

Welp, I got an accidental Spartan training into how to manage the Umas under stress I guess.
In the back of my mind, I wondered if you knew you could play other scenarios when I told you that, since you were playing Trackblazer. But I ended up not mentioning it.
 
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What's the other one about with the evil looking lady? Is it a team based career?
The one that limits cards.
That’s the Unity Cup. It’s not exactly a team-based career mode since you only really train one Uma, but it does have a Team Trial element to it, because you start by forming a team with the cards you use and recruit more teammates throughout the run to compete in a Team Trial championship. If you make your Uma strong, your team will be strong too.

Gameplay-wise, it’s much closer to URA than to Trackblazer, though it also has a lot of RNG, which made some people dislike it. Still, I’d take it over Trackblazer any day. Trackblazer sucks.
 
NTRbro
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That’s the Unity Cup. It’s not exactly a team-based career mode since you only really train one Uma, but it does have a Team Trial element to it, because you start by forming a team with the cards you use and recruit more teammates throughout the run to compete in a Team Trial championship. If you make your Uma strong, your team will be strong too.

Gameplay-wise, it’s much closer to URA than to Trackblazer, though it also has a lot of RNG, which made some people dislike it. Still, I’d take it over Trackblazer any day. Trackblazer sucks.
Ah, ok so it's not for beginners. I'll stick to the Ura one which is the default for now as I build up my team.

Trackblazer was kind of building bad habits on me rellying on the shop stuff instead of learning to balance the agenda race schedules with the training.
 
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Problem I am having with Trackblazer is that it feels unwinnable for some of the Uma types. Feels very restrictive in who you can choose.
 
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Problem I am having with Trackblazer is that it feels unwinnable for some of the Uma types. Feels very restrictive in who you can choose.
Yeah, if you’re playing casually, you can train pretty much any Uma, even if they don’t turn out that great. But if you’re playing competitively for the CMs, the pool of viable Umas gets really restricted because of Mile aptitude. If your Uma can’t run Mile races naturally, she’ll never be as strong as one who can, since you’d have to rely on Mile sparks, which makes getting the desired race aptitude to S much harder.

There’s also the issue of the runs being too long, and you can’t really afford to use cards without race bonus.

Oh, and then there’s the clock problem. As you probably know, if you lose a race in Trackblazer, you can retry by using a clock. And man, you’re going to burn through a ton of clocks if you’re training backline Umas (End Closers or Late Surgers), since they get blocked constantly, or if you don’t have Mile A aptitude. You can get away with Mile B, but you’ll burn a lot of clocks.

As a backliner main, it’s hell. I started Trackblazer with more than 650 clocks, and now I’m down to 390.

Trackblazer sucks.
 
NTRbro
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Yeah, if you’re playing casually, you can train pretty much any Uma, even if they don’t turn out that great. But if you’re playing competitively for the CMs, the pool of viable Umas gets really restricted because of Mile aptitude. If your Uma can’t run Mile races naturally, she’ll never be as strong as one who can, since you’d have to rely on Mile sparks, which makes getting the desired race aptitude to S much harder.

There’s also the issue of the runs being too long, and you can’t really afford to use cards without race bonus.

Oh, and then there’s the clock problem. As you probably know, if you lose a race in Trackblazer, you can retry by using a clock. And man, you’re going to burn through a ton of clocks if you’re training backline Umas (End Closers or Late Surgers), since they get blocked constantly, or if you don’t have Mile A aptitude. You can get away with Mile B, but you’ll burn a lot of clocks.

As a backliner main, it’s hell. I started Trackblazer with more than 650 clocks, and now I’m down to 390.

Trackblazer sucks.
I gave up using end and late ones, they seem to suck for most races, too unreliable.

I win more with pace and front types.
 
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I gave up using end and late ones, they seem to suck for most races, too unreliable.

I win more with pace and front types.
I feel like Pace Chaser is the best running style in Trackblazer. The problem is that Pace Chasers don’t really have strong skills to rely on like the other racing styles do. There are some CMs where Pace Chasers can perform well, but usually that’s because their unique skill happens to be strong on those specific tracks, not because Pace Chaser itself is especially strong.
 
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Taurus Cup (CM13) Report, Part 1: I mean, it’s alright.

This is the team I put together for the CM:

7V7DySG.png


I tried training a Gold Ship to use 3 aces this time, but La Creatura simply didn’t want to run in this CM. So I ended up using the same Dominator Symboli Rudolf I used in the previous CM.

Round 1


I forgot to track the first day’s win rate separately, so I only have the overall win rate for Round 1. I decided to stick to the 30 free races available in the first round. I could’ve done 10 more by spending 60 Carats, but the rewards for Round 1 are pretty low, so it didn’t really feel worth it.

Out of those 30 races, my team won 23, giving me a 76.7% win rate, which is honestly pretty solid.

ViPIvdp.png


Tamano getting a better win rate than Ryan was kind of a surprise. I guess I just got lucky with the mood RNG, because for Tamano to win, she pretty much needs everything to proc, and having a good mood plays a huge role in her activating her skills. Somehow, Rudolf managed to snatch 2 wins.

Round 2 – Day 1

I qualified for the Group A final.
It was kind of a wild ride. In the first set of five races, I went 5–0, which was a huge surprise, definitely good mood RNG. In the second set, I went 0–5 because I got bad mood RNG in every race. In the third set, I went 2–3, again with bad mood RNG. Then I decided to pay the 30 Carats for the extra five races and ended up going 4–1 thanks to good mood RNG.

The win rate dropped a bit, which was expected. Out of 50 races, I won 34, so that’s a 68% win rate overall, which is alright.

sLKW80H.png


This was more in line with what I expected: Ryan winning more often than Tamano. Rudolf didn’t get any wins this time, but she still did her part.

Honestly, I don’t know if I’ll get a win in this CM. I said the same thing in the previous ones, but that just shows how RNG-heavy this game is. I also don’t feel like trying to train another ace, since I burned way too many clocks trying to train La Creatura.
 
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I gave up using end and late ones, they seem to suck for most races, too unreliable.

I win more with pace and front types.
I don't know about that scenario in particular, the general conception is that it doesn't really matter (unless you're low in Power). But when you play against other players... how many times I've seen nobody wants to play pacers/front runners...
 
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I don't know about that scenario in particular, the general conception is that it doesn't really matter (unless you're low in Power). But when you play against other players... how many times I've seen nobody wants to play pacers/front runners...
There’s this saying: “If you’re blocked, you’re blocked.” And because you run so many races in Trackblazer, it becomes much more noticeable, especially for Late Surgers and End Closers.

As for Pace Chasers, they struggle on most tracks because they lack strong skills. There are some Umas you can run as Pace Chasers on certain tracks, like in the next CM, where Taiki and Nishino are good, but that’s mainly thanks to their unique skills.

And as for Front Runners... right now, we live in a Front Runner world.
 

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