Nothing ruins a horror game like a puzzle section.
Go find a key that is guarded by monster, barely escape alive, now they are following you constantly, and you have to find a safe.
You find a safe, you unlock a safe, and there is small paper that says "Lol, it's just a prank, now you die".
And then you quit.
Why not skip all that and just make a good horror game?
Go find a key that is guarded by monster, barely escape alive, now they are following you constantly, and you have to find a safe.
You find a safe, you unlock a safe, and there is small paper that says "Lol, it's just a prank, now you die".
And then you quit.
Why not skip all that and just make a good horror game?