2026 GachaDex containment thread

Womp Womp
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Is there any list available on how many cards in total and per rarity are there?
I remember that I had been able to use an API call to get them in the previous Gachadex, but couldn't find it this time.
Last year's gacha had no API at all... :thonk:

As for this year's, here's the distribution (for now, cards are being added every now and then):
1776087243938.png
 
Yuri lover in denial
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fm8w0d.png

garb1x.png
Here's the scoring for today. Seems like @JinxedMyself is down a million, is this a play on trying to get the 7* card or something else?
hg4C1GO.png

XZ50ZLn.png
 
Dex-chan lover
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Apr 8, 2019
Messages
505
Last year's gacha had no API at all... :thonk:

As for this year's, here's the distribution (for now, cards are being added every now and then):
View attachment 49926
hmmm, can't say I remember, maybe it wasn't an api but a json file or something? I remember I got a list with all the cards, so I found out how many were missing and could guide myself through that.

But thanks for the info:
JavaScript:
(function() {
    const rarityCounts = {
        '1': {unlocked: 0, total: 28, querySelector: '.page-container .text-neutral-500'},
        '2': {unlocked: 0, total: 37, querySelector: '.page-container .text-green-500'},
        '3': {unlocked: 0, total: 83, querySelector: '.page-container .text-blue-400'},
        '4': {unlocked: 0, total: 41, querySelector: '.page-container .shadow-purple-400'},
        '5': {unlocked: 0, total: 27, querySelector: '.page-container .shadow-orange-400'},
        '6': {unlocked: 0, total: 19, querySelector: '.page-container .shadow-red-500'},
        '7': {unlocked: 0, total: 2, querySelector: '.page-container .shadow-yellow-400'},
    }
    let unlockedCount = 0;
    let totalCount = 0;
    let message = '';
    for (rarityKey in rarityCounts) {
        rarityCounts[rarityKey].unlocked += document.querySelectorAll(rarityCounts[rarityKey].querySelector).length;
        unlockedCount += rarityCounts[rarityKey].unlocked;
        totalCount += rarityCounts[rarityKey].total;
        message += `Rarity ${rarityKey}: ${rarityCounts[rarityKey].unlocked}/${rarityCounts[rarityKey].total} ${(rarityCounts[rarityKey].unlocked / rarityCounts[rarityKey].total * 100).toFixed(2)}%\n`;
    }
    message += `-----------------------------------\nTotal: ${unlockedCount}/${totalCount} ${(unlockedCount / totalCount * 100).toFixed(2)}%\n`;
    console.log(message);
    alert(message);
})();
Wrote a simple script to get the amount unlocked, I was kinda hoping I was closer to completion, but how wrong I was.
Rarity 1: 28/28 100.00%
Rarity 2: 37/37 100.00%
Rarity 3: 56/83 67.47%
Rarity 4: 41/41 100.00%
Rarity 5: 18/27 66.67%
Rarity 6: 4/19 21.05%
Rarity 7: 0/2 0.00%
-----------------------------------
Total: 184/237 77.64%
 
Last edited:
Forum Oji-san
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I mean, if we want to get technical, I had ALL 236 cards during the beta - that should be good for something, right?
:meguu:
Right?
:meguuusad:
 

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