In most MMOs that I've played, there's always a skill that cant be blocked/dodged/reduced and count as fixed/pure damage. So yeah pure counter for that guyI don't want to get hurt, so I'll max out my Luck!
Sturdy 1 hp shedinja is a nasty trick in pokemon, and this is effectively that. I wonder if poison or environmental damage can be resisted by that ability?
The living arrows only work because of his luck. He gets crit every time it hits and it’s gonna hit every time bc of the high luck. a Balanced summoner with a bow wouldn’t come close to him.I mean like, the living arrow is already op.
Basically this; You already became an absolutely killing machine that's almost invincible yet being a glass cannon at the same time, your only option is to get better equipment.
So luck stat is a better option.
depends on the game mechanics.he’s not wrong tho, at this point, using skill point on stats other than luck wont do much unless he gives up on luck
That assumes that luck is a diminishing return stat that only gives it's user a flat effect. I propose an alternative: Stats in this game work on D&D rules. Instead of diminishing, or giving flat modifiers, there are a sort of 'Check' vs the opponent's Luck or other stats. Basically, having the luck equivalent to a level 50 as a level 10 would mean that the chances of your luck beating other level 10 creatures or players stats rolls on the 'Check' is extremely high.This is bullshit, the more luck u gaining the lesser percentage u get from that luck. It's only worth for gaining luck that bring 50% to increase in chance, because the higher percentage u want to get, the more luck is required. Because u can't get 100% with non fixed maximum luck.
For example at 0 to 100 luck, u r increasing in 0.1% chance, mean u got 10% in increasing chance the moment it hit 100 luck.
Then from 100 to 200 its only increasing 0.075% chance, and it goes on become less and less percentage point u got. This is how point stats work on adding percentage stat. Just like how Armor increasing percentage of physical defense and RES increasing percentage of magic resistant. Bcoz it would be fkn broken and hit the roof if it works like adding 1% from 1 point stat. That's why there's never 100% defense and the right build always aim for minimum 25% and max 50%
Because Cuteness is power. Embrace the power of the Cute Side.Ayo why he giving his living weapons cute names like that?
whos the one with max wis, i dont think ive heard of that one before, or maybe i just missed it or am forgettingi think the skill gut already do that but it only got probability to activate, the more luck the more chance to fire up the skill and leave him at 1 hp instead of killing him
nao, imagine a guild with that mc with max luck, mapple with her max def, the other player mc with his max wis, that isekai mc eavsion healer with his max agi... :3 (i surely forgot some other max player/ isekaied mc)
and add the alternate build, like the assault healer and other that don't come to mind.... who would want to go against crazy player like that ? X3