Blade Skill Online: Gomi Shokugyou de Saijaku Bukide Kuso Status no Ore, Itsunomanika "Last Boss" ni Nariagarimasu! - Vol. 1 Ch. 4 - New strategy and…

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this is just Maple from Bofuri. hope they will be friends later (in an omake / spin-off)
 
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I don't want to get hurt, so I'll max out my Luck!

Sturdy 1 hp shedinja is a nasty trick in pokemon, and this is effectively that. I wonder if poison or environmental damage can be resisted by that ability?
In most MMOs that I've played, there's always a skill that cant be blocked/dodged/reduced and count as fixed/pure damage. So yeah pure counter for that guy
 
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This is bullshit, the more luck u gaining the lesser percentage u get from that luck. It's only worth for gaining luck that bring 50% to increase in chance, because the higher percentage u want to get, the more luck is required. Because u can't get 100% with non fixed maximum luck.
For example at 0 to 100 luck, u r increasing in 0.1% chance, mean u got 10% in increasing chance the moment it hit 100 luck.
Then from 100 to 200 its only increasing 0.075% chance, and it goes on become less and less percentage point u got. This is how point stats work on adding percentage stat. Just like how Armor increasing percentage of physical defense and RES increasing percentage of magic resistant. Bcoz it would be fkn broken and hit the roof if it works like adding 1% from 1 point stat. That's why there's never 100% defense and the right build always aim for minimum 25% and max 50%
 
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Also building character that focusing only on 1 stat is dumb af and never works on every game, there is always a counter for that. For example if build VIT like Mapple from Bofuri is easy to counter with DoT or Max HP enemy as base Dmg or %lost hp. For Tank build that focus only om Armor there is Pierced skill that can counter with Penet stat the enemy with high armor become butter that melt, or u can use skill that ignores armor, pure damage also works.
 
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Those 100% from pure stats like 100% chance (luck), 100% magic resist (RES), 100% crit chance (Agi/Dex), 100% Dmg reduction (Armor), never exist on MMORPG
 
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I mean like, the living arrow is already op.
Basically this; You already became an absolutely killing machine that's almost invincible yet being a glass cannon at the same time, your only option is to get better equipment.

So luck stat is a better option.
The living arrows only work because of his luck. He gets crit every time it hits and it’s gonna hit every time bc of the high luck. a Balanced summoner with a bow wouldn’t come close to him.
so yea he’s better off leveling luck until it caps off if ever
 
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so they didnt properly wipe the beta? what are the devs doing
 
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he’s not wrong tho, at this point, using skill point on stats other than luck wont do much unless he gives up on luck
depends on the game mechanics.

in every game I've ever played, critical hits multiply your damage. If your base damage is shit, then it doesn't matter if you crit with every hit or activate special moves every time if it still does no damage.
 
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This is bullshit, the more luck u gaining the lesser percentage u get from that luck. It's only worth for gaining luck that bring 50% to increase in chance, because the higher percentage u want to get, the more luck is required. Because u can't get 100% with non fixed maximum luck.
For example at 0 to 100 luck, u r increasing in 0.1% chance, mean u got 10% in increasing chance the moment it hit 100 luck.
Then from 100 to 200 its only increasing 0.075% chance, and it goes on become less and less percentage point u got. This is how point stats work on adding percentage stat. Just like how Armor increasing percentage of physical defense and RES increasing percentage of magic resistant. Bcoz it would be fkn broken and hit the roof if it works like adding 1% from 1 point stat. That's why there's never 100% defense and the right build always aim for minimum 25% and max 50%
That assumes that luck is a diminishing return stat that only gives it's user a flat effect. I propose an alternative: Stats in this game work on D&D rules. Instead of diminishing, or giving flat modifiers, there are a sort of 'Check' vs the opponent's Luck or other stats. Basically, having the luck equivalent to a level 50 as a level 10 would mean that the chances of your luck beating other level 10 creatures or players stats rolls on the 'Check' is extremely high.

Let's say a level 10 Fighter has 10 Strength and has split their other stats normally. Divide Str by 2 to get the modifer. The + modifier to hit would be +5. Fighter rolls a d20, rolls a 20. Total is a 25.
Let's say she is a level 10 summoner as well and has 50 luck divided by 2, she has a +25 to her dodge/absorb roll. Even if she rolls a 1, she still has a Total of 26. As her minimum is higher than the fighter's maximum roll she cannot be hit.
Stats given are arbitrary for the example, but you get the idea.
 
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i think the skill gut already do that but it only got probability to activate, the more luck the more chance to fire up the skill and leave him at 1 hp instead of killing him

nao, imagine a guild with that mc with max luck, mapple with her max def, the other player mc with his max wis, that isekai mc eavsion healer with his max agi... :3 (i surely forgot some other max player/ isekaied mc)
and add the alternate build, like the assault healer and other that don't come to mind.... who would want to go against crazy player like that ? X3
whos the one with max wis, i dont think ive heard of that one before, or maybe i just missed it or am forgetting
 

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