Game that you don't understand why is it popular

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I guess last years MMORPG Korean games (from time to time distributed by Amazon), they're worse than a job and intensely moneygrabbing, it's like merging Pay To Win and Pay To Grind to get no different advantage because everyone is doing the same to reach the endgame. Why can't people simply play RO?
 
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Go back, "Gamer". The wheat isn't going to harvest itself.
I feel like I just caught a stray for enjoying Story of Seasons and Rune Factory.

I'm going to have to say Fornite. I've played more than a few Battle Royales, and it's got to be the worst one.

The building is just annoying, the gun play sucks, everyone just jumps around like a kangaroo on meth, the emotes are enough to make you physically cringe, and it's riddled with predatory micro-transactions seemingly aimed at children.
 
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the emotes are enough to make you physically cringe
OK Boomer
leon-kennedy-leon-kennedy-fortnite.gif
 
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The future is now, old man. Keep up or eat dust :meguusmug:
YOU WON'T SOUND SO SMUG WITH MY BALLS IN YOUR DEAD MOUTH.

Also, I have stopped playing much of anything at this point. Civ, Panzer Corps, one or two other very-much-not-shooters, but not a whole lot of time in them most months.
 
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Here one more from me

Game that were just grind and grind. It's seems so boring dawg...

You really have all that time to waste?
 
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I don't understand why people love big empty open-worlds.

I don't understand why people love narrative games or game with heavy emphasis on narration. Video games are not the right format for that, movies, books and comics do it better. Video game are made to play, the story and lore must be light enough to don't get in the way of fun, cinematics must be rare and shorts or not exist at all. Most games have to bend to incorporate the story. In FPS games, it all started with Half-Life, and the price was the complex non-linear level-design (very common in doom-likes). It wasn't worth the cost.

I don't understand why games with predatory monetatisation exist, any form of micro-transaction is a big no for me.

To sum up : i'm thinking like a boomer who doesn't like any AAA modern game.
 
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I don't understand the appeal of big empty open-worlds.

I don't understand the appeal of narrative games or game with heavy emphasis on narration. Video games are not the right format for that, movies, books and comics do it better. Video game are made to play, the story and lore must be light enough to don't get in the way of fun, cinematics must be rare and shorts or not exist at all. Most games have to bend to incorporate the story. In FPS games, it all started with Half-Life, and the price was the complex non-linear level-design (very common in doom-likes). It wasn't worth the cost.

I don't understand why games with predatory monetatisation exist, any form of micro-transaction is a big no for me.

To sum up : i'm thinking like a boomer who doesn't like any AAA modern game.
Trust me, it's better not understanding it than doing it and having unnecessary headaches. For instance: I'd like not to understand why people pay for any game that crashes while loading it or is simply dysfunctional, or pay for games in development when chances are high it'll be utter trash.
 
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Seconding BA. I've played it and it's an annoying slog, but its such a potent social phenomenon that it feels like reality itself is distorting to justify its popularity.
 
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Any games with good graphics but appalling gameplay.
cough cough Ubisoft and Bethesda games cough cough
 
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