Dex-chan lover
- Joined
- Jun 7, 2023
- Messages
- 1,651
The adrenaline rush is what people lookingHorror games. Being scared is a negative emotion, I don't know why people want to feel it.
The adrenaline rush is what people lookingHorror games. Being scared is a negative emotion, I don't know why people want to feel it.
I feel like I just caught a stray for enjoying Story of Seasons and Rune Factory.Go back, "Gamer". The wheat isn't going to harvest itself.
Oh god, what have they done to you Leon Kennedy?OK Boomer
It's cool, not like I wanted to keep that coffee in my stomach anyway. 🤢🤮OK Boomer
In my day, you celebrated the vicious murder of an opponent by teabagging.OK Boomer
The future is now, old man. Keep up or eat dustIn my day, you celebrated the vicious murder of an opponent by teabagging.
YOU WON'T SOUND SO SMUG WITH MY BALLS IN YOUR DEAD MOUTH.The future is now, old man. Keep up or eat dust
How long ago that was grampa?In my day, you celebrated the vicious murder of an opponent by teabagging.
So long ago.How long ago that was grampa?
I'm sorry for what you're going through, maybe you'll get over it one day.I feel like I just caught a stray for enjoying Story of Seasons and Rune Factory.
No worries, at least Doraemon's got my back.I'm sorry for what you're going through, maybe you'll get over it one day.
Trust me, it's better not understanding it than doing it and having unnecessary headaches. For instance: I'd like not to understand why people pay for any game that crashes while loading it or is simply dysfunctional, or pay for games in development when chances are high it'll be utter trash.I don't understand the appeal of big empty open-worlds.
I don't understand the appeal of narrative games or game with heavy emphasis on narration. Video games are not the right format for that, movies, books and comics do it better. Video game are made to play, the story and lore must be light enough to don't get in the way of fun, cinematics must be rare and shorts or not exist at all. Most games have to bend to incorporate the story. In FPS games, it all started with Half-Life, and the price was the complex non-linear level-design (very common in doom-likes). It wasn't worth the cost.
I don't understand why games with predatory monetatisation exist, any form of micro-transaction is a big no for me.
To sum up : i'm thinking like a boomer who doesn't like any AAA modern game.
(adjusts glasses) 🤓 Do you mean appalling?appealing gameplay.