Well it sure is good that this random new character showed up with a sob story to justify their attempt to destroy the city's economy after the fact!
The elf going "yeah don't worry the adventurers will figure something out" also doesn't mean anything in regards to like, the people who actually live in the city, lmao. Sure, the travelers will go home, but they're the ones driving the business in the city, along with the dungeon. What about the people who actually live there? What are they supposed to do when the economy craters? "Yeah, just go live somewhere else, I gotta make cash off of carbonated potions, sorry."
It doesn't really seem good for the adventurers in the long run, either. They say that the adventurers want the potions, but why do they want the potions? To do their job in the dungeon, which... is about to be destroyed. Setting up shop for sparkling potions in this city is meaningless to them without it, so how is this supposed to be helping adventurers? Unless MC's group plans to take the business to another city, in which case they've just destroyed this city's economy for no reason. The adventurers want the potion and the dungeon, which isn't something that MC's group is going to give them.
They do a good job of focusing on the meanie merchant guild and adventurers here, while ignoring the rest of the people that will be affected by it (including the normal citizens which made the girls aware that what they're doing might affect people negatively in the first place). This whole thing annoys me, lmao.
That's still annoying to me though, since if this is a fact that the MC's crew is unaware of, at least the girls, they're still going forth with the plan despite the assumption that it means total economy destruction. Figuring out afterwards that it only somewhat destroys the economy, especially if the reader was also unaware of it before, just feels like the economic version of showing a character that was portrayed as being killed is randomly in a hospital bed somewhere after the big fight. Makes it feel like kind of a cop out.Apparently (based on comments by LN readers), conquering a dungeon doesn't entirely destroy it but significantly reduces the monster rate and risk. Basically there won't be a risk of an out break so civilians who don't enter the dungeon won't be in any danger but the output rate of monster goods will decrease as a consequence. The adventurers (and I assume the merchants) understand this, just that the girls and likely most of the civilians don't know. The adventurers and city itself will survive even once the dungeon in conquered but at a smaller scale. Obviously this will negatively impact the economy, but the argument is that the sword of damocles hanging over their head isn't worth it.
Also, having access to the potions will reduce adventurer mortality rates with the end goal to spread its sales to places outside of just this dungeon town. Sparkling potion is a region product that can't be transported so this town is the only place with adventurers that know of its effectiveness and will recognize it. Attempting to sell it in other towns isn't impossible but will be significantly more difficult as they won't recognize it and won't trust it. The point is to make it famous here so other places will actively want to do business and distribute the potion.
Im sorry but this is basically a choice between dying or having to figure out another way to live. They told us before that outbreaks happen and people die because of it , what happens when monsters get out that now one in the city can handle? Then there is not economy its just people dead and a dungeon still there. Idk how this is really a choice , one option has people dying and has the possibility of a disaster hapenning and the other is having to figure out another way to live. Yeah people can still die the other way but it wont be immediate and there is and actually chance that people can figure out some other ways to make money or at least move somewhere else.Well it sure is good that this random new character showed up with a sob story to justify their attempt to destroy the city's economy after the fact!
The elf going "yeah don't worry the adventurers will figure something out" also doesn't mean anything in regards to like, the people who actually live in the city, lmao. Sure, the travelers will go home, but they're the ones driving the business in the city, along with the dungeon. What about the people who actually live there? What are they supposed to do when the economy craters? "Yeah, just go live somewhere else, I gotta make cash off of carbonated potions, sorry."
It doesn't really seem good for the adventurers in the long run, either. They say that the adventurers want the potions, but why do they want the potions? To do their job in the dungeon, which... is about to be destroyed. Setting up shop for sparkling potions in this city is meaningless to them without it, so how is this supposed to be helping adventurers? Unless MC's group plans to take the business to another city, in which case they've just destroyed this city's economy for no reason. The adventurers want the potion and the dungeon, which isn't something that MC's group is going to give them.
They do a good job of focusing on the meanie merchant guild and adventurers here, while ignoring the rest of the people that will be affected by it (including the normal citizens which made the girls aware that what they're doing might affect people negatively in the first place). This whole thing annoys me, lmao.
And outbreaks can affect other regions too. Don't forget about the beast invasion outside the dungeon either... Too risky to maintain an active dungeon.Im sorry but this is basically a choice between dying or having to figure out another way to live. They told us before that outbreaks happen and people die because of it , what happens when monsters get out that now one in the city can handle? Then there is not economy its just people dead and a dungeon still there. Idk how this is really a choice , one option has people dying and has the possibility of a disaster hapenning and the other is having to figure out another way to live. Yeah people can still die the other way but it wont be immediate and there is and actually chance that people can figure out some other ways to make money or at least move somewhere else.
Well thank god we have the MC to make these citizens' decision for them, with zero forewarning that their way of life is about to be uprooted and they just have to deal with it. If the dungeon really has to be dealt with, there are 1000 better ways to deal with it than a spur-of-the-moment unplanned dungeon destruction spurred from a spat over profits.Im sorry but this is basically a choice between dying or having to figure out another way to live. They told us before that outbreaks happen and people die because of it , what happens when monsters get out that now one in the city can handle? Then there is not economy its just people dead and a dungeon still there. Idk how this is really a choice , one option has people dying and has the possibility of a disaster hapenning and the other is having to figure out another way to live. Yeah people can still die the other way but it wont be immediate and there is and actually chance that people can figure out some other ways to make money or at least move somewhere else.
Holy shit, the twins in ln is so tall and distinct.
I'm guessing this is the "big" reveal. It really doesn't need this buildup.Apparently (based on comments by LN readers), conquering a dungeon doesn't entirely destroy it but significantly reduces the monster rate and risk.
This is apparently the entire purpose of Adventurers, so it's really more of the King's decision, or the Adventurer Guild's decision, and could have happened at any time regardless of MC - since adventurers were entering all the time.Well thank god we have the MC to make these citizens' decision for them, with zero forewarning that their way of life is about to be uprooted and they just have to deal with it.
Well thank god we have the MC to make these citizens' decision for them, with zero forewarning that their way of life is about to be uprooted and they just have to deal with it. If the dungeon really has to be dealt with, there are 1000 better ways to deal with it than a spur-of-the-moment unplanned dungeon destruction spurred from a spat over profits.
Again, the whole outbreaks thing is an after-the-fact justification that didn't play into any of the decision-making on the MC crew's part. It doesn't make their initial decision, made entirely without that knowledge, any better.
What? They already know about the outbreaks , literally the MC was the one telling the twins about how the town works when they got there in chapt 6. It wasnt a major part of their decision but they 100% knew about it and nothing in the story says otherwise.Well thank god we have the MC to make these citizens' decision for them, with zero forewarning that their way of life is about to be uprooted and they just have to deal with it. If the dungeon really has to be dealt with, there are 1000 better ways to deal with it than a spur-of-the-moment unplanned dungeon destruction spurred from a spat over profits.
Again, the whole outbreaks thing is an after-the-fact justification that didn't play into any of the decision-making on the MC crew's part. It doesn't make their initial decision, made entirely without that knowledge, any better.
Water doesn't rot. It becomes a breeding ground for dangerous pathogens, parasites, and plantlife.stagnant water eventlually rots
Damn, that's design assassination right there.It's funny looking at the everyone's designs here (the new elf included) and then seeing the cover of the LN volume 1 on novelupdates.
That is some huge style difference alright.