Last Boss Toubatsugo ni Hajimeru Nishuume Boukensha Life Hajimari no Machi de Wakeari Bishoujo-tachi ga Mechakucha Natsuite kimasu - Ch. 1

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So he can only learn magic suited to him so basically his spell list will be more Arcane Trickster, instead of Wizard.
An arcane trickster (at least the tabletop one) can use just about any kind of arcane magic, only limited by the spell levels. So far he seems to only have "thief specific" tricks, which would utterly defeat the purpose of changing classes. Oh well, after hearing that warning and considering he had no ability before, one could reasonably expect that his talent for magic overall would be nil. It'd be interesting if the author established that the switch was a terrible idea and ran with it. Little chance of that though.
 
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So, he becomes from normal generic thief to thief with Nocturnal blessing and skeleton key?
While that would make him unbelievably powerful, it would also make him a walking deus ex machina, since any obstacle can be viewed as a "metaphorical lock" for the skeleton key to demolish. There's a reason why the PC in the game could not use it as anything but a lockpick and even the NPC from which it was taken only did so for show.
 
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Logically inconsistent, since these restrictions were a thing before he died and she herself said that only now will the gods be able to intervene in the world. It's just a poorly divised plot device that makes the world more gamey than necessary.
wdym by logically inconsistent? the barriers are an aspect of the world, not something the gods control (in these types of stories and here, gods are more administrative than ruling,and the whole "able to interfere" is in relation to the gate leads to paradise (that was being blocked by the dragon previously))
yes it's a plot device, but nothing about is especially contradictory, it all fits in the usual fantasy with multiple administrative gods with limited ability in how they interact with the world. I'd even argue the existence of levels already made the system extra gamey in the first place, not the level gates
 
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wdym by logically inconsistent? the barriers are an aspect of the world, not something the gods control (in these types of stories and here, gods are more administrative than ruling,and the whole "able to interfere" is in relation to the gate leads to paradise (that was being blocked by the dragon previously))
yes it's a plot device, but nothing about is especially contradictory, it all fits in the usual fantasy with multiple administrative gods with limited ability in how they interact with the world. I'd even argue the existence of levels already made the system extra gamey in the first place, not the level gates
If the gate being blocked has any other effect than no one being able to enter it after death, then it's not just a gate, but a conduit for the gods' influence over the world. Otherwise, why would it have anything to do with their abilities?

I'm going by the godesses' words - it they are unable to intervene, then how could they maintain any kind of "administrative" rules that literally do not allow people to enter an area unless they meet some criteria? That's a far more heavy handed intervention then pretty much any video game or story (most games, even when there are "zones" still allow you to enter, you just get demolished at the beef gate). It's clearly contradictory and points to some kind of BS excuse, like "then only can't intervene for people's benefit."

Yeah, levels and stuff is already unnecessarily gamey, that's why I roll my eyes every time it's used, especially since there's usually no good reason for it, as if the author thought that the reader won't grasp the concept of a fantasy world without it being directly pulled from a game, mechanics and all. This however, exacerbates it to the point that the world feels artificial.
 
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If the gate being blocked has any other effect than no one being able to enter it after death, then it's not just a gate, but a conduit for the gods' influence over the world. Otherwise, why would it have anything to do with their abilities?

I'm going by the godesses' words - it they are unable to intervene, then how could they maintain any kind of "administrative" rules that literally do not allow people to enter an area unless they meet some criteria? That's a far more heavy handed intervention then pretty much any video game or story (most games, even when there are "zones" still allow you to enter, you just get demolished at the beef gate). It's clearly contradictory and points to some kind of BS excuse, like "then only can't intervene for people's benefit."

Yeah, levels and stuff is already unnecessarily gamey, that's why I roll my eyes every time it's used, especially since there's usually no good reason for it, as if the author thought that the reader won't grasp the concept of a fantasy world without it being directly pulled from a game, mechanics and all. This however, exacerbates it to the point that the world feels artificial.
idk how many stories you've read that have this god(desses) managing the world, but it's that the gate being closed limited their abilities, not fully blocked it (it's why they give oracles rather than, whatever they can do now, supposedly). I think the demon dragon god thing also was a factor, now that I reread the wording, so yea, something something magic flow and also the dragon itself doing something.

Not saying you're wrong to critique the specifics for the influence/abilities of the gods, because yes it's unclear wtf they can do now, but supposedly they can do more now that the demon dragon god thing is dead (and if we follow genre tropes, their influence is mostly guidance/dealing with specific threats if possible, and not often direct on the people, but I don't remember much of the webnovel there to comment on what the scope of that even is)
 
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While that would make him unbelievably powerful, it would also make him a walking deus ex machina, since any obstacle can be viewed as a "metaphorical lock" for the skeleton key to demolish. There's a reason why the PC in the game could not use it as anything but a lockpick and even the NPC from which it was taken only did so for show.
I suspect that's what gonna happen anyway. Next thing we know MC can conjure a key to open someone 'soul' to edit their skills parameters. Nocturnal skeleton key sure is handy, but it has its own limitations like appear and vanishing at Nocturnal mood.
 
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Not saying you're wrong to critique the specifics for the influence/abilities of the gods, because yes it's unclear wtf they can do now, but supposedly they can do more now that the demon dragon god thing is dead (and if we follow genre tropes, their influence is mostly guidance/dealing with specific threats if possible, and not often direct on the people, but I don't remember much of the webnovel there to comment on what the scope of that even is)
I mean, the whole area denial is extremely heavy handed, way outside of any "guidance" perogative. I know it can be phrased to be "for everyone's good" to supposedly keep people away from dangerous monsters, but just think of what it implies: either virtually all of humanity (except the high level adventurers) is crammed into one "safe zone" (which means constant warefare for critically limited resources), or some nations live in much lower level "zones" than others - meaning they can be destroyed by the higher ones effortlessly, not only because of the lower power level of all of their citizens, but also by the fact that they can only ever try to defend, never attack the enemy. Both variants make one crapsack world to be sure.
 
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An arcane trickster (at least the tabletop one) can use just about any kind of arcane magic, only limited by the spell levels. So far he seems to only have "thief specific" tricks, which would utterly defeat the purpose of changing classes. Oh well, after hearing that warning and considering he had no ability before, one could reasonably expect that his talent for magic overall would be nil. It'd be interesting if the author established that the switch was a terrible idea and ran with it. Little chance of that though.
Ahh forgive me I hadn’t played a campaign in a long time before they removed the School of Magic Restriction from Arcane Trickster. I remember their spell list being more limited and heavily geared toward illusion and enchantment.

Under my outdated assumption my point I was making was his spells will be limited to more Rogue/Stealth oriented (such as Disguise Self, or Invisibility) compared to what the MC imagined of a more wider variety of spells like wizard.
 
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I suspect that's what gonna happen anyway. Next thing we know MC can conjure a key to open someone 'soul' to edit their skills parameters. Nocturnal skeleton key sure is handy, but it has its own limitations like appear and vanishing at Nocturnal mood.
No, it can't just vanish without outside interference. If that were the case, the whole plot with it being stolen from the Ebonmere and missing for so long would not be a thing. While the daedra liked spreading their artifacts in general, this one was special in the sense that it's absence limited Nocturnal's influence in the mortal world to almost zero. That's something no prince would want, after all they give out those items for the sake of spreading their influence. All the artifacts were said to "drift" from one owner to another, but that not only happened on long timescales, it was never said that one day they were just gone. Their previous owners could have all eventually parted with them on regular terms (like selling/giving them away or simply dying and the item passing to another).
 
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Ahh forgive me I hadn’t played a campaign in a long time before they removed the School of Magic Restriction from Arcane Trickster. I remember their spell list being more limited and heavily geared toward illusion and enchantment.

Under my outdated assumption my point I was making was his spells will be limited to more Rogue/Stealth oriented (such as Disguise Self, or Invisibility) compared to what the MC imagined of a more wider variety of spells like wizard.
To be fair, the D&D one is still heavily speced for Illusion and Enchantment, though not limited to that. I'm more of a Pathfinder guy myself, where it's a prestige class with no such conditions imposed at all.

If he is constrained to such a theme then it would still be a waste to change. Now if he were to have access to the equivalent of full Illusion and Enchantment spellbooks, without a limit on spell level (unlike Arcane Trickster, whose max is 4), that would be a very different story, there are some powerful effects in the upper levels of those schools.
 
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Oh so you grant me 1 wish? Okay i wish I can have infinite wish I can use and must be granted no matter what boom easy infinite power right there
 
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the arch knight, farina got manipulated by the another goddess (sister of the goddess who revive the mc) into attacking vampire castle by herself (the vampire lord want to kill one of the girl in the mc party member, the princess), the goddess said its part of trial so the goddess can revive mc, which we already know mc already revived by the good goddess, goddess here can only guide their chosen person and farina believe her goddess
the attack resulted with farina cursed into the new vampire lord tough she still able to hold her vampire instinct and control her subordinate from doing anything reckless (she got new vampire maid tough, which seems not that evil)

however the situation where farina is missing already resulted into incident, soon this end up with mc party got asked by his former party member the elf high priestess to help cure farina (their meeting is connected to one of the girl from mc new party member who actually princess), meanwhile the automaton girl already going home and cant be contacted, at this point we know mc has original magic of using key which can be used to unlock stuff, incl unlocking curse

that farina girl finally lose herself when she see mc and bite him, so she can turn mc into vampire since she afraid the mc will die again, soon after some fight with farina and the new mc party member (farina is holding back in the fight since she doesnt want to hurt anyone), mc finally able to cure farina tough before they can talk that farina already warped by the good goddess since she considered responsible for the recent vampire attack and goddess does it to protect her

one of the point why the goddess sister guide farina to turn her into vampire is, she consider its a way to increase farina level above 99, just like mc who actually statwise is above level 99 tough mc job level is 1
and the goddess want this kind of conflict so the humanity can keep evolving... or something like that

the story currently on hiatus, with the mc goal to increase his level so he can freely meet with his former party member
the reason why the high priestess can enter low level place since she can teleport, meanwhile this rule does not work if you're a demon, thats why farina can meet mc

well, thats what i understand from using the mtl
Oh, it's actually not that bad. I mean, pretty mid but not terrible. The former party is good :salute:
 
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I thought MC was born in the thief class and the job itself didn't had magic, but is a unfortuante mix of him not having it being the bad thing, normal thieves have mana ,amazing he hit the level cap and joined the hero party as a efficent member with that massive handicap, unless thieves techniques that require mana are all small stuff.
 
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Dude you could've fucked the goddess but you choose restart point with no OP shit powers above that
 

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