@cor3zone
Well, I mean...in the event that you're up against two masters and one kid with a stick, you *still* knock out the kid with the stick first because he's just the easiest target, and having one source of critical hits around is just a terrible idea.
That said, I get your argument, though I will note that the "who is more dangerous" decision is made before battle starts, not while the damage is being dealt, since by then it's basically too late to change your value judgment.
To go back to the point that seemed to have started this entire debate: the issue of aggro generation between two DPS and one Tank.
I have two instances that I'd like to get your opinion on:
1) Amy and Kamiyu are both melee DPS like they are now. They both gain aggro and share into one pool, like your model says.
Let's say that Kamiyu deals about twice the damage of Amy per attack, to keep things simple.
If Amy has been attacking a monster for, let's say, twenty hits, and then Kamiyu jumps in and attacks with one hit, does that make her the new target for the aggro?
2) Amy and Kamiyu are now both RANGE DPS, magic, arrows, doesn't matter which, honestly. We're still using your shared aggro model.
Let's say that both of them have a weak attack and a strong attack, which they can cycle through as they please. The weak attack is half as powerful as the strong one.
Now there's a big monster they're fighting against. Assuming if all of their attacks hit...could they bounce the target between them indefinitely until it's dead?
(As in: Amy uses a weak attack and Kamiyu uses a strong one, the monster heads towards Kamiyu. On the next hit, Amy uses a strong one and Kamiyu uses a weak one, and the monster now flips and heads to Amy, because she's now the bigger threat).
Well, I mean...in the event that you're up against two masters and one kid with a stick, you *still* knock out the kid with the stick first because he's just the easiest target, and having one source of critical hits around is just a terrible idea.
That said, I get your argument, though I will note that the "who is more dangerous" decision is made before battle starts, not while the damage is being dealt, since by then it's basically too late to change your value judgment.
To go back to the point that seemed to have started this entire debate: the issue of aggro generation between two DPS and one Tank.
I have two instances that I'd like to get your opinion on:
1) Amy and Kamiyu are both melee DPS like they are now. They both gain aggro and share into one pool, like your model says.
Let's say that Kamiyu deals about twice the damage of Amy per attack, to keep things simple.
If Amy has been attacking a monster for, let's say, twenty hits, and then Kamiyu jumps in and attacks with one hit, does that make her the new target for the aggro?
2) Amy and Kamiyu are now both RANGE DPS, magic, arrows, doesn't matter which, honestly. We're still using your shared aggro model.
Let's say that both of them have a weak attack and a strong attack, which they can cycle through as they please. The weak attack is half as powerful as the strong one.
Now there's a big monster they're fighting against. Assuming if all of their attacks hit...could they bounce the target between them indefinitely until it's dead?
(As in: Amy uses a weak attack and Kamiyu uses a strong one, the monster heads towards Kamiyu. On the next hit, Amy uses a strong one and Kamiyu uses a weak one, and the monster now flips and heads to Amy, because she's now the bigger threat).