Reminder to those that forgot the party's minus skills & how they work (credit to u/YyAoMmIi from Reddit):
For each monster killed, there is shared exp to the party. then there is Bonus Exp to the one that did the last hit.
Swordman: Kill [not party] droprate -80%
Priest: All party kills are considered hers [even if she didn't kill]. Thus all Bonus goes to her.
Mage: +10% Stat bonus, but -3% debuff for each kill. Bonus no longer goes to the kill, but split among the party, excluding to the one who actually made the kill.
Swordman + Priest: the droprate debuff is no longer an issue since Priest is considered the killing, thus it becomes normal drop rate.
Priest + Mage: All debuff goes to the priest. A non issue since Priest is overleveled and can can cast dispel to remove the debuff. Priest is no longer hogging all the exp since the kill bonus is shared with rest of the party.
Now if I am reading this chapter right, with the thief's minus skill basically means all debuffs going to him are completely nullified due to the amount of negative effects each minus skills the party has. Let me know if I am right or not in this last part. Thanks for the chapter.
Oh Hi.
My understanding:
Thief: Takes all the debuff [and not buff] of party. Debuff depend on party and drop rate skills, by the rank of the debuff.
Thief + Mage + Priest = Mage causes debuff per kill, but those debuff goes to Thief instead [instead of priest who get credit for the kills.
Thief + Swordman = Due to swordman negative drop, the effect of the debuff get negated [idk how much]. since it is -80% drop, no debuff at all? or becomes a buff?
I'm not sure what the chapter means regarding rank up and multiply, since that relates when party kills alot, priest got alot of debuff. Maybe in Thief case, the Mage's debuff normally multiplies per kill but doesn't in this case, which is better?
Also Priest is OP, and can easily cast dispel on thief if debuff get too much.
I like how swordman's debuff finally come into play [becoming a buff due to the party]