Thank you for the warningWarning, this needs the harem tag. I really dislike the novels, but the story has a strong start. It just runs out of ideas quickly and the power fantasy gets blatant.
At best it starts dragging and outright repeating as a harem or at best an unconvincing bargain bin polyamory with an overhyped ‘saintess’ and ‘dark saintess’… they even have very similar disempowered rescue arcs making them devoted to MC. I wish characters had more than three braincells aside from MC.
Ahh, dang it :/Warning, this needs the harem tag. I really dislike the novels, but the story has a strong start. It just runs out of ideas quickly and the power fantasy gets blatant.
At best it starts dragging and outright repeating as a harem or at best an unconvincing bargain bin polyamory with an overhyped ‘saintess’ and ‘dark saintess’… they even have very similar disempowered rescue arcs making them devoted to MC. I wish characters had more than three braincells aside from MC.
I don't think you have ever gotten into speedrunning. It's not someone playing 2 hours a game that is supposed to last 60. It's someone playing way more than those promised 60 hours trying to figure the shortest possible way to clear it. What takes time doesn't amount to grinding only: there are cutscenes, dialogue, lore, collectibles and all kinds of details. Sometimes alternatives endings, secrets, customizations or other rewards are also available. Doesn't mean it's common for real life studios to reward speedrunners, although they do acknowledge and respect them. Some games even have their own speedrunning mode baked-in (for e.g Celeste) and there is an early event to encourage those who haven't tried to go and try to beat the game in the shortest time.So, the dude's a speedrunner and actually got rewarded by the studio for that? I haven't actually noticed studios being so delighted by that hobby because in a way it works against them, even if it can gain attention as well. After all, if a studio advertises a game will give you 60 hours of gameplay, yet some dude or dudette clears it in 2 hours, it can make some potential customers ask just how much of that promised 60 hours is nothing but grinding.
I have watched a few speedruns, but I'd never do it myself. I don't even like to use glitches to make money or advance in a game. So, yeah, you are right: I don't know too much about it. Maybe some speedrunners actually report bugs to the studio, after they have recorded their record time, of course.I don't think you have ever gotten into speedrunning. It's not someone playing 2 hours a game that is supposed to last 60. It's someone playing way more than those promised 60 hours trying to figure the shortest possible way to clear it. What takes time doesn't amount to grinding only: there are cutscenes, dialogue, lore, collectibles and all kinds of details. Sometimes alternatives endings, secrets, customizations or other rewards are also available. Doesn't mean it's common for real life studios to reward speedrunners, although they do acknowledge and respect them. Some games even have their own speedrunning mode baked-in (for e.g Celeste) and there is an early event to encourage those who haven't tried to go and try to beat the game in the shortest time.
Once again, that's just plain prejudice. There are all kinds of speedrunning, even those that don't use any kinds of glitches or exploits to advance. Reporting bugs to the studio is not the job of a speedrunner, that's up for playtesters and whoever might feel a negative impact in their experience due to the bug. Most of the time, the bugs that speedrunners use are not those who someone would face by playing normally, it's something that happens when they go out of their way to explore and actively test if there is collision in a wall, if they can jump a ball to propel themselves, or take advantage of a speed booster to reach a place not normally accessible. Sometimes glitches are fixed by the developers, but that doesn't change much because the speedrun either takes into account the most recent version of the game (latest) or the speedrunners just choose a past version before the fixes were up. So there isn't something like exploiting a bug to record their time and then reporting to the studio, if it can't be replicated later on, then the run won't be validated or considered by the community.I have watched a few speedruns, but I'd never do it myself. I don't even like to use glitches to make money or advance in a game. So, yeah, you are right: I don't know too much about it. Maybe some speedrunners actually report bugs to the studio, after they have recorded their record time, of course.